webrtc_m130/p2p/base/fake_port_allocator.h

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/*
* Copyright 2010 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_BASE_FAKE_PORT_ALLOCATOR_H_
#define P2P_BASE_FAKE_PORT_ALLOCATOR_H_
#include <memory>
#include <string>
#include <vector>
#include "p2p/base/basic_packet_socket_factory.h"
#include "p2p/base/port_allocator.h"
#include "p2p/base/udp_port.h"
#include "rtc_base/net_helpers.h"
#include "rtc_base/thread.h"
#include "test/scoped_key_value_config.h"
namespace rtc {
class SocketFactory;
}
namespace cricket {
class TestUDPPort : public UDPPort {
public:
static TestUDPPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
const rtc::Network* network,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
bool emit_localhost_for_anyaddress,
const webrtc::FieldTrialsView* field_trials) {
Make Port (and subclasses) fully "Network"-based, instead of IP-based. For ICE, we want sockets that are bound to specific network interfaces, rather than to specific IP addresses. So, a while ago, we added a "Network" class that gets passed into the Port constructor, in addition to the IP address as before. But we never finished the job of removing the IP address field, such that a Port only guarantees something about the network interface it's associated with, and not the specific IP address it ends up with. This CL does that, and as a consequence, if a port ends up bound to an IP address other than the "best" one (returned by Network::GetBestIP), this *won't* be treated as an error. This is relevant to Android, where even though we pass an IP address into "Bind" as a way of identifying the network, the socket actually gets bound using "android_setsocknetwork", which doesn't provide any guarantees about the IP address. So, if a network interface has multiple IPv6 addresses (for instance), we may not correctly predict the one the OS will choose, and that's ok. This CL also moves "SetAlternateLocalAddress" from VirtualSocket to VirtualSocketServer, which makes for much more readable test code. The next step, if there is one, is to pass along the Network class all the way to SocketServer::Bind. Then the socket server could do smart things with the network information. We could even stick a platform- specific network handle in the Network object, such that the socket server could use it for the binding, or for "sendmsg", for example. See bug 7026 for more context about the sendmsg idea. BUG=webrtc:7715 Review-Url: https://codereview.webrtc.org/2989303002 Cr-Commit-Position: refs/heads/master@{#19251}
2017-08-04 15:01:57 -07:00
TestUDPPort* port =
new TestUDPPort(thread, factory, network, min_port, max_port, username,
password, emit_localhost_for_anyaddress, field_trials);
if (!port->Init()) {
delete port;
port = nullptr;
}
return port;
}
protected:
TestUDPPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
const rtc::Network* network,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
bool emit_localhost_for_anyaddress,
const webrtc::FieldTrialsView* field_trials)
: UDPPort(thread,
factory,
network,
min_port,
max_port,
username,
password,
emit_localhost_for_anyaddress,
field_trials) {}
};
// A FakePortAllocatorSession can be used with either a real or fake socket
// factory. It gathers a single loopback port, using IPv6 if available and
// not disabled.
class FakePortAllocatorSession : public PortAllocatorSession {
public:
FakePortAllocatorSession(PortAllocator* allocator,
rtc::Thread* network_thread,
rtc::PacketSocketFactory* factory,
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd,
const webrtc::FieldTrialsView& field_trials)
: PortAllocatorSession(content_name,
component,
ice_ufrag,
ice_pwd,
allocator->flags()),
network_thread_(network_thread),
factory_(factory),
ipv4_network_("network",
"unittest",
rtc::IPAddress(INADDR_LOOPBACK),
32),
ipv6_network_("network",
"unittest",
rtc::IPAddress(in6addr_loopback),
64),
port_(),
port_config_count_(0),
stun_servers_(allocator->stun_servers()),
turn_servers_(allocator->turn_servers()),
field_trials_(field_trials) {
ipv4_network_.AddIP(rtc::IPAddress(INADDR_LOOPBACK));
ipv6_network_.AddIP(rtc::IPAddress(in6addr_loopback));
}
void SetCandidateFilter(uint32_t filter) override {
candidate_filter_ = filter;
}
void StartGettingPorts() override {
if (!port_) {
rtc::Network& network =
(rtc::HasIPv6Enabled() && (flags() & PORTALLOCATOR_ENABLE_IPV6))
? ipv6_network_
: ipv4_network_;
Make Port (and subclasses) fully "Network"-based, instead of IP-based. For ICE, we want sockets that are bound to specific network interfaces, rather than to specific IP addresses. So, a while ago, we added a "Network" class that gets passed into the Port constructor, in addition to the IP address as before. But we never finished the job of removing the IP address field, such that a Port only guarantees something about the network interface it's associated with, and not the specific IP address it ends up with. This CL does that, and as a consequence, if a port ends up bound to an IP address other than the "best" one (returned by Network::GetBestIP), this *won't* be treated as an error. This is relevant to Android, where even though we pass an IP address into "Bind" as a way of identifying the network, the socket actually gets bound using "android_setsocknetwork", which doesn't provide any guarantees about the IP address. So, if a network interface has multiple IPv6 addresses (for instance), we may not correctly predict the one the OS will choose, and that's ok. This CL also moves "SetAlternateLocalAddress" from VirtualSocket to VirtualSocketServer, which makes for much more readable test code. The next step, if there is one, is to pass along the Network class all the way to SocketServer::Bind. Then the socket server could do smart things with the network information. We could even stick a platform- specific network handle in the Network object, such that the socket server could use it for the binding, or for "sendmsg", for example. See bug 7026 for more context about the sendmsg idea. BUG=webrtc:7715 Review-Url: https://codereview.webrtc.org/2989303002 Cr-Commit-Position: refs/heads/master@{#19251}
2017-08-04 15:01:57 -07:00
port_.reset(TestUDPPort::Create(network_thread_, factory_, &network, 0, 0,
username(), password(), false,
&field_trials_));
RTC_DCHECK(port_);
port_->SubscribePortDestroyed(
[this](PortInterface* port) { OnPortDestroyed(port); });
AddPort(port_.get());
}
++port_config_count_;
running_ = true;
}
void StopGettingPorts() override { running_ = false; }
bool IsGettingPorts() override { return running_; }
void ClearGettingPorts() override { is_cleared = true; }
bool IsCleared() const override { return is_cleared; }
void RegatherOnFailedNetworks() override {
SignalIceRegathering(this, IceRegatheringReason::NETWORK_FAILURE);
}
std::vector<PortInterface*> ReadyPorts() const override {
return ready_ports_;
}
std::vector<Candidate> ReadyCandidates() const override {
return candidates_;
}
void PruneAllPorts() override { port_->Prune(); }
bool CandidatesAllocationDone() const override { return allocation_done_; }
int port_config_count() { return port_config_count_; }
const ServerAddresses& stun_servers() const { return stun_servers_; }
const std::vector<RelayServerConfig>& turn_servers() const {
return turn_servers_;
}
uint32_t candidate_filter() const { return candidate_filter_; }
int transport_info_update_count() const {
return transport_info_update_count_;
}
protected:
void UpdateIceParametersInternal() override {
// Since this class is a fake and this method only is overridden for tests,
// we don't need to actually update the transport info.
++transport_info_update_count_;
}
private:
void AddPort(cricket::Port* port) {
port->set_component(component());
port->set_generation(generation());
port->SignalPortComplete.connect(this,
&FakePortAllocatorSession::OnPortComplete);
port->PrepareAddress();
ready_ports_.push_back(port);
SignalPortReady(this, port);
port->KeepAliveUntilPruned();
}
void OnPortComplete(cricket::Port* port) {
const std::vector<Candidate>& candidates = port->Candidates();
candidates_.insert(candidates_.end(), candidates.begin(), candidates.end());
SignalCandidatesReady(this, candidates);
allocation_done_ = true;
SignalCandidatesAllocationDone(this);
}
void OnPortDestroyed(cricket::PortInterface* port) {
// Don't want to double-delete port if it deletes itself.
port_.release();
}
rtc::Thread* network_thread_;
rtc::PacketSocketFactory* factory_;
rtc::Network ipv4_network_;
rtc::Network ipv6_network_;
std::unique_ptr<cricket::Port> port_;
int port_config_count_;
std::vector<Candidate> candidates_;
std::vector<PortInterface*> ready_ports_;
bool allocation_done_ = false;
bool is_cleared = false;
ServerAddresses stun_servers_;
std::vector<RelayServerConfig> turn_servers_;
uint32_t candidate_filter_ = CF_ALL;
int transport_info_update_count_ = 0;
bool running_ = false;
const webrtc::FieldTrialsView& field_trials_;
};
class FakePortAllocator : public cricket::PortAllocator {
public:
// TODO(bugs.webrtc.org/13145): Require non-null `factory`.
FakePortAllocator(rtc::Thread* network_thread,
rtc::PacketSocketFactory* factory)
: network_thread_(network_thread), factory_(factory) {
if (factory_ == NULL) {
owned_factory_.reset(new rtc::BasicPacketSocketFactory(
network_thread_ ? network_thread_->socketserver() : nullptr));
factory_ = owned_factory_.get();
}
if (network_thread_ == nullptr) {
network_thread_ = rtc::Thread::Current();
Initialize();
return;
}
network_thread_->Invoke<void>(RTC_FROM_HERE, [this] { Initialize(); });
}
void SetNetworkIgnoreMask(int network_ignore_mask) override {}
cricket::PortAllocatorSession* CreateSessionInternal(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd) override {
return new FakePortAllocatorSession(this, network_thread_, factory_,
content_name, component, ice_ufrag,
ice_pwd, field_trials_);
}
bool initialized() const { return initialized_; }
// For testing: Manipulate MdnsObfuscationEnabled()
bool MdnsObfuscationEnabled() const override {
return mdns_obfuscation_enabled_;
}
void SetMdnsObfuscationEnabledForTesting(bool enabled) {
mdns_obfuscation_enabled_ = enabled;
}
private:
webrtc::test::ScopedKeyValueConfig field_trials_;
rtc::Thread* network_thread_;
rtc::PacketSocketFactory* factory_;
std::unique_ptr<rtc::BasicPacketSocketFactory> owned_factory_;
bool mdns_obfuscation_enabled_ = false;
};
} // namespace cricket
#endif // P2P_BASE_FAKE_PORT_ALLOCATOR_H_