webrtc_m130/rtc_base/virtual_socket_server.cc

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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/virtualsocketserver.h"
#include <errno.h>
#include <math.h>
#include <algorithm>
#include <map>
#include <memory>
#include <vector>
#include "rtc_base/checks.h"
#include "rtc_base/fakeclock.h"
#include "rtc_base/logging.h"
#include "rtc_base/physicalsocketserver.h"
#include "rtc_base/socketaddresspair.h"
#include "rtc_base/thread.h"
#include "rtc_base/timeutils.h"
namespace rtc {
#if defined(WEBRTC_WIN)
const in_addr kInitialNextIPv4 = {{{0x01, 0, 0, 0}}};
#else
// This value is entirely arbitrary, hence the lack of concern about endianness.
const in_addr kInitialNextIPv4 = {0x01000000};
#endif
// Starts at ::2 so as to not cause confusion with ::1.
const in6_addr kInitialNextIPv6 = {
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}}};
const uint16_t kFirstEphemeralPort = 49152;
const uint16_t kLastEphemeralPort = 65535;
const uint16_t kEphemeralPortCount =
kLastEphemeralPort - kFirstEphemeralPort + 1;
const uint32_t kDefaultNetworkCapacity = 64 * 1024;
const uint32_t kDefaultTcpBufferSize = 32 * 1024;
const uint32_t UDP_HEADER_SIZE = 28; // IP + UDP headers
const uint32_t TCP_HEADER_SIZE = 40; // IP + TCP headers
const uint32_t TCP_MSS = 1400; // Maximum segment size
// Note: The current algorithm doesn't work for sample sizes smaller than this.
const int NUM_SAMPLES = 1000;
enum {
MSG_ID_PACKET,
MSG_ID_ADDRESS_BOUND,
MSG_ID_CONNECT,
MSG_ID_DISCONNECT,
MSG_ID_SIGNALREADEVENT,
};
// Packets are passed between sockets as messages. We copy the data just like
// the kernel does.
class Packet : public MessageData {
public:
Packet(const char* data, size_t size, const SocketAddress& from)
: size_(size), consumed_(0), from_(from) {
RTC_DCHECK(nullptr != data);
data_ = new char[size_];
memcpy(data_, data, size_);
}
~Packet() override { delete[] data_; }
const char* data() const { return data_ + consumed_; }
size_t size() const { return size_ - consumed_; }
const SocketAddress& from() const { return from_; }
// Remove the first size bytes from the data.
void Consume(size_t size) {
RTC_DCHECK(size + consumed_ < size_);
consumed_ += size;
}
private:
char* data_;
size_t size_, consumed_;
SocketAddress from_;
};
struct MessageAddress : public MessageData {
explicit MessageAddress(const SocketAddress& a) : addr(a) {}
SocketAddress addr;
};
VirtualSocket::VirtualSocket(VirtualSocketServer* server,
int family,
int type,
bool async)
: server_(server),
type_(type),
async_(async),
state_(CS_CLOSED),
error_(0),
listen_queue_(nullptr),
network_size_(0),
recv_buffer_size_(0),
bound_(false),
was_any_(false) {
RTC_DCHECK((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM));
RTC_DCHECK(async_ ||
(type_ != SOCK_STREAM)); // We only support async streams
server->SignalReadyToSend.connect(this,
&VirtualSocket::OnSocketServerReadyToSend);
}
VirtualSocket::~VirtualSocket() {
Close();
for (RecvBuffer::iterator it = recv_buffer_.begin(); it != recv_buffer_.end();
++it) {
delete *it;
}
}
SocketAddress VirtualSocket::GetLocalAddress() const {
return local_addr_;
}
SocketAddress VirtualSocket::GetRemoteAddress() const {
return remote_addr_;
}
void VirtualSocket::SetLocalAddress(const SocketAddress& addr) {
local_addr_ = addr;
}
int VirtualSocket::Bind(const SocketAddress& addr) {
if (!local_addr_.IsNil()) {
error_ = EINVAL;
return -1;
}
local_addr_ = addr;
int result = server_->Bind(this, &local_addr_);
if (result != 0) {
local_addr_.Clear();
error_ = EADDRINUSE;
} else {
bound_ = true;
was_any_ = addr.IsAnyIP();
// Post a message here such that test case could have chance to
// process the local address. (i.e. SetAlternativeLocalAddress).
server_->msg_queue_->Post(RTC_FROM_HERE, this, MSG_ID_ADDRESS_BOUND);
}
return result;
}
int VirtualSocket::Connect(const SocketAddress& addr) {
return InitiateConnect(addr, true);
}
int VirtualSocket::Close() {
if (!local_addr_.IsNil() && bound_) {
// Remove from the binding table.
server_->Unbind(local_addr_, this);
bound_ = false;
}
if (SOCK_STREAM == type_) {
// Cancel pending sockets
if (listen_queue_) {
while (!listen_queue_->empty()) {
SocketAddress addr = listen_queue_->front();
// Disconnect listening socket.
server_->Disconnect(server_->LookupBinding(addr));
listen_queue_->pop_front();
}
delete listen_queue_;
listen_queue_ = nullptr;
}
// Disconnect stream sockets
if (CS_CONNECTED == state_) {
// Disconnect remote socket, check if it is a child of a server socket.
VirtualSocket* socket =
server_->LookupConnection(local_addr_, remote_addr_);
if (!socket) {
// Not a server socket child, then see if it is bound.
// TODO(tbd): If this is indeed a server socket that has no
// children this will cause the server socket to be
// closed. This might lead to unexpected results, how to fix this?
socket = server_->LookupBinding(remote_addr_);
}
server_->Disconnect(socket);
// Remove mapping for both directions.
server_->RemoveConnection(remote_addr_, local_addr_);
server_->RemoveConnection(local_addr_, remote_addr_);
}
// Cancel potential connects
MessageList msgs;
if (server_->msg_queue_) {
server_->msg_queue_->Clear(this, MSG_ID_CONNECT, &msgs);
}
for (MessageList::iterator it = msgs.begin(); it != msgs.end(); ++it) {
RTC_DCHECK(nullptr != it->pdata);
MessageAddress* data = static_cast<MessageAddress*>(it->pdata);
// Lookup remote side.
VirtualSocket* socket =
server_->LookupConnection(local_addr_, data->addr);
if (socket) {
// Server socket, remote side is a socket retreived by
// accept. Accepted sockets are not bound so we will not
// find it by looking in the bindings table.
server_->Disconnect(socket);
server_->RemoveConnection(local_addr_, data->addr);
} else {
server_->Disconnect(server_->LookupBinding(data->addr));
}
delete data;
}
// Clear incoming packets and disconnect messages
if (server_->msg_queue_) {
server_->msg_queue_->Clear(this);
}
}
state_ = CS_CLOSED;
local_addr_.Clear();
remote_addr_.Clear();
return 0;
}
int VirtualSocket::Send(const void* pv, size_t cb) {
if (CS_CONNECTED != state_) {
error_ = ENOTCONN;
return -1;
}
if (SOCK_DGRAM == type_) {
return SendUdp(pv, cb, remote_addr_);
} else {
return SendTcp(pv, cb);
}
}
int VirtualSocket::SendTo(const void* pv,
size_t cb,
const SocketAddress& addr) {
if (SOCK_DGRAM == type_) {
return SendUdp(pv, cb, addr);
} else {
if (CS_CONNECTED != state_) {
error_ = ENOTCONN;
return -1;
}
return SendTcp(pv, cb);
}
}
int VirtualSocket::Recv(void* pv, size_t cb, int64_t* timestamp) {
SocketAddress addr;
return RecvFrom(pv, cb, &addr, timestamp);
}
int VirtualSocket::RecvFrom(void* pv,
size_t cb,
SocketAddress* paddr,
int64_t* timestamp) {
if (timestamp) {
*timestamp = -1;
}
// If we don't have a packet, then either error or wait for one to arrive.
if (recv_buffer_.empty()) {
if (async_) {
error_ = EAGAIN;
return -1;
}
while (recv_buffer_.empty()) {
Message msg;
server_->msg_queue_->Get(&msg);
server_->msg_queue_->Dispatch(&msg);
}
}
// Return the packet at the front of the queue.
Packet* packet = recv_buffer_.front();
size_t data_read = std::min(cb, packet->size());
memcpy(pv, packet->data(), data_read);
*paddr = packet->from();
if (data_read < packet->size()) {
packet->Consume(data_read);
} else {
recv_buffer_.pop_front();
delete packet;
}
// To behave like a real socket, SignalReadEvent should fire in the next
// message loop pass if there's still data buffered.
if (!recv_buffer_.empty()) {
// Clear the message so it doesn't end up posted multiple times.
server_->msg_queue_->Clear(this, MSG_ID_SIGNALREADEVENT);
server_->msg_queue_->Post(RTC_FROM_HERE, this, MSG_ID_SIGNALREADEVENT);
}
if (SOCK_STREAM == type_) {
bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity_);
recv_buffer_size_ -= data_read;
if (was_full) {
VirtualSocket* sender = server_->LookupBinding(remote_addr_);
RTC_DCHECK(nullptr != sender);
server_->SendTcp(sender);
}
}
return static_cast<int>(data_read);
}
int VirtualSocket::Listen(int backlog) {
RTC_DCHECK(SOCK_STREAM == type_);
RTC_DCHECK(CS_CLOSED == state_);
if (local_addr_.IsNil()) {
error_ = EINVAL;
return -1;
}
RTC_DCHECK(nullptr == listen_queue_);
listen_queue_ = new ListenQueue;
state_ = CS_CONNECTING;
return 0;
}
VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) {
if (nullptr == listen_queue_) {
error_ = EINVAL;
return nullptr;
}
while (!listen_queue_->empty()) {
VirtualSocket* socket = new VirtualSocket(server_, AF_INET, type_, async_);
// Set the new local address to the same as this server socket.
socket->SetLocalAddress(local_addr_);
// Sockets made from a socket that 'was Any' need to inherit that.
socket->set_was_any(was_any_);
SocketAddress remote_addr(listen_queue_->front());
int result = socket->InitiateConnect(remote_addr, false);
listen_queue_->pop_front();
if (result != 0) {
delete socket;
continue;
}
socket->CompleteConnect(remote_addr, false);
if (paddr) {
*paddr = remote_addr;
}
return socket;
}
error_ = EWOULDBLOCK;
return nullptr;
}
int VirtualSocket::GetError() const {
return error_;
}
void VirtualSocket::SetError(int error) {
error_ = error;
}
Socket::ConnState VirtualSocket::GetState() const {
return state_;
}
int VirtualSocket::GetOption(Option opt, int* value) {
OptionsMap::const_iterator it = options_map_.find(opt);
if (it == options_map_.end()) {
return -1;
}
*value = it->second;
return 0; // 0 is success to emulate getsockopt()
}
int VirtualSocket::SetOption(Option opt, int value) {
options_map_[opt] = value;
return 0; // 0 is success to emulate setsockopt()
}
void VirtualSocket::OnMessage(Message* pmsg) {
if (pmsg->message_id == MSG_ID_PACKET) {
RTC_DCHECK(nullptr != pmsg->pdata);
Packet* packet = static_cast<Packet*>(pmsg->pdata);
recv_buffer_.push_back(packet);
if (async_) {
SignalReadEvent(this);
}
} else if (pmsg->message_id == MSG_ID_CONNECT) {
RTC_DCHECK(nullptr != pmsg->pdata);
MessageAddress* data = static_cast<MessageAddress*>(pmsg->pdata);
if (listen_queue_ != nullptr) {
listen_queue_->push_back(data->addr);
if (async_) {
SignalReadEvent(this);
}
} else if ((SOCK_STREAM == type_) && (CS_CONNECTING == state_)) {
CompleteConnect(data->addr, true);
} else {
RTC_LOG(LS_VERBOSE) << "Socket at " << local_addr_.ToString()
<< " is not listening";
server_->Disconnect(server_->LookupBinding(data->addr));
}
delete data;
} else if (pmsg->message_id == MSG_ID_DISCONNECT) {
RTC_DCHECK(SOCK_STREAM == type_);
if (CS_CLOSED != state_) {
int error = (CS_CONNECTING == state_) ? ECONNREFUSED : 0;
state_ = CS_CLOSED;
remote_addr_.Clear();
if (async_) {
SignalCloseEvent(this, error);
}
}
} else if (pmsg->message_id == MSG_ID_ADDRESS_BOUND) {
SignalAddressReady(this, GetLocalAddress());
} else if (pmsg->message_id == MSG_ID_SIGNALREADEVENT) {
if (!recv_buffer_.empty()) {
SignalReadEvent(this);
}
} else {
RTC_NOTREACHED();
}
}
int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) {
if (!remote_addr_.IsNil()) {
error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS;
return -1;
}
if (local_addr_.IsNil()) {
// If there's no local address set, grab a random one in the correct AF.
int result = 0;
if (addr.ipaddr().family() == AF_INET) {
result = Bind(SocketAddress("0.0.0.0", 0));
} else if (addr.ipaddr().family() == AF_INET6) {
result = Bind(SocketAddress("::", 0));
}
if (result != 0) {
return result;
}
}
if (type_ == SOCK_DGRAM) {
remote_addr_ = addr;
state_ = CS_CONNECTED;
} else {
int result = server_->Connect(this, addr, use_delay);
if (result != 0) {
error_ = EHOSTUNREACH;
return -1;
}
state_ = CS_CONNECTING;
}
return 0;
}
void VirtualSocket::CompleteConnect(const SocketAddress& addr, bool notify) {
RTC_DCHECK(CS_CONNECTING == state_);
remote_addr_ = addr;
state_ = CS_CONNECTED;
server_->AddConnection(remote_addr_, local_addr_, this);
if (async_ && notify) {
SignalConnectEvent(this);
}
}
int VirtualSocket::SendUdp(const void* pv,
size_t cb,
const SocketAddress& addr) {
// If we have not been assigned a local port, then get one.
if (local_addr_.IsNil()) {
local_addr_ = EmptySocketAddressWithFamily(addr.ipaddr().family());
int result = server_->Bind(this, &local_addr_);
if (result != 0) {
local_addr_.Clear();
error_ = EADDRINUSE;
return result;
}
}
// Send the data in a message to the appropriate socket.
return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr);
}
int VirtualSocket::SendTcp(const void* pv, size_t cb) {
size_t capacity = server_->send_buffer_capacity_ - send_buffer_.size();
if (0 == capacity) {
ready_to_send_ = false;
error_ = EWOULDBLOCK;
return -1;
}
size_t consumed = std::min(cb, capacity);
const char* cpv = static_cast<const char*>(pv);
send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed);
server_->SendTcp(this);
return static_cast<int>(consumed);
}
void VirtualSocket::OnSocketServerReadyToSend() {
if (ready_to_send_) {
// This socket didn't encounter EWOULDBLOCK, so there's nothing to do.
return;
}
if (type_ == SOCK_DGRAM) {
ready_to_send_ = true;
SignalWriteEvent(this);
} else {
RTC_DCHECK(type_ == SOCK_STREAM);
// This will attempt to empty the full send buffer, and will fire
// SignalWriteEvent if successful.
server_->SendTcp(this);
}
}
VirtualSocketServer::VirtualSocketServer() : VirtualSocketServer(nullptr) {}
VirtualSocketServer::VirtualSocketServer(FakeClock* fake_clock)
: fake_clock_(fake_clock),
msg_queue_(nullptr),
stop_on_idle_(false),
next_ipv4_(kInitialNextIPv4),
next_ipv6_(kInitialNextIPv6),
next_port_(kFirstEphemeralPort),
bindings_(new AddressMap()),
connections_(new ConnectionMap()),
bandwidth_(0),
network_capacity_(kDefaultNetworkCapacity),
send_buffer_capacity_(kDefaultTcpBufferSize),
recv_buffer_capacity_(kDefaultTcpBufferSize),
delay_mean_(0),
delay_stddev_(0),
delay_samples_(NUM_SAMPLES),
drop_prob_(0.0) {
UpdateDelayDistribution();
}
VirtualSocketServer::~VirtualSocketServer() {
delete bindings_;
delete connections_;
}
IPAddress VirtualSocketServer::GetNextIP(int family) {
if (family == AF_INET) {
IPAddress next_ip(next_ipv4_);
next_ipv4_.s_addr = HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1);
return next_ip;
} else if (family == AF_INET6) {
IPAddress next_ip(next_ipv6_);
uint32_t* as_ints = reinterpret_cast<uint32_t*>(&next_ipv6_.s6_addr);
as_ints[3] += 1;
return next_ip;
}
return IPAddress();
}
uint16_t VirtualSocketServer::GetNextPort() {
uint16_t port = next_port_;
if (next_port_ < kLastEphemeralPort) {
++next_port_;
} else {
next_port_ = kFirstEphemeralPort;
}
return port;
}
void VirtualSocketServer::SetSendingBlocked(bool blocked) {
if (blocked == sending_blocked_) {
// Unchanged; nothing to do.
return;
}
sending_blocked_ = blocked;
if (!sending_blocked_) {
// Sending was blocked, but is now unblocked. This signal gives sockets a
// chance to fire SignalWriteEvent, and for TCP, send buffered data.
SignalReadyToSend();
}
}
Socket* VirtualSocketServer::CreateSocket(int family, int type) {
return CreateSocketInternal(family, type);
}
AsyncSocket* VirtualSocketServer::CreateAsyncSocket(int family, int type) {
return CreateSocketInternal(family, type);
}
VirtualSocket* VirtualSocketServer::CreateSocketInternal(int family, int type) {
Reland of Allow the localhost IP address even if it does not match the tcp port address (patchset #1 id:1 of https://codereview.webrtc.org/1979463003/ ) Reason for revert: Relanding this change since the revert didn't make a difference. Original issue's description: > Revert of Allow the localhost IP address even if it does not match the tcp port address (patchset #4 id:120001 of https://codereview.webrtc.org/1914803002/ ) > > Reason for revert: > Speculatively reverting due to failures on the memcheck bot (and possibly other bots): > > https://build.chromium.org/p/client.webrtc/builders/Linux%20Memcheck/builds/5910/steps/video_engine_tests/logs/EndToEndTest.SendsAndReceivesH264 > > Original issue's description: > > This fixes an issue similar to > > https://bugs.chromium.org/p/webrtc/issues/detail?id=3927 > > where the localhost IP does not match the turn port address. > > The issue here is in the TCP port. > > > > BUG= > > R=pthatcher@webrtc.org > > > > Committed: https://crrev.com/6705012904e6cbbefce6fbce0a3f615b7aeafd8f > > Cr-Commit-Position: refs/heads/master@{#12707} > > TBR=pthatcher@webrtc.org,deadbeef@webrtc.org,honghaiz@webrtc.org > # Skipping CQ checks because original CL landed less than 1 days ago. > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG= > > Committed: https://crrev.com/1cbf0a73eb4b475e8beb878ea3a4d650191f0c08 > Cr-Commit-Position: refs/heads/master@{#12728} TBR=pthatcher@webrtc.org,deadbeef@webrtc.org,honghaiz@webrtc.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG= Review-Url: https://codereview.webrtc.org/1979073002 Cr-Commit-Position: refs/heads/master@{#12746}
2016-05-14 03:19:31 -07:00
VirtualSocket* socket = new VirtualSocket(this, family, type, true);
SignalSocketCreated(socket);
return socket;
}
void VirtualSocketServer::SetMessageQueue(MessageQueue* msg_queue) {
msg_queue_ = msg_queue;
if (msg_queue_) {
msg_queue_->SignalQueueDestroyed.connect(
this, &VirtualSocketServer::OnMessageQueueDestroyed);
}
}
bool VirtualSocketServer::Wait(int cmsWait, bool process_io) {
RTC_DCHECK(msg_queue_ == Thread::Current());
if (stop_on_idle_ && Thread::Current()->empty()) {
return false;
}
// Note: we don't need to do anything with |process_io| since we don't have
// any real I/O. Received packets come in the form of queued messages, so
// MessageQueue will ensure WakeUp is called if another thread sends a
// packet.
wakeup_.Wait(cmsWait);
return true;
}
void VirtualSocketServer::WakeUp() {
wakeup_.Set();
}
Make Port (and subclasses) fully "Network"-based, instead of IP-based. For ICE, we want sockets that are bound to specific network interfaces, rather than to specific IP addresses. So, a while ago, we added a "Network" class that gets passed into the Port constructor, in addition to the IP address as before. But we never finished the job of removing the IP address field, such that a Port only guarantees something about the network interface it's associated with, and not the specific IP address it ends up with. This CL does that, and as a consequence, if a port ends up bound to an IP address other than the "best" one (returned by Network::GetBestIP), this *won't* be treated as an error. This is relevant to Android, where even though we pass an IP address into "Bind" as a way of identifying the network, the socket actually gets bound using "android_setsocknetwork", which doesn't provide any guarantees about the IP address. So, if a network interface has multiple IPv6 addresses (for instance), we may not correctly predict the one the OS will choose, and that's ok. This CL also moves "SetAlternateLocalAddress" from VirtualSocket to VirtualSocketServer, which makes for much more readable test code. The next step, if there is one, is to pass along the Network class all the way to SocketServer::Bind. Then the socket server could do smart things with the network information. We could even stick a platform- specific network handle in the Network object, such that the socket server could use it for the binding, or for "sendmsg", for example. See bug 7026 for more context about the sendmsg idea. BUG=webrtc:7715 Review-Url: https://codereview.webrtc.org/2989303002 Cr-Commit-Position: refs/heads/master@{#19251}
2017-08-04 15:01:57 -07:00
void VirtualSocketServer::SetAlternativeLocalAddress(
const rtc::IPAddress& address,
const rtc::IPAddress& alternative) {
alternative_address_mapping_[address] = alternative;
}
bool VirtualSocketServer::ProcessMessagesUntilIdle() {
RTC_DCHECK(msg_queue_ == Thread::Current());
stop_on_idle_ = true;
while (!msg_queue_->empty()) {
if (fake_clock_) {
// If using a fake clock, advance it in millisecond increments until the
// queue is empty.
fake_clock_->AdvanceTime(webrtc::TimeDelta::ms(1));
} else {
// Otherwise, run a normal message loop.
Message msg;
if (msg_queue_->Get(&msg, Thread::kForever)) {
msg_queue_->Dispatch(&msg);
}
}
}
stop_on_idle_ = false;
return !msg_queue_->IsQuitting();
}
void VirtualSocketServer::SetNextPortForTesting(uint16_t port) {
next_port_ = port;
}
bool VirtualSocketServer::CloseTcpConnections(
const SocketAddress& addr_local,
const SocketAddress& addr_remote) {
VirtualSocket* socket = LookupConnection(addr_local, addr_remote);
if (!socket) {
return false;
}
// Signal the close event on the local connection first.
socket->SignalCloseEvent(socket, 0);
// Trigger the remote connection's close event.
socket->Close();
return true;
}
int VirtualSocketServer::Bind(VirtualSocket* socket,
const SocketAddress& addr) {
RTC_DCHECK(nullptr != socket);
// Address must be completely specified at this point
RTC_DCHECK(!IPIsUnspec(addr.ipaddr()));
RTC_DCHECK(addr.port() != 0);
// Normalize the address (turns v6-mapped addresses into v4-addresses).
SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
AddressMap::value_type entry(normalized, socket);
return bindings_->insert(entry).second ? 0 : -1;
}
int VirtualSocketServer::Bind(VirtualSocket* socket, SocketAddress* addr) {
RTC_DCHECK(nullptr != socket);
Make Port (and subclasses) fully "Network"-based, instead of IP-based. For ICE, we want sockets that are bound to specific network interfaces, rather than to specific IP addresses. So, a while ago, we added a "Network" class that gets passed into the Port constructor, in addition to the IP address as before. But we never finished the job of removing the IP address field, such that a Port only guarantees something about the network interface it's associated with, and not the specific IP address it ends up with. This CL does that, and as a consequence, if a port ends up bound to an IP address other than the "best" one (returned by Network::GetBestIP), this *won't* be treated as an error. This is relevant to Android, where even though we pass an IP address into "Bind" as a way of identifying the network, the socket actually gets bound using "android_setsocknetwork", which doesn't provide any guarantees about the IP address. So, if a network interface has multiple IPv6 addresses (for instance), we may not correctly predict the one the OS will choose, and that's ok. This CL also moves "SetAlternateLocalAddress" from VirtualSocket to VirtualSocketServer, which makes for much more readable test code. The next step, if there is one, is to pass along the Network class all the way to SocketServer::Bind. Then the socket server could do smart things with the network information. We could even stick a platform- specific network handle in the Network object, such that the socket server could use it for the binding, or for "sendmsg", for example. See bug 7026 for more context about the sendmsg idea. BUG=webrtc:7715 Review-Url: https://codereview.webrtc.org/2989303002 Cr-Commit-Position: refs/heads/master@{#19251}
2017-08-04 15:01:57 -07:00
// Normalize the IP.
if (!IPIsUnspec(addr->ipaddr())) {
addr->SetIP(addr->ipaddr().Normalized());
} else {
RTC_NOTREACHED();
}
Make Port (and subclasses) fully "Network"-based, instead of IP-based. For ICE, we want sockets that are bound to specific network interfaces, rather than to specific IP addresses. So, a while ago, we added a "Network" class that gets passed into the Port constructor, in addition to the IP address as before. But we never finished the job of removing the IP address field, such that a Port only guarantees something about the network interface it's associated with, and not the specific IP address it ends up with. This CL does that, and as a consequence, if a port ends up bound to an IP address other than the "best" one (returned by Network::GetBestIP), this *won't* be treated as an error. This is relevant to Android, where even though we pass an IP address into "Bind" as a way of identifying the network, the socket actually gets bound using "android_setsocknetwork", which doesn't provide any guarantees about the IP address. So, if a network interface has multiple IPv6 addresses (for instance), we may not correctly predict the one the OS will choose, and that's ok. This CL also moves "SetAlternateLocalAddress" from VirtualSocket to VirtualSocketServer, which makes for much more readable test code. The next step, if there is one, is to pass along the Network class all the way to SocketServer::Bind. Then the socket server could do smart things with the network information. We could even stick a platform- specific network handle in the Network object, such that the socket server could use it for the binding, or for "sendmsg", for example. See bug 7026 for more context about the sendmsg idea. BUG=webrtc:7715 Review-Url: https://codereview.webrtc.org/2989303002 Cr-Commit-Position: refs/heads/master@{#19251}
2017-08-04 15:01:57 -07:00
// If the IP appears in |alternative_address_mapping_|, meaning the test has
// configured sockets bound to this IP to actually use another IP, replace
// the IP here.
auto alternative = alternative_address_mapping_.find(addr->ipaddr());
if (alternative != alternative_address_mapping_.end()) {
addr->SetIP(alternative->second);
}
// Assign a port if not assigned.
if (addr->port() == 0) {
for (int i = 0; i < kEphemeralPortCount; ++i) {
addr->SetPort(GetNextPort());
if (bindings_->find(*addr) == bindings_->end()) {
break;
}
}
}
return Bind(socket, *addr);
}
VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) {
SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
AddressMap::iterator it = bindings_->find(normalized);
if (it != bindings_->end()) {
return it->second;
}
IPAddress default_ip = GetDefaultRoute(addr.ipaddr().family());
if (!IPIsUnspec(default_ip) && addr.ipaddr() == default_ip) {
// If we can't find a binding for the packet which is sent to the interface
// corresponding to the default route, it should match a binding with the
// correct port to the any address.
SocketAddress sock_addr =
EmptySocketAddressWithFamily(addr.ipaddr().family());
sock_addr.SetPort(addr.port());
return LookupBinding(sock_addr);
}
return nullptr;
}
int VirtualSocketServer::Unbind(const SocketAddress& addr,
VirtualSocket* socket) {
SocketAddress normalized(addr.ipaddr().Normalized(), addr.port());
RTC_DCHECK((*bindings_)[normalized] == socket);
bindings_->erase(bindings_->find(normalized));
return 0;
}
void VirtualSocketServer::AddConnection(const SocketAddress& local,
const SocketAddress& remote,
VirtualSocket* remote_socket) {
// Add this socket pair to our routing table. This will allow
// multiple clients to connect to the same server address.
SocketAddress local_normalized(local.ipaddr().Normalized(), local.port());
SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port());
SocketAddressPair address_pair(local_normalized, remote_normalized);
connections_->insert(std::pair<SocketAddressPair, VirtualSocket*>(
address_pair, remote_socket));
}
VirtualSocket* VirtualSocketServer::LookupConnection(
const SocketAddress& local,
const SocketAddress& remote) {
SocketAddress local_normalized(local.ipaddr().Normalized(), local.port());
SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port());
SocketAddressPair address_pair(local_normalized, remote_normalized);
ConnectionMap::iterator it = connections_->find(address_pair);
return (connections_->end() != it) ? it->second : nullptr;
}
void VirtualSocketServer::RemoveConnection(const SocketAddress& local,
const SocketAddress& remote) {
SocketAddress local_normalized(local.ipaddr().Normalized(), local.port());
SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port());
SocketAddressPair address_pair(local_normalized, remote_normalized);
connections_->erase(address_pair);
}
static double Random() {
return static_cast<double>(rand()) / RAND_MAX;
}
int VirtualSocketServer::Connect(VirtualSocket* socket,
const SocketAddress& remote_addr,
bool use_delay) {
uint32_t delay = use_delay ? GetTransitDelay(socket) : 0;
VirtualSocket* remote = LookupBinding(remote_addr);
if (!CanInteractWith(socket, remote)) {
RTC_LOG(LS_INFO) << "Address family mismatch between "
<< socket->GetLocalAddress().ToString() << " and "
<< remote_addr.ToString();
return -1;
}
if (remote != nullptr) {
SocketAddress addr = socket->GetLocalAddress();
msg_queue_->PostDelayed(RTC_FROM_HERE, delay, remote, MSG_ID_CONNECT,
new MessageAddress(addr));
} else {
RTC_LOG(LS_INFO) << "No one listening at " << remote_addr.ToString();
msg_queue_->PostDelayed(RTC_FROM_HERE, delay, socket, MSG_ID_DISCONNECT);
}
return 0;
}
bool VirtualSocketServer::Disconnect(VirtualSocket* socket) {
if (socket) {
// If we simulate packets being delayed, we should simulate the
// equivalent of a FIN being delayed as well.
uint32_t delay = GetTransitDelay(socket);
// Remove the mapping.
msg_queue_->PostDelayed(RTC_FROM_HERE, delay, socket, MSG_ID_DISCONNECT);
return true;
}
return false;
}
int VirtualSocketServer::SendUdp(VirtualSocket* socket,
const char* data,
size_t data_size,
const SocketAddress& remote_addr) {
++sent_packets_;
if (sending_blocked_) {
CritScope cs(&socket->crit_);
socket->ready_to_send_ = false;
socket->error_ = EWOULDBLOCK;
return -1;
}
// See if we want to drop this packet.
if (Random() < drop_prob_) {
RTC_LOG(LS_VERBOSE) << "Dropping packet: bad luck";
return static_cast<int>(data_size);
}
VirtualSocket* recipient = LookupBinding(remote_addr);
if (!recipient) {
// Make a fake recipient for address family checking.
std::unique_ptr<VirtualSocket> dummy_socket(
CreateSocketInternal(AF_INET, SOCK_DGRAM));
dummy_socket->SetLocalAddress(remote_addr);
if (!CanInteractWith(socket, dummy_socket.get())) {
RTC_LOG(LS_VERBOSE) << "Incompatible address families: "
<< socket->GetLocalAddress().ToString() << " and "
<< remote_addr.ToString();
return -1;
}
RTC_LOG(LS_VERBOSE) << "No one listening at " << remote_addr.ToString();
return static_cast<int>(data_size);
}
if (!CanInteractWith(socket, recipient)) {
RTC_LOG(LS_VERBOSE) << "Incompatible address families: "
<< socket->GetLocalAddress().ToString() << " and "
<< remote_addr.ToString();
return -1;
}
{
CritScope cs(&socket->crit_);
int64_t cur_time = TimeMillis();
PurgeNetworkPackets(socket, cur_time);
// Determine whether we have enough bandwidth to accept this packet. To do
// this, we need to update the send queue. Once we know it's current size,
// we know whether we can fit this packet.
//
// NOTE: There are better algorithms for maintaining such a queue (such as
// "Derivative Random Drop"); however, this algorithm is a more accurate
// simulation of what a normal network would do.
size_t packet_size = data_size + UDP_HEADER_SIZE;
if (socket->network_size_ + packet_size > network_capacity_) {
RTC_LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded";
return static_cast<int>(data_size);
}
AddPacketToNetwork(socket, recipient, cur_time, data, data_size,
UDP_HEADER_SIZE, false);
return static_cast<int>(data_size);
}
}
void VirtualSocketServer::SendTcp(VirtualSocket* socket) {
++sent_packets_;
if (sending_blocked_) {
// Eventually the socket's buffer will fill and VirtualSocket::SendTcp will
// set EWOULDBLOCK.
return;
}
// TCP can't send more data than will fill up the receiver's buffer.
// We track the data that is in the buffer plus data in flight using the
// recipient's recv_buffer_size_. Anything beyond that must be stored in the
// sender's buffer. We will trigger the buffered data to be sent when data
// is read from the recv_buffer.
// Lookup the local/remote pair in the connections table.
VirtualSocket* recipient =
LookupConnection(socket->local_addr_, socket->remote_addr_);
if (!recipient) {
RTC_LOG(LS_VERBOSE) << "Sending data to no one.";
return;
}
CritScope cs(&socket->crit_);
int64_t cur_time = TimeMillis();
PurgeNetworkPackets(socket, cur_time);
while (true) {
size_t available = recv_buffer_capacity_ - recipient->recv_buffer_size_;
size_t max_data_size =
std::min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE);
size_t data_size = std::min(socket->send_buffer_.size(), max_data_size);
if (0 == data_size)
break;
AddPacketToNetwork(socket, recipient, cur_time, &socket->send_buffer_[0],
data_size, TCP_HEADER_SIZE, true);
recipient->recv_buffer_size_ += data_size;
size_t new_buffer_size = socket->send_buffer_.size() - data_size;
// Avoid undefined access beyond the last element of the vector.
// This only happens when new_buffer_size is 0.
if (data_size < socket->send_buffer_.size()) {
// memmove is required for potentially overlapping source/destination.
memmove(&socket->send_buffer_[0], &socket->send_buffer_[data_size],
new_buffer_size);
}
socket->send_buffer_.resize(new_buffer_size);
}
if (!socket->ready_to_send_ &&
(socket->send_buffer_.size() < send_buffer_capacity_)) {
socket->ready_to_send_ = true;
socket->SignalWriteEvent(socket);
}
}
void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender,
VirtualSocket* recipient,
int64_t cur_time,
const char* data,
size_t data_size,
size_t header_size,
bool ordered) {
VirtualSocket::NetworkEntry entry;
entry.size = data_size + header_size;
sender->network_size_ += entry.size;
uint32_t send_delay = SendDelay(static_cast<uint32_t>(sender->network_size_));
entry.done_time = cur_time + send_delay;
sender->network_.push_back(entry);
// Find the delay for crossing the many virtual hops of the network.
uint32_t transit_delay = GetTransitDelay(sender);
// When the incoming packet is from a binding of the any address, translate it
// to the default route here such that the recipient will see the default
// route.
SocketAddress sender_addr = sender->local_addr_;
IPAddress default_ip = GetDefaultRoute(sender_addr.ipaddr().family());
if (sender_addr.IsAnyIP() && !IPIsUnspec(default_ip)) {
sender_addr.SetIP(default_ip);
}
// Post the packet as a message to be delivered (on our own thread)
Packet* p = new Packet(data, data_size, sender_addr);
int64_t ts = TimeAfter(send_delay + transit_delay);
if (ordered) {
// Ensure that new packets arrive after previous ones
ts = std::max(ts, sender->last_delivery_time_);
// A socket should not have both ordered and unordered delivery, so its last
// delivery time only needs to be updated when it has ordered delivery.
sender->last_delivery_time_ = ts;
}
msg_queue_->PostAt(RTC_FROM_HERE, ts, recipient, MSG_ID_PACKET, p);
}
void VirtualSocketServer::PurgeNetworkPackets(VirtualSocket* socket,
int64_t cur_time) {
while (!socket->network_.empty() &&
(socket->network_.front().done_time <= cur_time)) {
RTC_DCHECK(socket->network_size_ >= socket->network_.front().size);
socket->network_size_ -= socket->network_.front().size;
socket->network_.pop_front();
}
}
uint32_t VirtualSocketServer::SendDelay(uint32_t size) {
if (bandwidth_ == 0)
return 0;
else
return 1000 * size / bandwidth_;
}
#if 0
void PrintFunction(std::vector<std::pair<double, double> >* f) {
return;
double sum = 0;
for (uint32_t i = 0; i < f->size(); ++i) {
std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl;
sum += (*f)[i].second;
}
if (!f->empty()) {
const double mean = sum / f->size();
double sum_sq_dev = 0;
for (uint32_t i = 0; i < f->size(); ++i) {
double dev = (*f)[i].second - mean;
sum_sq_dev += dev * dev;
}
std::cout << "Mean = " << mean << " StdDev = "
<< sqrt(sum_sq_dev / f->size()) << std::endl;
}
}
#endif // <unused>
void VirtualSocketServer::UpdateDelayDistribution() {
Function* dist =
CreateDistribution(delay_mean_, delay_stddev_, delay_samples_);
// We take a lock just to make sure we don't leak memory.
{
CritScope cs(&delay_crit_);
delay_dist_.reset(dist);
}
}
static double PI = 4 * atan(1.0);
static double Normal(double x, double mean, double stddev) {
double a = (x - mean) * (x - mean) / (2 * stddev * stddev);
return exp(-a) / (stddev * sqrt(2 * PI));
}
#if 0 // static unused gives a warning
static double Pareto(double x, double min, double k) {
if (x < min)
return 0;
else
return k * std::pow(min, k) / std::pow(x, k+1);
}
#endif
VirtualSocketServer::Function* VirtualSocketServer::CreateDistribution(
uint32_t mean,
uint32_t stddev,
uint32_t samples) {
Function* f = new Function();
if (0 == stddev) {
f->push_back(Point(mean, 1.0));
} else {
double start = 0;
if (mean >= 4 * static_cast<double>(stddev))
start = mean - 4 * static_cast<double>(stddev);
double end = mean + 4 * static_cast<double>(stddev);
for (uint32_t i = 0; i < samples; i++) {
double x = start + (end - start) * i / (samples - 1);
double y = Normal(x, mean, stddev);
f->push_back(Point(x, y));
}
}
return Resample(Invert(Accumulate(f)), 0, 1, samples);
}
uint32_t VirtualSocketServer::GetTransitDelay(Socket* socket) {
// Use the delay based on the address if it is set.
auto iter = delay_by_ip_.find(socket->GetLocalAddress().ipaddr());
if (iter != delay_by_ip_.end()) {
return static_cast<uint32_t>(iter->second);
}
// Otherwise, use the delay from the distribution distribution.
size_t index = rand() % delay_dist_->size();
double delay = (*delay_dist_)[index].second;
// RTC_LOG_F(LS_INFO) << "random[" << index << "] = " << delay;
return static_cast<uint32_t>(delay);
}
struct FunctionDomainCmp {
bool operator()(const VirtualSocketServer::Point& p1,
const VirtualSocketServer::Point& p2) {
return p1.first < p2.first;
}
bool operator()(double v1, const VirtualSocketServer::Point& p2) {
return v1 < p2.first;
}
bool operator()(const VirtualSocketServer::Point& p1, double v2) {
return p1.first < v2;
}
};
VirtualSocketServer::Function* VirtualSocketServer::Accumulate(Function* f) {
RTC_DCHECK(f->size() >= 1);
double v = 0;
for (Function::size_type i = 0; i < f->size() - 1; ++i) {
double dx = (*f)[i + 1].first - (*f)[i].first;
double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2;
(*f)[i].second = v;
v = v + dx * avgy;
}
(*f)[f->size() - 1].second = v;
return f;
}
VirtualSocketServer::Function* VirtualSocketServer::Invert(Function* f) {
for (Function::size_type i = 0; i < f->size(); ++i)
std::swap((*f)[i].first, (*f)[i].second);
std::sort(f->begin(), f->end(), FunctionDomainCmp());
return f;
}
VirtualSocketServer::Function* VirtualSocketServer::Resample(Function* f,
double x1,
double x2,
uint32_t samples) {
Function* g = new Function();
for (size_t i = 0; i < samples; i++) {
double x = x1 + (x2 - x1) * i / (samples - 1);
double y = Evaluate(f, x);
g->push_back(Point(x, y));
}
delete f;
return g;
}
double VirtualSocketServer::Evaluate(Function* f, double x) {
Function::iterator iter =
std::lower_bound(f->begin(), f->end(), x, FunctionDomainCmp());
if (iter == f->begin()) {
return (*f)[0].second;
} else if (iter == f->end()) {
RTC_DCHECK(f->size() >= 1);
return (*f)[f->size() - 1].second;
} else if (iter->first == x) {
return iter->second;
} else {
double x1 = (iter - 1)->first;
double y1 = (iter - 1)->second;
double x2 = iter->first;
double y2 = iter->second;
return y1 + (y2 - y1) * (x - x1) / (x2 - x1);
}
}
bool VirtualSocketServer::CanInteractWith(VirtualSocket* local,
VirtualSocket* remote) {
if (!local || !remote) {
return false;
}
IPAddress local_ip = local->GetLocalAddress().ipaddr();
IPAddress remote_ip = remote->GetLocalAddress().ipaddr();
IPAddress local_normalized = local_ip.Normalized();
IPAddress remote_normalized = remote_ip.Normalized();
// Check if the addresses are the same family after Normalization (turns
// mapped IPv6 address into IPv4 addresses).
// This will stop unmapped V6 addresses from talking to mapped V6 addresses.
if (local_normalized.family() == remote_normalized.family()) {
return true;
}
// If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY.
int remote_v6_only = 0;
remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only);
if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) {
return true;
}
// Same check, backwards.
int local_v6_only = 0;
local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only);
if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) {
return true;
}
// Check to see if either socket was explicitly bound to IPv6-any.
// These sockets can talk with anyone.
if (local_ip.family() == AF_INET6 && local->was_any()) {
return true;
}
if (remote_ip.family() == AF_INET6 && remote->was_any()) {
return true;
}
return false;
}
IPAddress VirtualSocketServer::GetDefaultRoute(int family) {
if (family == AF_INET) {
return default_route_v4_;
}
if (family == AF_INET6) {
return default_route_v6_;
}
return IPAddress();
}
void VirtualSocketServer::SetDefaultRoute(const IPAddress& from_addr) {
RTC_DCHECK(!IPIsAny(from_addr));
if (from_addr.family() == AF_INET) {
default_route_v4_ = from_addr;
} else if (from_addr.family() == AF_INET6) {
default_route_v6_ = from_addr;
}
}
} // namespace rtc