155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
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/*
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* Copyright 2015 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/bitbuffer.h"
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#include <limits>
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#include "webrtc/base/checks.h"
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namespace {
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// Returns the lowest (right-most) |bit_count| bits in |byte|.
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uint8 LowestBits(uint8 byte, size_t bit_count) {
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DCHECK_LE(bit_count, 8u);
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uint8 mask_shift = 8 - static_cast<uint8>(bit_count);
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return byte & (0xFF >> mask_shift);
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}
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// Returns the highest (left-most) |bit_count| bits in |byte|, shifted to the
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// lowest bits (to the right).
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uint8 HighestBits(uint8 byte, size_t bit_count) {
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DCHECK_LE(bit_count, 8u);
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uint8 shift = 8 - static_cast<uint8>(bit_count);
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uint8 mask = 0xFF << shift;
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return (byte & mask) >> shift;
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}
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} // namespace
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namespace rtc {
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BitBuffer::BitBuffer(const uint8* bytes, size_t byte_count)
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: bytes_(bytes), byte_count_(byte_count), byte_offset_(), bit_offset_() {
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DCHECK(static_cast<uint64>(byte_count_) <=
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std::numeric_limits<uint32>::max());
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}
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uint64 BitBuffer::RemainingBitCount() const {
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return (static_cast<uint64>(byte_count_) - byte_offset_) * 8 - bit_offset_;
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}
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bool BitBuffer::ReadUInt8(uint8* val) {
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uint32 bit_val;
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if (!ReadBits(&bit_val, sizeof(uint8) * 8)) {
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return false;
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}
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DCHECK(bit_val <= std::numeric_limits<uint8>::max());
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*val = static_cast<uint8>(bit_val);
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return true;
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}
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bool BitBuffer::ReadUInt16(uint16* val) {
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uint32 bit_val;
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if (!ReadBits(&bit_val, sizeof(uint16) * 8)) {
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return false;
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}
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DCHECK(bit_val <= std::numeric_limits<uint16>::max());
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*val = static_cast<uint16>(bit_val);
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return true;
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}
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bool BitBuffer::ReadUInt32(uint32* val) {
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return ReadBits(val, sizeof(uint32) * 8);
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}
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bool BitBuffer::PeekBits(uint32* val, size_t bit_count) {
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if (!val || bit_count > RemainingBitCount() || bit_count > 32) {
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return false;
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}
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const uint8* bytes = bytes_ + byte_offset_;
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size_t remaining_bits_in_current_byte = 8 - bit_offset_;
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uint32 bits = LowestBits(*bytes++, remaining_bits_in_current_byte);
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// If we're reading fewer bits than what's left in the current byte, just
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// return the portion of this byte that we need.
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if (bit_count < remaining_bits_in_current_byte) {
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*val = HighestBits(bits, bit_offset_ + bit_count);
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return true;
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}
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// Otherwise, subtract what we've read from the bit count and read as many
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// full bytes as we can into bits.
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bit_count -= remaining_bits_in_current_byte;
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while (bit_count >= 8) {
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bits = (bits << 8) | *bytes++;
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bit_count -= 8;
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}
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// Whatever we have left is smaller than a byte, so grab just the bits we need
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// and shift them into the lowest bits.
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if (bit_count > 0) {
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bits <<= bit_count;
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bits |= HighestBits(*bytes, bit_count);
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}
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*val = bits;
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return true;
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}
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bool BitBuffer::ReadBits(uint32* val, size_t bit_count) {
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return PeekBits(val, bit_count) && ConsumeBits(bit_count);
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}
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bool BitBuffer::ConsumeBytes(size_t byte_count) {
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return ConsumeBits(byte_count * 8);
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}
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bool BitBuffer::ConsumeBits(size_t bit_count) {
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if (bit_count > RemainingBitCount()) {
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return false;
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}
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byte_offset_ += (bit_offset_ + bit_count) / 8;
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bit_offset_ = (bit_offset_ + bit_count) % 8;
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return true;
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}
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bool BitBuffer::ReadExponentialGolomb(uint32* val) {
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if (!val) {
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return false;
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}
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// Store off the current byte/bit offset, in case we want to restore them due
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// to a failed parse.
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size_t original_byte_offset = byte_offset_;
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size_t original_bit_offset = bit_offset_;
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// Count the number of leading 0 bits by peeking/consuming them one at a time.
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size_t zero_bit_count = 0;
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uint32 peeked_bit;
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while (PeekBits(&peeked_bit, 1) && peeked_bit == 0) {
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zero_bit_count++;
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ConsumeBits(1);
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}
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// We should either be at the end of the stream, or the next bit should be 1.
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DCHECK(!PeekBits(&peeked_bit, 1) || peeked_bit == 1);
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// The bit count of the value is the number of zeros + 1. Make sure that many
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// bits fits in a uint32 and that we have enough bits left for it, and then
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// read the value.
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size_t value_bit_count = zero_bit_count + 1;
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if (value_bit_count > 32 || !ReadBits(val, value_bit_count)) {
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byte_offset_ = original_byte_offset;
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bit_offset_ = original_bit_offset;
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return false;
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}
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*val -= 1;
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return true;
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}
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} // namespace rtc
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