webrtc_m130/p2p/base/relayport.h

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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef P2P_BASE_RELAYPORT_H_
#define P2P_BASE_RELAYPORT_H_
#include <deque>
#include <string>
#include <utility>
#include <vector>
#include "p2p/base/port.h"
#include "p2p/base/stunrequest.h"
namespace cricket {
class RelayEntry;
class RelayConnection;
// Communicates using an allocated port on the relay server. For each
// remote candidate that we try to send data to a RelayEntry instance
// is created. The RelayEntry will try to reach the remote destination
// by connecting to all available server addresses in a pre defined
// order with a small delay in between. When a connection is
// successful all other connection attempts are aborted.
class RelayPort : public Port {
public:
typedef std::pair<rtc::Socket::Option, int> OptionValue;
// RelayPort doesn't yet do anything fancy in the ctor.
static RelayPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password) {
Make Port (and subclasses) fully "Network"-based, instead of IP-based. For ICE, we want sockets that are bound to specific network interfaces, rather than to specific IP addresses. So, a while ago, we added a "Network" class that gets passed into the Port constructor, in addition to the IP address as before. But we never finished the job of removing the IP address field, such that a Port only guarantees something about the network interface it's associated with, and not the specific IP address it ends up with. This CL does that, and as a consequence, if a port ends up bound to an IP address other than the "best" one (returned by Network::GetBestIP), this *won't* be treated as an error. This is relevant to Android, where even though we pass an IP address into "Bind" as a way of identifying the network, the socket actually gets bound using "android_setsocknetwork", which doesn't provide any guarantees about the IP address. So, if a network interface has multiple IPv6 addresses (for instance), we may not correctly predict the one the OS will choose, and that's ok. This CL also moves "SetAlternateLocalAddress" from VirtualSocket to VirtualSocketServer, which makes for much more readable test code. The next step, if there is one, is to pass along the Network class all the way to SocketServer::Bind. Then the socket server could do smart things with the network information. We could even stick a platform- specific network handle in the Network object, such that the socket server could use it for the binding, or for "sendmsg", for example. See bug 7026 for more context about the sendmsg idea. BUG=webrtc:7715 Review-Url: https://codereview.webrtc.org/2989303002 Cr-Commit-Position: refs/heads/master@{#19251}
2017-08-04 15:01:57 -07:00
return new RelayPort(thread, factory, network, min_port, max_port, username,
password);
}
~RelayPort() override;
void AddServerAddress(const ProtocolAddress& addr);
void AddExternalAddress(const ProtocolAddress& addr);
const std::vector<OptionValue>& options() const { return options_; }
bool HasMagicCookie(const char* data, size_t size);
void PrepareAddress() override;
Connection* CreateConnection(const Candidate& address,
CandidateOrigin origin) override;
int SetOption(rtc::Socket::Option opt, int value) override;
int GetOption(rtc::Socket::Option opt, int* value) override;
int GetError() override;
bool SupportsProtocol(const std::string& protocol) const override;
ProtocolType GetProtocol() const override;
const ProtocolAddress * ServerAddress(size_t index) const;
bool IsReady() { return ready_; }
// Used for testing.
sigslot::signal1<const ProtocolAddress*> SignalConnectFailure;
sigslot::signal1<const ProtocolAddress*> SignalSoftTimeout;
protected:
RelayPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network*,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password);
bool Init();
void SetReady();
int SendTo(const void* data,
size_t size,
const rtc::SocketAddress& addr,
const rtc::PacketOptions& options,
bool payload) override;
// Dispatches the given packet to the port or connection as appropriate.
void OnReadPacket(const char* data, size_t size,
const rtc::SocketAddress& remote_addr,
ProtocolType proto,
const rtc::PacketTime& packet_time);
// The OnSentPacket callback is left empty here since they are handled by
// RelayEntry.
void OnSentPacket(rtc::AsyncPacketSocket* socket,
const rtc::SentPacket& sent_packet) override {}
private:
friend class RelayEntry;
std::deque<ProtocolAddress> server_addr_;
std::vector<ProtocolAddress> external_addr_;
bool ready_;
std::vector<RelayEntry*> entries_;
std::vector<OptionValue> options_;
int error_;
};
} // namespace cricket
#endif // P2P_BASE_RELAYPORT_H_