320 lines
9.7 KiB
Plaintext
320 lines
9.7 KiB
Plaintext
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/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCMTLNV12Renderer.h"
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#import <Metal/Metal.h>
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#import <MetalKit/MetalKit.h>
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#import "WebRTC/RTCLogging.h"
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#import "WebRTC/RTCVideoFrame.h"
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#include "webrtc/api/video/video_rotation.h"
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#define MTL_STRINGIFY(s) @ #s
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// As defined in shaderSource.
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static NSString *const vertexFunctionName = @"vertexPassthrough";
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static NSString *const fragmentFunctionName = @"fragmentColorConversion";
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static NSString *const pipelineDescriptorLabel = @"RTCPipeline";
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static NSString *const commandBufferLabel = @"RTCCommandBuffer";
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static NSString *const renderEncoderLabel = @"RTCEncoder";
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static NSString *const renderEncoderDebugGroup = @"RTCDrawFrame";
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static const float cubeVertexData[64] = {
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-1.0, -1.0, 0.0, 1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
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// rotation = 90, offset = 16.
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-1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 0.0, -1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
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// rotation = 180, offset = 32.
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-1.0, -1.0, 1.0, 0.0, 1.0, -1.0, 0.0, 0.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 1.0,
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// rotation = 270, offset = 48.
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-1.0, -1.0, 0.0, 0.0, 1.0, -1.0, 0.0, 1.0, -1.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
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};
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static inline int offsetForRotation(webrtc::VideoRotation rotation) {
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switch (rotation) {
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case webrtc::kVideoRotation_0:
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return 0;
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case webrtc::kVideoRotation_90:
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return 16;
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case webrtc::kVideoRotation_180:
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return 32;
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case webrtc::kVideoRotation_270:
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return 48;
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}
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return 0;
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}
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static NSString *const shaderSource = MTL_STRINGIFY(
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using namespace metal; typedef struct {
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packed_float2 position;
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packed_float2 texcoord;
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} Vertex;
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typedef struct {
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float4 position[[position]];
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float2 texcoord;
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} Varyings;
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vertex Varyings vertexPassthrough(device Vertex * verticies[[buffer(0)]],
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unsigned int vid[[vertex_id]]) {
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Varyings out;
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device Vertex &v = verticies[vid];
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out.position = float4(float2(v.position), 0.0, 1.0);
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out.texcoord = v.texcoord;
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return out;
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}
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// Receiving YCrCb textures.
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fragment half4 fragmentColorConversion(
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Varyings in[[stage_in]], texture2d<float, access::sample> textureY[[texture(0)]],
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texture2d<float, access::sample> textureCbCr[[texture(1)]]) {
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constexpr sampler s(address::clamp_to_edge, filter::linear);
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float y;
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float2 uv;
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y = textureY.sample(s, in.texcoord).r;
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uv = textureCbCr.sample(s, in.texcoord).rg - float2(0.5, 0.5);
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// Conversion for YUV to rgb from http://www.fourcc.org/fccyvrgb.php
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float4 out = float4(y + 1.403 * uv.y, y - 0.344 * uv.x - 0.714 * uv.y, y + 1.770 * uv.x, 1.0);
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return half4(out);
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});
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// The max number of command buffers in flight (submitted to GPU).
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// For now setting it up to 1.
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// In future we might use triple buffering method if it improves performance.
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static const NSInteger kMaxInflightBuffers = 1;
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@implementation RTCMTLNV12Renderer {
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__kindof MTKView *_view;
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// Controller.
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dispatch_semaphore_t _inflight_semaphore;
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// Renderer.
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id<MTLDevice> _device;
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id<MTLCommandQueue> _commandQueue;
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id<MTLLibrary> _defaultLibrary;
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id<MTLRenderPipelineState> _pipelineState;
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// Textures.
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CVMetalTextureCacheRef _textureCache;
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id<MTLTexture> _yTexture;
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id<MTLTexture> _CrCbTexture;
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// Buffers.
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id<MTLBuffer> _vertexBuffer;
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// RTC Frame parameters.
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int _offset;
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}
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- (instancetype)init {
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if (self = [super init]) {
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// _offset of 0 is equal to rotation of 0.
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_offset = 0;
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_inflight_semaphore = dispatch_semaphore_create(kMaxInflightBuffers);
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}
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return self;
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}
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- (BOOL)addRenderingDestination:(__kindof MTKView *)view {
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return [self setupWithView:view];
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}
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#pragma mark - Private
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- (BOOL)setupWithView:(__kindof MTKView *)view {
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BOOL success = NO;
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if ([self setupMetal]) {
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[self setupView:view];
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[self loadAssets];
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[self setupBuffers];
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[self initializeTextureCache];
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success = YES;
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}
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return success;
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}
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#pragma mark - GPU methods
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- (BOOL)setupMetal {
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// Set the view to use the default device.
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_device = MTLCreateSystemDefaultDevice();
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if (!_device) {
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return NO;
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}
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// Create a new command queue.
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_commandQueue = [_device newCommandQueue];
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// Load metal library from source.
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NSError *libraryError = nil;
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id<MTLLibrary> sourceLibrary =
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[_device newLibraryWithSource:shaderSource options:NULL error:&libraryError];
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if (libraryError) {
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RTCLogError(@"Metal: Library with source failed\n%@", libraryError);
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return NO;
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}
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if (!sourceLibrary) {
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RTCLogError(@"Metal: Failed to load library. %@", libraryError);
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return NO;
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}
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_defaultLibrary = sourceLibrary;
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return YES;
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}
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- (void)setupView:(__kindof MTKView *)view {
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view.device = _device;
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view.preferredFramesPerSecond = 30;
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view.autoResizeDrawable = NO;
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// We need to keep reference to the view as it's needed down the rendering pipeline.
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_view = view;
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}
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- (void)loadAssets {
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id<MTLFunction> vertexFunction = [_defaultLibrary newFunctionWithName:vertexFunctionName];
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id<MTLFunction> fragmentFunction =
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[_defaultLibrary newFunctionWithName:fragmentFunctionName];
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MTLRenderPipelineDescriptor *pipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
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pipelineDescriptor.label = pipelineDescriptorLabel;
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pipelineDescriptor.vertexFunction = vertexFunction;
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pipelineDescriptor.fragmentFunction = fragmentFunction;
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pipelineDescriptor.colorAttachments[0].pixelFormat = _view.colorPixelFormat;
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pipelineDescriptor.depthAttachmentPixelFormat = MTLPixelFormatInvalid;
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NSError *error = nil;
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_pipelineState = [_device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error];
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if (!_pipelineState) {
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RTCLogError(@"Metal: Failed to create pipeline state. %@", error);
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}
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}
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- (void)setupBuffers {
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_vertexBuffer = [_device newBufferWithBytes:cubeVertexData
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length:sizeof(cubeVertexData)
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options:MTLResourceOptionCPUCacheModeDefault];
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}
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- (void)initializeTextureCache {
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CVReturn status =
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CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, _device, nil, &_textureCache);
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if (status != kCVReturnSuccess) {
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RTCLogError(@"Metal: Failed to initialize metal texture cache. Return status is %d", status);
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}
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}
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- (void)render {
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// Wait until the inflight (curently sent to GPU) command buffer
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// has completed the GPU work.
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dispatch_semaphore_wait(_inflight_semaphore, DISPATCH_TIME_FOREVER);
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id<MTLCommandBuffer> commandBuffer = [_commandQueue commandBuffer];
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commandBuffer.label = commandBufferLabel;
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__block dispatch_semaphore_t block_semaphore = _inflight_semaphore;
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> _Nonnull) {
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// GPU work completed.
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dispatch_semaphore_signal(block_semaphore);
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}];
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MTLRenderPassDescriptor *_renderPassDescriptor = _view.currentRenderPassDescriptor;
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if (_renderPassDescriptor) { // Valid drawable.
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id<MTLRenderCommandEncoder> renderEncoder =
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[commandBuffer renderCommandEncoderWithDescriptor:_renderPassDescriptor];
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renderEncoder.label = renderEncoderLabel;
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// Set context state.
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[renderEncoder pushDebugGroup:renderEncoderDebugGroup];
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[renderEncoder setRenderPipelineState:_pipelineState];
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[renderEncoder setVertexBuffer:_vertexBuffer offset:_offset * sizeof(float) atIndex:0];
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[renderEncoder setFragmentTexture:_yTexture atIndex:0];
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[renderEncoder setFragmentTexture:_CrCbTexture atIndex:1];
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[renderEncoder drawPrimitives:MTLPrimitiveTypeTriangleStrip
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vertexStart:0
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vertexCount:4
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instanceCount:1];
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[renderEncoder popDebugGroup];
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[renderEncoder endEncoding];
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[commandBuffer presentDrawable:_view.currentDrawable];
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}
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// CPU work is completed, GPU work can be started.
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[commandBuffer commit];
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}
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#pragma mark - RTCMTLRenderer
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- (void)drawFrame:(RTCVideoFrame *)frame {
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[self setupTexturesForFrame:frame];
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@autoreleasepool {
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[self render];
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}
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}
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- (void)setupTexturesForFrame:(nonnull RTCVideoFrame *)frame {
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CVPixelBufferRef pixelBuffer = frame.nativeHandle;
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id<MTLTexture> lumaTexture = nil;
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id<MTLTexture> chromaTexture = nil;
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CVMetalTextureRef outTexture = nullptr;
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// Luma (y) texture.
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int lumaWidth = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
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int lumaHeight = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
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int indexPlane = 0;
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CVReturn result = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatR8Unorm, lumaWidth,
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lumaHeight, indexPlane, &outTexture);
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if (result == kCVReturnSuccess) {
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lumaTexture = CVMetalTextureGetTexture(outTexture);
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}
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// Same as CFRelease except it can be passed NULL without crashing.
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CVBufferRelease(outTexture);
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outTexture = nullptr;
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// Chroma (CrCb) texture.
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indexPlane = 1;
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result = CVMetalTextureCacheCreateTextureFromImage(
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kCFAllocatorDefault, _textureCache, pixelBuffer, nil, MTLPixelFormatRG8Unorm, lumaWidth / 2,
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lumaHeight / 2, indexPlane, &outTexture);
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if (result == kCVReturnSuccess) {
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chromaTexture = CVMetalTextureGetTexture(outTexture);
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}
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CVBufferRelease(outTexture);
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if (lumaTexture != nil && chromaTexture != nil) {
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_yTexture = lumaTexture;
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_CrCbTexture = chromaTexture;
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_offset = offsetForRotation((webrtc::VideoRotation)frame.rotation);
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}
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}
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@end
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