Improved error handling in iOS ADM to avoid race during init
BUG=webrtc:5166 R=pbos@webrtc.org, tkchin@webrtc.org Review URL: https://codereview.webrtc.org/1435293003 . Cr-Commit-Position: refs/heads/master@{#10728}
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@ -182,7 +182,10 @@ class AudioDeviceIOS : public AudioDeviceGeneric {
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bool InitPlayOrRecord();
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// Closes and deletes the voice-processing I/O unit.
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bool ShutdownPlayOrRecord();
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void ShutdownPlayOrRecord();
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// Helper method for destroying the existing audio unit.
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void DisposeAudioUnit();
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// Callback function called on a real-time priority I/O thread from the audio
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// unit. This method is used to signal that recorded audio is available.
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@ -19,12 +19,24 @@
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#include "webrtc/base/atomicops.h"
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#include "webrtc/base/checks.h"
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#include "webrtc/base/criticalsection.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/thread_annotations.h"
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#include "webrtc/modules/audio_device/fine_audio_buffer.h"
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#include "webrtc/modules/utility/include/helpers_ios.h"
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namespace webrtc {
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// Protects |g_audio_session_users|.
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static rtc::GlobalLockPod g_lock;
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// Counts number of users (=instances of this object) who needs an active
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// audio session. This variable is used to ensure that we only activate an audio
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// session for the first user and deactivate it for the last.
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// Member is static to ensure that the value is counted for all instances
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// and not per instance.
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static int g_audio_session_users GUARDED_BY(g_lock) = 0;
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#define LOGI() LOG(LS_INFO) << "AudioDeviceIOS::"
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#define LOG_AND_RETURN_IF_ERROR(error, message) \
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@ -77,10 +89,34 @@ const UInt16 kFixedRecordDelayEstimate = 30;
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using ios::CheckAndLogError;
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// Verifies that the current audio session supports input audio and that the
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// required category and mode are enabled.
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static bool VerifyAudioSession(AVAudioSession* session) {
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LOG(LS_INFO) << "VerifyAudioSession";
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// Ensure that the device currently supports audio input.
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if (!session.isInputAvailable) {
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LOG(LS_ERROR) << "No audio input path is available!";
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return false;
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}
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// Ensure that the required category and mode are actually activated.
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if (![session.category isEqualToString:AVAudioSessionCategoryPlayAndRecord]) {
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LOG(LS_ERROR)
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<< "Failed to set category to AVAudioSessionCategoryPlayAndRecord";
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return false;
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}
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if (![session.mode isEqualToString:AVAudioSessionModeVoiceChat]) {
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LOG(LS_ERROR) << "Failed to set mode to AVAudioSessionModeVoiceChat";
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return false;
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}
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return true;
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}
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// Activates an audio session suitable for full duplex VoIP sessions when
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// |activate| is true. Also sets the preferred sample rate and IO buffer
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// duration. Deactivates an active audio session if |activate| is set to false.
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static void ActivateAudioSession(AVAudioSession* session, bool activate) {
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static bool ActivateAudioSession(AVAudioSession* session, bool activate)
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EXCLUSIVE_LOCKS_REQUIRED(g_lock) {
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LOG(LS_INFO) << "ActivateAudioSession(" << activate << ")";
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@autoreleasepool {
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NSError* error = nil;
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@ -96,8 +132,7 @@ static void ActivateAudioSession(AVAudioSession* session, bool activate) {
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setActive:NO
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withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation
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error:&error];
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RTC_DCHECK(CheckAndLogError(success, error));
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return;
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return CheckAndLogError(success, error);
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}
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// Go ahead and active our own audio session since |activate| is true.
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@ -129,7 +164,6 @@ static void ActivateAudioSession(AVAudioSession* session, bool activate) {
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RTC_DCHECK(CheckAndLogError(success, error));
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// Set the preferred audio I/O buffer duration, in seconds.
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// TODO(henrika): add more comments here.
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error = nil;
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success = [session setPreferredIOBufferDuration:kPreferredIOBufferDuration
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error:&error];
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@ -139,13 +173,15 @@ static void ActivateAudioSession(AVAudioSession* session, bool activate) {
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// session (e.g. phone call) has higher priority than ours.
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error = nil;
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success = [session setActive:YES error:&error];
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RTC_DCHECK(CheckAndLogError(success, error));
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RTC_CHECK(session.isInputAvailable) << "No input path is available!";
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if (!CheckAndLogError(success, error)) {
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return false;
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}
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// Ensure that category and mode are actually activated.
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RTC_DCHECK(
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[session.category isEqualToString:AVAudioSessionCategoryPlayAndRecord]);
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RTC_DCHECK([session.mode isEqualToString:AVAudioSessionModeVoiceChat]);
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// Ensure that the active audio session has the correct category and mode.
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if (!VerifyAudioSession(session)) {
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LOG(LS_ERROR) << "Failed to verify audio session category and mode";
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return false;
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}
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// Try to set the preferred number of hardware audio channels. These calls
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// must be done after setting the audio session’s category and mode and
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@ -164,9 +200,54 @@ static void ActivateAudioSession(AVAudioSession* session, bool activate) {
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[session setPreferredOutputNumberOfChannels:kPreferredNumberOfChannels
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error:&error];
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RTC_DCHECK(CheckAndLogError(success, error));
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return true;
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}
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}
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// An application can create more than one ADM and start audio streaming
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// for all of them. It is essential that we only activate the app's audio
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// session once (for the first one) and deactivate it once (for the last).
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static bool ActivateAudioSession() {
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LOGI() << "ActivateAudioSession";
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rtc::GlobalLockScope ls(&g_lock);
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if (g_audio_session_users == 0) {
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// The system provides an audio session object upon launch of an
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// application. However, we must initialize the session in order to
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// handle interruptions. Implicit initialization occurs when obtaining
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// a reference to the AVAudioSession object.
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AVAudioSession* session = [AVAudioSession sharedInstance];
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// Try to activate the audio session and ask for a set of preferred audio
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// parameters.
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if (!ActivateAudioSession(session, true)) {
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LOG(LS_ERROR) << "Failed to activate the audio session";
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return false;
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}
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LOG(LS_INFO) << "The audio session is now activated";
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}
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++g_audio_session_users;
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LOG(LS_INFO) << "Number of audio session users: " << g_audio_session_users;
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return true;
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}
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// If more than one object is using the audio session, ensure that only the
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// last object deactivates. Apple recommends: "activate your audio session
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// only as needed and deactivate it when you are not using audio".
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static bool DeactivateAudioSession() {
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LOGI() << "DeactivateAudioSession";
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rtc::GlobalLockScope ls(&g_lock);
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if (g_audio_session_users == 1) {
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AVAudioSession* session = [AVAudioSession sharedInstance];
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if (!ActivateAudioSession(session, false)) {
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LOG(LS_ERROR) << "Failed to deactivate the audio session";
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return false;
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}
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LOG(LS_INFO) << "Our audio session is now deactivated";
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}
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--g_audio_session_users;
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LOG(LS_INFO) << "Number of audio session users: " << g_audio_session_users;
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return true;
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}
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#if !defined(NDEBUG)
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// Helper method for printing out an AudioStreamBasicDescription structure.
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static void LogABSD(AudioStreamBasicDescription absd) {
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@ -212,7 +293,7 @@ AudioDeviceIOS::AudioDeviceIOS()
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}
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AudioDeviceIOS::~AudioDeviceIOS() {
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LOGI() << "~dtor";
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LOGI() << "~dtor" << ios::GetCurrentThreadDescription();
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RTC_DCHECK(thread_checker_.CalledOnValidThread());
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Terminate();
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}
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@ -254,8 +335,16 @@ int32_t AudioDeviceIOS::Terminate() {
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if (!initialized_) {
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return 0;
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}
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ShutdownPlayOrRecord();
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StopPlayout();
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StopRecording();
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initialized_ = false;
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{
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rtc::GlobalLockScope ls(&g_lock);
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if (g_audio_session_users != 0) {
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LOG(LS_WARNING) << "Object is destructed with an active audio session";
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}
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RTC_DCHECK_GE(g_audio_session_users, 0);
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}
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return 0;
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}
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@ -267,7 +356,7 @@ int32_t AudioDeviceIOS::InitPlayout() {
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RTC_DCHECK(!playing_);
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if (!rec_is_initialized_) {
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if (!InitPlayOrRecord()) {
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LOG_F(LS_ERROR) << "InitPlayOrRecord failed!";
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LOG_F(LS_ERROR) << "InitPlayOrRecord failed for InitPlayout!";
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return -1;
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}
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}
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@ -283,7 +372,7 @@ int32_t AudioDeviceIOS::InitRecording() {
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RTC_DCHECK(!recording_);
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if (!play_is_initialized_) {
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if (!InitPlayOrRecord()) {
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LOG_F(LS_ERROR) << "InitPlayOrRecord failed!";
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LOG_F(LS_ERROR) << "InitPlayOrRecord failed for InitRecording!";
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return -1;
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}
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}
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@ -300,9 +389,11 @@ int32_t AudioDeviceIOS::StartPlayout() {
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if (!recording_) {
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OSStatus result = AudioOutputUnitStart(vpio_unit_);
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if (result != noErr) {
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LOG_F(LS_ERROR) << "AudioOutputUnitStart failed: " << result;
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LOG_F(LS_ERROR) << "AudioOutputUnitStart failed for StartPlayout: "
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<< result;
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return -1;
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}
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LOG(LS_INFO) << "Voice-Processing I/O audio unit is now started";
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}
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rtc::AtomicOps::ReleaseStore(&playing_, 1);
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return 0;
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@ -331,9 +422,11 @@ int32_t AudioDeviceIOS::StartRecording() {
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if (!playing_) {
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OSStatus result = AudioOutputUnitStart(vpio_unit_);
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if (result != noErr) {
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LOG_F(LS_ERROR) << "AudioOutputUnitStart failed: " << result;
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LOG_F(LS_ERROR) << "AudioOutputUnitStart failed for StartRecording: "
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<< result;
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return -1;
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}
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LOG(LS_INFO) << "Voice-Processing I/O audio unit is now started";
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}
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rtc::AtomicOps::ReleaseStore(&recording_, 1);
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return 0;
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@ -639,7 +732,7 @@ void AudioDeviceIOS::SetupAudioBuffersForActiveAudioSession() {
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bool AudioDeviceIOS::SetupAndInitializeVoiceProcessingAudioUnit() {
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LOGI() << "SetupAndInitializeVoiceProcessingAudioUnit";
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RTC_DCHECK(!vpio_unit_);
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RTC_DCHECK(!vpio_unit_) << "VoiceProcessingIO audio unit already exists";
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// Create an audio component description to identify the Voice-Processing
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// I/O audio unit.
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AudioComponentDescription vpio_unit_description;
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@ -653,29 +746,42 @@ bool AudioDeviceIOS::SetupAndInitializeVoiceProcessingAudioUnit() {
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AudioComponentFindNext(nullptr, &vpio_unit_description);
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// Create a Voice-Processing IO audio unit.
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LOG_AND_RETURN_IF_ERROR(
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AudioComponentInstanceNew(found_vpio_unit_ref, &vpio_unit_),
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"Failed to create a VoiceProcessingIO audio unit");
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OSStatus result = noErr;
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result = AudioComponentInstanceNew(found_vpio_unit_ref, &vpio_unit_);
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if (result != noErr) {
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vpio_unit_ = nullptr;
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LOG(LS_ERROR) << "AudioComponentInstanceNew failed: " << result;
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return false;
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}
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// A VP I/O unit's bus 1 connects to input hardware (microphone). Enable
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// input on the input scope of the input element.
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AudioUnitElement input_bus = 1;
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UInt32 enable_input = 1;
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_, kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input, input_bus, &enable_input,
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sizeof(enable_input)),
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"Failed to enable input on input scope of input element");
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result = AudioUnitSetProperty(vpio_unit_, kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Input, input_bus, &enable_input,
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sizeof(enable_input));
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR) << "Failed to enable input on input scope of input element: "
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<< result;
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return false;
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}
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// A VP I/O unit's bus 0 connects to output hardware (speaker). Enable
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// output on the output scope of the output element.
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AudioUnitElement output_bus = 0;
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UInt32 enable_output = 1;
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_, kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output, output_bus, &enable_output,
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sizeof(enable_output)),
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"Failed to enable output on output scope of output element");
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result = AudioUnitSetProperty(vpio_unit_, kAudioOutputUnitProperty_EnableIO,
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kAudioUnitScope_Output, output_bus,
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&enable_output, sizeof(enable_output));
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR)
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<< "Failed to enable output on output scope of output element: "
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<< result;
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return false;
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}
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// Set the application formats for input and output:
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// - use same format in both directions
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@ -703,38 +809,55 @@ bool AudioDeviceIOS::SetupAndInitializeVoiceProcessingAudioUnit() {
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#endif
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// Set the application format on the output scope of the input element/bus.
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output, input_bus,
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&application_format, size),
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"Failed to set application format on output scope of input element");
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result = AudioUnitSetProperty(vpio_unit_, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Output, input_bus,
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&application_format, size);
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR)
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<< "Failed to set application format on output scope of input bus: "
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<< result;
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return false;
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}
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// Set the application format on the input scope of the output element/bus.
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input, output_bus,
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&application_format, size),
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"Failed to set application format on input scope of output element");
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result = AudioUnitSetProperty(vpio_unit_, kAudioUnitProperty_StreamFormat,
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kAudioUnitScope_Input, output_bus,
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&application_format, size);
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR)
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<< "Failed to set application format on input scope of output bus: "
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<< result;
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return false;
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}
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// Specify the callback function that provides audio samples to the audio
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// unit.
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AURenderCallbackStruct render_callback;
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render_callback.inputProc = GetPlayoutData;
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render_callback.inputProcRefCon = this;
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_, kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, output_bus, &render_callback,
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sizeof(render_callback)),
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"Failed to specify the render callback on the output element");
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result = AudioUnitSetProperty(
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vpio_unit_, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
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output_bus, &render_callback, sizeof(render_callback));
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR) << "Failed to specify the render callback on the output bus: "
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<< result;
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return false;
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}
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// Disable AU buffer allocation for the recorder, we allocate our own.
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// TODO(henrika): not sure that it actually saves resource to make this call.
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UInt32 flag = 0;
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_, kAudioUnitProperty_ShouldAllocateBuffer,
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kAudioUnitScope_Output, input_bus, &flag,
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sizeof(flag)),
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"Failed to disable buffer allocation on the input element");
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result = AudioUnitSetProperty(
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vpio_unit_, kAudioUnitProperty_ShouldAllocateBuffer,
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kAudioUnitScope_Output, input_bus, &flag, sizeof(flag));
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR) << "Failed to disable buffer allocation on the input bus: "
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<< result;
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}
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// Specify the callback to be called by the I/O thread to us when input audio
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// is available. The recorded samples can then be obtained by calling the
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@ -742,16 +865,28 @@ bool AudioDeviceIOS::SetupAndInitializeVoiceProcessingAudioUnit() {
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AURenderCallbackStruct input_callback;
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input_callback.inputProc = RecordedDataIsAvailable;
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input_callback.inputProcRefCon = this;
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LOG_AND_RETURN_IF_ERROR(
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AudioUnitSetProperty(vpio_unit_,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global, input_bus, &input_callback,
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sizeof(input_callback)),
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"Failed to specify the input callback on the input element");
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result = AudioUnitSetProperty(vpio_unit_,
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kAudioOutputUnitProperty_SetInputCallback,
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kAudioUnitScope_Global, input_bus,
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&input_callback, sizeof(input_callback));
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if (result != noErr) {
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DisposeAudioUnit();
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LOG(LS_ERROR) << "Failed to specify the input callback on the input bus: "
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<< result;
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}
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// Initialize the Voice-Processing I/O unit instance.
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LOG_AND_RETURN_IF_ERROR(AudioUnitInitialize(vpio_unit_),
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"Failed to initialize the Voice-Processing I/O unit");
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result = AudioUnitInitialize(vpio_unit_);
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if (result != noErr) {
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result = AudioUnitUninitialize(vpio_unit_);
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if (result != noErr) {
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LOG_F(LS_ERROR) << "AudioUnitUninitialize failed: " << result;
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}
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DisposeAudioUnit();
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LOG(LS_ERROR) << "Failed to initialize the Voice-Processing I/O unit: "
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<< result;
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return false;
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}
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return true;
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}
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@ -790,9 +925,18 @@ bool AudioDeviceIOS::RestartAudioUnitWithNewFormat(float sample_rate) {
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bool AudioDeviceIOS::InitPlayOrRecord() {
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LOGI() << "InitPlayOrRecord";
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// Activate the audio session if not already activated.
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if (!ActivateAudioSession()) {
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return false;
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}
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// Ensure that the active audio session has the correct category and mode.
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AVAudioSession* session = [AVAudioSession sharedInstance];
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// Activate the audio session and ask for a set of preferred audio parameters.
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ActivateAudioSession(session, true);
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if (!VerifyAudioSession(session)) {
|
||||
DeactivateAudioSession();
|
||||
LOG(LS_ERROR) << "Failed to verify audio session category and mode";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Start observing audio session interruptions and route changes.
|
||||
RegisterNotificationObservers();
|
||||
@ -802,16 +946,16 @@ bool AudioDeviceIOS::InitPlayOrRecord() {
|
||||
|
||||
// Create, setup and initialize a new Voice-Processing I/O unit.
|
||||
if (!SetupAndInitializeVoiceProcessingAudioUnit()) {
|
||||
// Reduce usage count for the audio session and possibly deactivate it if
|
||||
// this object is the only user.
|
||||
DeactivateAudioSession();
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AudioDeviceIOS::ShutdownPlayOrRecord() {
|
||||
void AudioDeviceIOS::ShutdownPlayOrRecord() {
|
||||
LOGI() << "ShutdownPlayOrRecord";
|
||||
// Remove audio session notification observers.
|
||||
UnregisterNotificationObservers();
|
||||
|
||||
// Close and delete the voice-processing I/O unit.
|
||||
OSStatus result = -1;
|
||||
if (nullptr != vpio_unit_) {
|
||||
@ -823,18 +967,25 @@ bool AudioDeviceIOS::ShutdownPlayOrRecord() {
|
||||
if (result != noErr) {
|
||||
LOG_F(LS_ERROR) << "AudioUnitUninitialize failed: " << result;
|
||||
}
|
||||
result = AudioComponentInstanceDispose(vpio_unit_);
|
||||
if (result != noErr) {
|
||||
LOG_F(LS_ERROR) << "AudioComponentInstanceDispose failed: " << result;
|
||||
}
|
||||
vpio_unit_ = nullptr;
|
||||
DisposeAudioUnit();
|
||||
}
|
||||
|
||||
// Remove audio session notification observers.
|
||||
UnregisterNotificationObservers();
|
||||
|
||||
// All I/O should be stopped or paused prior to deactivating the audio
|
||||
// session, hence we deactivate as last action.
|
||||
AVAudioSession* session = [AVAudioSession sharedInstance];
|
||||
ActivateAudioSession(session, false);
|
||||
return true;
|
||||
DeactivateAudioSession();
|
||||
}
|
||||
|
||||
void AudioDeviceIOS::DisposeAudioUnit() {
|
||||
if (nullptr == vpio_unit_)
|
||||
return;
|
||||
OSStatus result = AudioComponentInstanceDispose(vpio_unit_);
|
||||
if (result != noErr) {
|
||||
LOG(LS_ERROR) << "AudioComponentInstanceDispose failed:" << result;
|
||||
}
|
||||
vpio_unit_ = nullptr;
|
||||
}
|
||||
|
||||
OSStatus AudioDeviceIOS::RecordedDataIsAvailable(
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user