For applications with a strict filesize limit for debug files,
I added an option to specify a maximum filesize for AEC dumps. An
existing unit test is extended to check that the feature works as
advertised.
BUG=webrtc:4741
TBR=glaznev@webrtc.org
Review URL: https://codereview.webrtc.org/1413483003
Cr-Commit-Position: refs/heads/master@{#11081}
We can now use std::move instead!
This CL leaves the Pass methods in place; a follow-up CL will add deprecation annotations to them.
Review URL: https://codereview.webrtc.org/1460043002
Cr-Commit-Position: refs/heads/master@{#11064}
This CL:
* Abstracts the functions in GlRectDrawer to an interface.
* Adds viewport location as argument to the draw() functions, because this information may be needed by some shaders. This also moves the responsibility of calling GLES20.glViewport() to the drawer.
* Moves uploadYuvData() into a separate helper class.
* Adds new SurfaceViewRenderer.init() function and new VideoRendererGui.create() function that takes a custom drawer as argument. Each YuvImageRenderer in VideoRendererGui now has their own drawer instead of a common one.
BUG=b/25694445
R=nisse@webrtc.org, perkj@webrtc.org
Review URL: https://codereview.webrtc.org/1520243003 .
Cr-Commit-Position: refs/heads/master@{#11031}
Ie, rotation is applied in C++ in the VideoFrameFactory is apply_rotation_ is set. If not, rotation is sent in RTP.
BUG=webrtc:4993
R=nisse@chromium.org
Review URL: https://codereview.webrtc.org/1493913007 .
Cr-Commit-Position: refs/heads/master@{#10986}
The purpose is so that a decoder (Android) that only have a limited number of output buffers can make sure that decoding is done just before the frame is needed.
Removed unused iSupportsRenderTiming and the settings structs since it was not used.
Added VCMReceiver::FrameForDecoding unit test for the case when PreferDecodeLate is set.
Note that this does not change the current behaviour. We actually currently always decode frames late. This cl is to make sure the behaviour is kept for Android, if the default behaviour is changed.
Review URL: https://codereview.webrtc.org/1428293003
Cr-Commit-Position: refs/heads/master@{#10974}
do the conversion using an opengl fragment shader.
BUG=webrtc:4993
Review URL: https://codereview.webrtc.org/1460703002
Cr-Commit-Position: refs/heads/master@{#10972}
This fix an issue seen on Huawei Y300 where the camera feed is black and white if we capture to textures and setpreviewformat is called.
BUG=webrtc:4993
Review URL: https://codereview.webrtc.org/1502223002
Cr-Commit-Position: refs/heads/master@{#10941}
Logs tracing events (TRACE_EVENT0 and friends) to storage in a format
compatible with chrome://tracing which can be used for performance
evaluation, finding lock contention and other sweet things). Tracing is
still basic and doesn't contain thread metadata or logging of tracing
arguments.
BUG=webrtc:5158
R=tommi@webrtc.org
Review URL: https://codereview.webrtc.org/1457383002 .
Cr-Commit-Position: refs/heads/master@{#10921}
Delete EglBase.ConfigType, instead pass arrays of attributes, and define
constant arrays for the common cases.
Both in progress NativeToI420 and extending GlRectDrawer to other shapes (with alpha) needs this.
BUG=b/25694445
Review URL: https://codereview.webrtc.org/1498003002
Cr-Commit-Position: refs/heads/master@{#10908}
and make it configurable from the app.
Changed the decision on whether a connection is pingable:
1.Check whether a connection is a backup connection. A connection is considered as a backup connection only if the channel is complete, the connection is active and it is not the best connection.
2. Ping a non-backup connection if it is active and for backup connection, ping it at a slower rate.
Note the default behavior is the same as before.
Also cached the channel state since we are accessing it more often.
BUG=webrtc:5034
R=pthatcher@webrtc.org
Review URL: https://codereview.webrtc.org/1455033004 .
Cr-Commit-Position: refs/heads/master@{#10900}
Dropping the first frame intended to fix a problem when switching cameras on N6 when we are capturing to textures but due to a silly bug fixed in this cl the frame was not dropped...
BUG=webrtc:5262
TBR=magjed@webrtc.org
Review URL: https://codereview.webrtc.org/1489363002
Cr-Commit-Position: refs/heads/master@{#10867}
The reason we want to use EGL14 is to be able to use EGLExt.eglPresentationTimeANDROID when writing textures to MediaEncoder.
BUG=webrtc:4993
TBR=glaznew@webrtc.org
Review URL: https://codereview.webrtc.org/1461083002
Cr-Commit-Position: refs/heads/master@{#10864}
The callback keeps a reference to an object until the callback goes out of scope.
Review URL: https://codereview.webrtc.org/1487493002
Cr-Commit-Position: refs/heads/master@{#10847}
Insted of using a fixed frame rate, we allow the camera to use a lower frame rate. The camera will choose depending on lightning condition.
TESTED= In a room with low light on N5, N6 N7, Galaxy 4.
BUG=webrtc:5262
R=magjed@webrtc.org
Review URL: https://codereview.webrtc.org/1479563004 .
Cr-Commit-Position: refs/heads/master@{#10807}
This cl make it possible for the hw video encoder to downscale a texture image before encoding. The purpose is to allow downscaling if the quality is too bad at the current resolution.
BUG=webrtc:4993
R=magjed@webrtc.org, pbos@webrtc.org
Review URL: https://codereview.webrtc.org/1470043002 .
Cr-Commit-Position: refs/heads/master@{#10804}
SurfaceViewRenderer currently stores widthSpec/heightSpec internally, and triggers requestLayout() from renderFrameOnRenderThread()->checkConsistentLayout() when it detects a change using widthSpec/heightSpec. This is not reliable, because onMeasure() might be called several times during the layout process negotiation. For example it might look like this:
-> onMeasure(at most 1920, at most 1080)
<- setMeasuredDimension(1080, 1080)
-> onMeasure(exactly 1080, exactly 1080)
<- setMeasuredDimension(1080, 1080)
Then we store (exactly 1080, exactly 1080) even though we are allowed to be bigger than this, and requestLayout() will never be triggered.
This CL moves the requestLayout() trigger to updateFrameDimensionsAndReportEvents() when the frame size changes.
Other small changes in this CL are:
* Replace with/height variables with Point.
* Add logging in updateFrameDimensionsAndReportEvents() even when rendererEvents is null.
* Use Math.round() in RendererCommon.getDisplaySize() instead of integer cast.
R=hbos@webrtc.org
Review URL: https://codereview.webrtc.org/1453413005 .
Cr-Commit-Position: refs/heads/master@{#10774}
eglCreateSurface() calls are posted to the render thread from both init() and surfaceCreated(). If the render thread does not process the eglCreateSurface() message from init() before surfaceCreated() is called, eglCreateSurface() will be called twice resulting in a crash.
This CL makes sure eglCreateSurface() is only called once.
BUG=b/25815604
R=hbos@webrtc.org
Review URL: https://codereview.webrtc.org/1466133002 .
Cr-Commit-Position: refs/heads/master@{#10769}
This method should be used when the SurfaceTextureHelper is created to use a specific handler.
This now guarantee that the looper used by handler is destroyed after a frame has been returned.
Review URL: https://codereview.webrtc.org/1465163003
Cr-Commit-Position: refs/heads/master@{#10767}
It do the following:
The SurfaceTexture.updateTexImage() calls are moved from the video renderers into MediaCodecVideoDecoder, and the destructor of the texture frames will signal MediaCodecVideoDecoder that the frame has returned. This CL also removes the SurfaceTexture from the native handle and only exposes the texture matrix instead, because only the video source should access the SurfaceTexture.
It moves the responsibility of calculating the decode time to Java.
Patchset2 Refactor MediaCodecVideoDecoder to drop frames if a texture is not released.
R=magjed@webrtc.org
Review URL: https://codereview.webrtc.org/1440343002 .
Cr-Commit-Position: refs/heads/master@{#10706}
This makes it clearer this code not meant to be used as an API.
I could not find any use of this in downstream code.
BUG=webrtc:5095
TESTED=git cl try -c --bot=android_compile_rel --bot=linux_compile_rel --bot=win_compile_rel --bot=mac_compile_rel --bot=ios_rel --bot=linux_gn_rel --bot=win_x64_gn_rel --bot=mac_x64_gn_rel --bot=android_gn_rel -m tryserver.webrtc
R=stefan@webrtc.orgTBR=magjed@webrtc.org
Review URL: https://codereview.webrtc.org/1440873005 .
Cr-Commit-Position: refs/heads/master@{#10699}
Not fully tested yet. Verified in test loopback application
with fake VP9 codec factory.
Assume that encoder generates bitstream in non flexible mode with
one temporal and one spatial layers.
R=magjed@webrtc.org
Review URL: https://codereview.webrtc.org/1451953002 .
Cr-Commit-Position: refs/heads/master@{#10695}
To avoid breaking downstream, the "interface" directories were copied
into a new "common_video/include" dir. The old headers got pragma
warnings added about deprecation (a very short deprecation since I plan
to remove them as soon downstream is updated).
The header guards are also identical to avoid mixing them up in the transition.
BUG=webrtc:5095
TESTED=Passing compile-trybots with --clobber flag:
git cl try --clobber --bot=win_compile_rel --bot=linux_compile_rel --bot=android_compile_rel --bot=mac_compile_rel --bot=ios_rel --bot=linux_gn_rel --bot=win_x64_gn_rel --bot=mac_x64_gn_rel --bot=android_gn_rel -m tryserver.webrtc
Review URL: https://codereview.webrtc.org/1418913006
Cr-Commit-Position: refs/heads/master@{#10659}
The original purpose with keeping one pending frame in SurfaceViewRenderer was to reduce latency for the first rendered frame when we are waiting for the Surface to be created. However, it is very dangerous to hold a pending frame indefinitely when used with a SurfaceTexture, because the SurfaceTexture only has one frame and thus holding a frame in the renderer will freeze everything and typically cause timeout crashes.
Review URL: https://codereview.webrtc.org/1435413006
Cr-Commit-Position: refs/heads/master@{#10638}
Reason for revert:
Causes fallback to SW decoder if a renderer is put in the background.
Original issue's description:
> Patchset 1 is a pure
> revert of "Revert of "Android MediaCodecVideoDecoder: Manage lifetime of texture frames" https://codereview.webrtc.org/1378033003/
>
> Following patchsets move the responsibility of calculating the decode time to Java.
>
> TESTED= Apprtc loopback using H264 and VP8 on N5, N6, N7, S5
>
> Committed: https://crrev.com/9cb8982e64f08d3d630bf7c3d2bcc78c10db88e2
> Cr-Commit-Position: refs/heads/master@{#10597}
TBR=magjed@webrtc.org,glaznev@webrtc.org
NOPRESUBMIT=true
NOTREECHECKS=true
Review URL: https://codereview.webrtc.org/1441363002 .
Cr-Commit-Position: refs/heads/master@{#10637}
This CL attempts to annotate accesses on >16 API levels using as
small scopes as possible. The TargetApi notations mean "yes, I know
I'm accessing a higher API and I take responsibility for gating the
call on Android API level". The Encoder/Decoder classes are annotated
on the whole class, but they're only accessed through JNI; we should
annotate on method level otherwise and preferably on private methods.
This patch also fixes some compiler-level deprecation warnings (i.e.
-Xlint:deprecation), but probably not all of them.
BUG=webrtc:5063
R=henrika@webrtc.org, kjellander@webrtc.org, magjed@webrtc.org
Review URL: https://codereview.webrtc.org/1412673008 .
Cr-Commit-Position: refs/heads/master@{#10624}