RTCOpenGLVideoRenderer is currently shared between RTCEAGLVideoView and
RTCNSGLVideoView, and contains some iOS specific code and some Mac
specific code. We plan on adding an interface for injectable OpenGL ES
shaders to RTCEAGLVideoView, and it's easier if RTCEAGLVideoView and
RTCNSGLVideoView have separate code paths. This CL removes
RTCOpenGLVideoRenderer and inlines the necessary code in
RTCEAGLVideoView and RTCNSGLVideoView.
BUG=webrtc:7473
Review-Url: https://codereview.webrtc.org/2812613003
Cr-Commit-Position: refs/heads/master@{#17693}
RTCVideoFrame is an ObjectiveC version of webrtc::VideoFrame, but it
currently contains some extra logic beyond that. We want RTCVideoFrame
to be as simple as possible, i.e. just a container with no extra state,
so we can use it as input to RTCVideoSource without complicating the
interface for consumers.
BUG=webrtc:7177
NOTRY=True
Review-Url: https://codereview.webrtc.org/2695203004
Cr-Commit-Position: refs/heads/master@{#16740}
Moves webrtc/common_video/rotation.h and parts of
webrtc/common_video/include/video_frame_buffer.h and
webrtc/video_frame.h, and adds to a new GN target api:video_frame_api.
BUG=webrtc:5880
Review-Url: https://codereview.webrtc.org/2517173004
Cr-Commit-Position: refs/heads/master@{#15993}
This CL handles frame rotation by updating the OpenGL vertex data in
RTCOpenGLVideoRenderer, instead of calling the expensive
libyuv::I420Rotate that will rotate the actual memory. Also, we can
handle rotated native frames instead of falling back to
NativeToI420Buffer.
Review-Url: https://codereview.webrtc.org/2176623002
Cr-Commit-Position: refs/heads/master@{#13715}
This CL adds support in RTCEAGLVideoView for rendering CVPixelBuffers as
OpenGL ES textures directly, compared to the current code that first
converts the CVPixelBuffers to I420, and then reuploads them as
textures. This is only supported on iOS with the use of a
CVOpenGLESTextureCache.
The I420 rendering and native rendering are separated in two different
implementations of a simple shader interface:
@protocol Shader
- (BOOL)drawFrame:(RTCVideoFrame*)frame;
@end
GL resources are allocated when the shader is instantiated and released
when the shader is destroyed. RTCEAGLVideoView will lazily instantiate
the necessary shader when it receives the first frame of that kind. This
is primarily done to avoid allocating GL resources for both I420 and
native rendering.
Some other changes are:
- Print GL shader compilation errors.
- Remove updateTextureSizesForFrame() function. The textures will
resize automatically anyway when the texture data is uploaded with
glTexImage2D().
patch from issue 2154243002 at patchset 140001 (http://crrev.com/2154243002#ps140001)
Continuing magjed@'s work since he is OOO this week.
BUG=
Review-Url: https://codereview.webrtc.org/2202823004
Cr-Commit-Position: refs/heads/master@{#13668}