4 Commits

Author SHA1 Message Date
magjed
7ee512581c Clean up RTCVideoFrame
RTCVideoFrame is an ObjectiveC version of webrtc::VideoFrame, but it
currently contains some extra logic beyond that. We want RTCVideoFrame
to be as simple as possible, i.e. just a container with no extra state,
so we can use it as input to RTCVideoSource without complicating the
interface for consumers.

BUG=webrtc:7177
NOTRY=True

Review-Url: https://codereview.webrtc.org/2695203004
Cr-Commit-Position: refs/heads/master@{#16740}
2017-02-21 12:19:46 +00:00
nisse
af916899cc Move VideoFrame and related declarations to webrtc/api/video.
Moves webrtc/common_video/rotation.h and parts of
webrtc/common_video/include/video_frame_buffer.h and
webrtc/video_frame.h, and adds to a new GN target api:video_frame_api.

BUG=webrtc:5880

Review-Url: https://codereview.webrtc.org/2517173004
Cr-Commit-Position: refs/heads/master@{#15993}
2017-01-10 15:44:26 +00:00
magjed
fb372f0074 iOS render: Handle frame rotation in OpenGL
This CL handles frame rotation by updating the OpenGL vertex data in
RTCOpenGLVideoRenderer, instead of calling the expensive
libyuv::I420Rotate that will rotate the actual memory. Also, we can
handle rotated native frames instead of falling back to
NativeToI420Buffer.

Review-Url: https://codereview.webrtc.org/2176623002
Cr-Commit-Position: refs/heads/master@{#13715}
2016-08-10 14:58:35 +00:00
tkchin
04dbb34d51 iOS: Add support for rendering native CVPixelBuffers directly
This CL adds support in RTCEAGLVideoView for rendering CVPixelBuffers as
OpenGL ES textures directly, compared to the current code that first
converts the CVPixelBuffers to I420, and then reuploads them as
textures. This is only supported on iOS with the use of a
CVOpenGLESTextureCache.

The I420 rendering and native rendering are separated in two different
implementations of a simple shader interface:
@protocol Shader
- (BOOL)drawFrame:(RTCVideoFrame*)frame;
@end
GL resources are allocated when the shader is instantiated and released
when the shader is destroyed. RTCEAGLVideoView will lazily instantiate
the necessary shader when it receives the first frame of that kind. This
is primarily done to avoid allocating GL resources for both I420 and
native rendering.

Some other changes are:
 - Print GL shader compilation errors.
 - Remove updateTextureSizesForFrame() function. The textures will
   resize automatically anyway when the texture data is uploaded with
   glTexImage2D().

patch from issue 2154243002 at patchset 140001 (http://crrev.com/2154243002#ps140001)
Continuing magjed@'s work since he is OOO this week.

BUG=

Review-Url: https://codereview.webrtc.org/2202823004
Cr-Commit-Position: refs/heads/master@{#13668}
2016-08-08 10:10:12 +00:00