/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_TRACK_JNI_H_ #define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_TRACK_JNI_H_ #include #include "webrtc/system_wrappers/interface/critical_section_wrapper.h" #include "webrtc/modules/audio_device/android/audio_common.h" #include "webrtc/modules/audio_device/include/audio_device_defines.h" #include "webrtc/modules/audio_device/audio_device_generic.h" namespace webrtc { class EventWrapper; class ThreadWrapper; const uint32_t N_PLAY_SAMPLES_PER_SEC = 16000; // Default is 16 kHz const uint32_t N_PLAY_CHANNELS = 1; // default is mono playout class AudioTrackJni : public PlayoutDelayProvider { public: static int32_t SetAndroidAudioDeviceObjects(void* javaVM, void* env, void* context); static void ClearAndroidAudioDeviceObjects(); explicit AudioTrackJni(const int32_t id); virtual ~AudioTrackJni(); // Main initializaton and termination int32_t Init(); int32_t Terminate(); bool Initialized() const { return _initialized; } // Device enumeration int16_t PlayoutDevices() { return 1; } // There is one device only. int32_t PlayoutDeviceName(uint16_t index, char name[kAdmMaxDeviceNameSize], char guid[kAdmMaxGuidSize]); // Device selection int32_t SetPlayoutDevice(uint16_t index); int32_t SetPlayoutDevice( AudioDeviceModule::WindowsDeviceType device); // Audio transport initialization int32_t PlayoutIsAvailable(bool& available); // NOLINT int32_t InitPlayout(); bool PlayoutIsInitialized() const { return _playIsInitialized; } // Audio transport control int32_t StartPlayout(); int32_t StopPlayout(); bool Playing() const { return _playing; } // Audio mixer initialization int32_t InitSpeaker(); bool SpeakerIsInitialized() const { return _speakerIsInitialized; } // Speaker volume controls int32_t SpeakerVolumeIsAvailable(bool& available); // NOLINT int32_t SetSpeakerVolume(uint32_t volume); int32_t SpeakerVolume(uint32_t& volume) const; // NOLINT int32_t MaxSpeakerVolume(uint32_t& maxVolume) const; // NOLINT int32_t MinSpeakerVolume(uint32_t& minVolume) const; // NOLINT int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const; // NOLINT // Speaker mute control int32_t SpeakerMuteIsAvailable(bool& available); // NOLINT int32_t SetSpeakerMute(bool enable); int32_t SpeakerMute(bool& enabled) const; // NOLINT // Stereo support int32_t StereoPlayoutIsAvailable(bool& available); // NOLINT int32_t SetStereoPlayout(bool enable); int32_t StereoPlayout(bool& enabled) const; // NOLINT // Delay information and control int32_t SetPlayoutBuffer(const AudioDeviceModule::BufferType type, uint16_t sizeMS); int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type, // NOLINT uint16_t& sizeMS) const; int32_t PlayoutDelay(uint16_t& delayMS) const; // NOLINT // Attach audio buffer void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer); int32_t SetPlayoutSampleRate(const uint32_t samplesPerSec); // Error and warning information bool PlayoutWarning() const; bool PlayoutError() const; void ClearPlayoutWarning(); void ClearPlayoutError(); // Speaker audio routing int32_t SetLoudspeakerStatus(bool enable); int32_t GetLoudspeakerStatus(bool& enable) const; // NOLINT protected: virtual int PlayoutDelayMs() { return 0; } private: void Lock() EXCLUSIVE_LOCK_FUNCTION(_critSect) { _critSect.Enter(); } void UnLock() UNLOCK_FUNCTION(_critSect) { _critSect.Leave(); } int32_t InitJavaResources(); int32_t InitSampleRate(); static bool PlayThreadFunc(void*); bool PlayThreadProcess(); // TODO(leozwang): Android holds only one JVM, all these jni handling // will be consolidated into a single place to make it consistant and // reliable. Chromium has a good example at base/android. static JavaVM* globalJvm; static JNIEnv* globalJNIEnv; static jobject globalContext; static jclass globalScClass; JavaVM* _javaVM; // denotes a Java VM JNIEnv* _jniEnvPlay; // The JNI env for playout thread jclass _javaScClass; // AudioDeviceAndroid class jobject _javaScObj; // AudioDeviceAndroid object jobject _javaPlayBuffer; void* _javaDirectPlayBuffer; // Direct buffer pointer to play buffer jmethodID _javaMidPlayAudio; // Method ID of play in AudioDeviceAndroid AudioDeviceBuffer* _ptrAudioBuffer; CriticalSectionWrapper& _critSect; int32_t _id; bool _initialized; EventWrapper& _timeEventPlay; EventWrapper& _playStartStopEvent; ThreadWrapper* _ptrThreadPlay; uint32_t _playThreadID; bool _playThreadIsInitialized; bool _shutdownPlayThread; bool _playoutDeviceIsSpecified; bool _playing; bool _playIsInitialized; bool _speakerIsInitialized; bool _startPlay; uint16_t _playWarning; uint16_t _playError; uint16_t _delayPlayout; uint16_t _samplingFreqOut; // Sampling frequency for Speaker uint32_t _maxSpeakerVolume; // The maximum speaker volume value bool _loudSpeakerOn; }; } // namespace webrtc #endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_TRACK_JNI_H_