This is a necessary precursor to using uint16s for port numbers more consistently in Chromium code. This also makes some minor formatting changes in surrounding code (function declaration wrapping, virtual -> override). BUG=chromium:81439 TEST=none R=henrike@webrtc.org Review URL: https://webrtc-codereview.appspot.com/32379004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7656 4adac7df-926f-26a2-2b94-8c16560cd09d
248 lines
8.0 KiB
C++
248 lines
8.0 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_P2P_BASE_STUNPORT_H_
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#define WEBRTC_P2P_BASE_STUNPORT_H_
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#include <string>
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#include "webrtc/p2p/base/port.h"
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#include "webrtc/p2p/base/stunrequest.h"
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#include "webrtc/base/asyncpacketsocket.h"
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// TODO(mallinath) - Rename stunport.cc|h to udpport.cc|h.
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namespace rtc {
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class AsyncResolver;
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class SignalThread;
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}
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namespace cricket {
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// Communicates using the address on the outside of a NAT.
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class UDPPort : public Port {
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public:
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static UDPPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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rtc::AsyncPacketSocket* socket,
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const std::string& username,
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const std::string& password) {
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UDPPort* port =
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new UDPPort(thread, factory, network, socket, username, password);
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if (!port->Init()) {
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delete port;
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port = NULL;
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}
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return port;
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}
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static UDPPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16 min_port,
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uint16 max_port,
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const std::string& username,
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const std::string& password) {
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UDPPort* port = new UDPPort(thread, factory, network, ip, min_port,
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max_port, username, password);
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if (!port->Init()) {
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delete port;
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port = NULL;
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}
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return port;
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}
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virtual ~UDPPort();
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rtc::SocketAddress GetLocalAddress() const {
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return socket_->GetLocalAddress();
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}
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const ServerAddresses& server_addresses() const {
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return server_addresses_;
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}
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void
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set_server_addresses(const ServerAddresses& addresses) {
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server_addresses_ = addresses;
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}
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virtual void PrepareAddress();
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virtual Connection* CreateConnection(const Candidate& address,
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CandidateOrigin origin);
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virtual int SetOption(rtc::Socket::Option opt, int value);
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virtual int GetOption(rtc::Socket::Option opt, int* value);
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virtual int GetError();
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virtual bool HandleIncomingPacket(
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rtc::AsyncPacketSocket* socket, const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time) {
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// All packets given to UDP port will be consumed.
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OnReadPacket(socket, data, size, remote_addr, packet_time);
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return true;
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}
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void set_stun_keepalive_delay(int delay) {
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stun_keepalive_delay_ = delay;
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}
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int stun_keepalive_delay() const {
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return stun_keepalive_delay_;
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}
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protected:
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UDPPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16 min_port,
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uint16 max_port,
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const std::string& username,
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const std::string& password);
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UDPPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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rtc::AsyncPacketSocket* socket,
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const std::string& username,
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const std::string& password);
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bool Init();
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virtual int SendTo(const void* data, size_t size,
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const rtc::SocketAddress& addr,
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const rtc::PacketOptions& options,
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bool payload);
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void OnLocalAddressReady(rtc::AsyncPacketSocket* socket,
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const rtc::SocketAddress& address);
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void OnReadPacket(rtc::AsyncPacketSocket* socket,
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const char* data, size_t size,
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const rtc::SocketAddress& remote_addr,
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const rtc::PacketTime& packet_time);
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void OnReadyToSend(rtc::AsyncPacketSocket* socket);
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// This method will send STUN binding request if STUN server address is set.
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void MaybePrepareStunCandidate();
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void SendStunBindingRequests();
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private:
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// A helper class which can be called repeatedly to resolve multiple
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// addresses, as opposed to rtc::AsyncResolverInterface, which can only
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// resolve one address per instance.
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class AddressResolver : public sigslot::has_slots<> {
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public:
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explicit AddressResolver(rtc::PacketSocketFactory* factory);
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~AddressResolver();
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void Resolve(const rtc::SocketAddress& address);
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bool GetResolvedAddress(const rtc::SocketAddress& input,
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int family,
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rtc::SocketAddress* output) const;
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// The signal is sent when resolving the specified address is finished. The
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// first argument is the input address, the second argument is the error
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// or 0 if it succeeded.
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sigslot::signal2<const rtc::SocketAddress&, int> SignalDone;
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private:
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typedef std::map<rtc::SocketAddress,
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rtc::AsyncResolverInterface*> ResolverMap;
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void OnResolveResult(rtc::AsyncResolverInterface* resolver);
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rtc::PacketSocketFactory* socket_factory_;
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ResolverMap resolvers_;
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};
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// DNS resolution of the STUN server.
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void ResolveStunAddress(const rtc::SocketAddress& stun_addr);
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void OnResolveResult(const rtc::SocketAddress& input, int error);
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void SendStunBindingRequest(const rtc::SocketAddress& stun_addr);
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// Below methods handles binding request responses.
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void OnStunBindingRequestSucceeded(
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const rtc::SocketAddress& stun_server_addr,
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const rtc::SocketAddress& stun_reflected_addr);
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void OnStunBindingOrResolveRequestFailed(
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const rtc::SocketAddress& stun_server_addr);
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// Sends STUN requests to the server.
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void OnSendPacket(const void* data, size_t size, StunRequest* req);
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// TODO(mallinaht) - Move this up to cricket::Port when SignalAddressReady is
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// changed to SignalPortReady.
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void MaybeSetPortCompleteOrError();
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bool HasCandidateWithAddress(const rtc::SocketAddress& addr) const;
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ServerAddresses server_addresses_;
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ServerAddresses bind_request_succeeded_servers_;
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ServerAddresses bind_request_failed_servers_;
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StunRequestManager requests_;
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rtc::AsyncPacketSocket* socket_;
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int error_;
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rtc::scoped_ptr<AddressResolver> resolver_;
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bool ready_;
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int stun_keepalive_delay_;
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friend class StunBindingRequest;
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};
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class StunPort : public UDPPort {
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public:
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static StunPort* Create(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16 min_port, uint16 max_port,
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const std::string& username,
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const std::string& password,
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const ServerAddresses& servers) {
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StunPort* port = new StunPort(thread, factory, network, ip, min_port,
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max_port, username, password, servers);
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if (!port->Init()) {
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delete port;
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port = NULL;
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}
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return port;
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}
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virtual ~StunPort() {}
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virtual void PrepareAddress() {
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SendStunBindingRequests();
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}
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protected:
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StunPort(rtc::Thread* thread,
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rtc::PacketSocketFactory* factory,
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rtc::Network* network,
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const rtc::IPAddress& ip,
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uint16 min_port,
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uint16 max_port,
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const std::string& username,
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const std::string& password,
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const ServerAddresses& servers)
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: UDPPort(thread, factory, network, ip, min_port, max_port, username,
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password) {
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// UDPPort will set these to local udp, updating these to STUN.
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set_type(STUN_PORT_TYPE);
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set_server_addresses(servers);
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}
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};
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} // namespace cricket
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#endif // WEBRTC_P2P_BASE_STUNPORT_H_
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