Use in chromium was deleted a few days ago. BUG=webrtc:5426 R=magjed@webrtc.org, pbos@webrtc.org, perkj@webrtc.org, pthatcher@webrtc.org, tkchin@webrtc.org Review URL: https://codereview.webrtc.org/1817473002 . Cr-Commit-Position: refs/heads/master@{#12099}
564 lines
21 KiB
Java
564 lines
21 KiB
Java
/*
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* Copyright 2015 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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package org.webrtc;
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import android.content.Context;
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import android.content.res.Resources.NotFoundException;
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import android.graphics.Point;
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import android.opengl.GLES20;
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import android.os.Handler;
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import android.os.HandlerThread;
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import android.util.AttributeSet;
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import android.view.SurfaceHolder;
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import android.view.SurfaceView;
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import org.webrtc.Logging;
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import java.util.concurrent.CountDownLatch;
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import javax.microedition.khronos.egl.EGLContext;
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/**
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* Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on a SurfaceView.
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* renderFrame() is asynchronous to avoid blocking the calling thread.
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* This class is thread safe and handles access from potentially four different threads:
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* Interaction from the main app in init, release, setMirror, and setScalingtype.
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* Interaction from C++ rtc::VideoSinkInterface in renderFrame.
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* Interaction from the Activity lifecycle in surfaceCreated, surfaceChanged, and surfaceDestroyed.
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* Interaction with the layout framework in onMeasure and onSizeChanged.
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*/
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public class SurfaceViewRenderer extends SurfaceView
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implements SurfaceHolder.Callback, VideoRenderer.Callbacks {
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private static final String TAG = "SurfaceViewRenderer";
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// Dedicated render thread.
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private HandlerThread renderThread;
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// |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
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// on |handlerLock|.
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private final Object handlerLock = new Object();
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private Handler renderThreadHandler;
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// EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed
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// from the render thread.
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private EglBase eglBase;
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private final RendererCommon.YuvUploader yuvUploader = new RendererCommon.YuvUploader();
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private RendererCommon.GlDrawer drawer;
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// Texture ids for YUV frames. Allocated on first arrival of a YUV frame.
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private int[] yuvTextures = null;
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// Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
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private final Object frameLock = new Object();
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private VideoRenderer.I420Frame pendingFrame;
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// These variables are synchronized on |layoutLock|.
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private final Object layoutLock = new Object();
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// These dimension values are used to keep track of the state in these functions: onMeasure(),
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// onLayout(), and surfaceChanged(). A new layout is triggered with requestLayout(). This happens
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// internally when the incoming frame size changes. requestLayout() can also be triggered
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// externally. The layout change is a two pass process: first onMeasure() is called in a top-down
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// traversal of the View tree, followed by an onLayout() pass that is also top-down. During the
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// onLayout() pass, each parent is responsible for positioning its children using the sizes
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// computed in the measure pass.
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// |desiredLayoutsize| is the layout size we have requested in onMeasure() and are waiting for to
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// take effect.
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private Point desiredLayoutSize = new Point();
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// |layoutSize|/|surfaceSize| is the actual current layout/surface size. They are updated in
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// onLayout() and surfaceChanged() respectively.
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private final Point layoutSize = new Point();
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// TODO(magjed): Enable hardware scaler with SurfaceHolder.setFixedSize(). This will decouple
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// layout and surface size.
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private final Point surfaceSize = new Point();
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// |isSurfaceCreated| keeps track of the current status in surfaceCreated()/surfaceDestroyed().
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private boolean isSurfaceCreated;
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// Last rendered frame dimensions, or 0 if no frame has been rendered yet.
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private int frameWidth;
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private int frameHeight;
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private int frameRotation;
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// |scalingType| determines how the video will fill the allowed layout area in onMeasure().
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private RendererCommon.ScalingType scalingType = RendererCommon.ScalingType.SCALE_ASPECT_BALANCED;
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// If true, mirrors the video stream horizontally.
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private boolean mirror;
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// Callback for reporting renderer events.
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private RendererCommon.RendererEvents rendererEvents;
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// These variables are synchronized on |statisticsLock|.
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private final Object statisticsLock = new Object();
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// Total number of video frames received in renderFrame() call.
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private int framesReceived;
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// Number of video frames dropped by renderFrame() because previous frame has not been rendered
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// yet.
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private int framesDropped;
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// Number of rendered video frames.
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private int framesRendered;
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// Time in ns when the first video frame was rendered.
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private long firstFrameTimeNs;
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// Time in ns spent in renderFrameOnRenderThread() function.
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private long renderTimeNs;
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// Runnable for posting frames to render thread.
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private final Runnable renderFrameRunnable = new Runnable() {
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@Override public void run() {
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renderFrameOnRenderThread();
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}
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};
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// Runnable for clearing Surface to black.
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private final Runnable makeBlackRunnable = new Runnable() {
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@Override public void run() {
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makeBlack();
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}
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};
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/**
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* Standard View constructor. In order to render something, you must first call init().
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*/
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public SurfaceViewRenderer(Context context) {
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super(context);
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getHolder().addCallback(this);
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}
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/**
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* Standard View constructor. In order to render something, you must first call init().
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*/
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public SurfaceViewRenderer(Context context, AttributeSet attrs) {
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super(context, attrs);
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getHolder().addCallback(this);
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}
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/**
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* Initialize this class, sharing resources with |sharedContext|. It is allowed to call init() to
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* reinitialize the renderer after a previous init()/release() cycle.
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*/
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public void init(
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EglBase.Context sharedContext, RendererCommon.RendererEvents rendererEvents) {
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init(sharedContext, rendererEvents, EglBase.CONFIG_PLAIN, new GlRectDrawer());
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}
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/**
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* Initialize this class, sharing resources with |sharedContext|. The custom |drawer| will be used
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* for drawing frames on the EGLSurface. This class is responsible for calling release() on
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* |drawer|. It is allowed to call init() to reinitialize the renderer after a previous
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* init()/release() cycle.
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*/
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public void init(EglBase.Context sharedContext, RendererCommon.RendererEvents rendererEvents,
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int[] configAttributes, RendererCommon.GlDrawer drawer) {
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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throw new IllegalStateException(getResourceName() + "Already initialized");
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}
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Logging.d(TAG, getResourceName() + "Initializing.");
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this.rendererEvents = rendererEvents;
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this.drawer = drawer;
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renderThread = new HandlerThread(TAG);
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renderThread.start();
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eglBase = EglBase.create(sharedContext, configAttributes);
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renderThreadHandler = new Handler(renderThread.getLooper());
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}
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tryCreateEglSurface();
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}
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/**
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* Create and make an EGLSurface current if both init() and surfaceCreated() have been called.
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*/
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public void tryCreateEglSurface() {
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// |renderThreadHandler| is only created after |eglBase| is created in init(), so the
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// following code will only execute if eglBase != null.
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runOnRenderThread(new Runnable() {
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@Override public void run() {
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synchronized (layoutLock) {
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if (isSurfaceCreated && !eglBase.hasSurface()) {
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eglBase.createSurface(getHolder().getSurface());
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eglBase.makeCurrent();
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// Necessary for YUV frames with odd width.
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GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
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}
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}
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}
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});
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}
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/**
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* Block until any pending frame is returned and all GL resources released, even if an interrupt
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* occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function
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* should be called before the Activity is destroyed and the EGLContext is still valid. If you
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* don't call this function, the GL resources might leak.
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*/
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public void release() {
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final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
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synchronized (handlerLock) {
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if (renderThreadHandler == null) {
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Logging.d(TAG, getResourceName() + "Already released");
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return;
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}
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// Release EGL and GL resources on render thread.
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// TODO(magjed): This might not be necessary - all OpenGL resources are automatically deleted
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// when the EGL context is lost. It might be dangerous to delete them manually in
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// Activity.onDestroy().
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renderThreadHandler.postAtFrontOfQueue(new Runnable() {
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@Override public void run() {
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drawer.release();
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drawer = null;
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if (yuvTextures != null) {
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GLES20.glDeleteTextures(3, yuvTextures, 0);
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yuvTextures = null;
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}
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// Clear last rendered image to black.
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makeBlack();
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eglBase.release();
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eglBase = null;
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eglCleanupBarrier.countDown();
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}
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});
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// Don't accept any more frames or messages to the render thread.
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renderThreadHandler = null;
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}
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// Make sure the EGL/GL cleanup posted above is executed.
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ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
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renderThread.quit();
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synchronized (frameLock) {
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if (pendingFrame != null) {
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VideoRenderer.renderFrameDone(pendingFrame);
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pendingFrame = null;
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}
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}
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// The |renderThread| cleanup is not safe to cancel and we need to wait until it's done.
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ThreadUtils.joinUninterruptibly(renderThread);
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renderThread = null;
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// Reset statistics and event reporting.
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synchronized (layoutLock) {
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frameWidth = 0;
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frameHeight = 0;
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frameRotation = 0;
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rendererEvents = null;
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}
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resetStatistics();
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}
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/**
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* Reset statistics. This will reset the logged statistics in logStatistics(), and
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* RendererEvents.onFirstFrameRendered() will be called for the next frame.
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*/
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public void resetStatistics() {
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synchronized (statisticsLock) {
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framesReceived = 0;
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framesDropped = 0;
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framesRendered = 0;
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firstFrameTimeNs = 0;
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renderTimeNs = 0;
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}
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}
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/**
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* Set if the video stream should be mirrored or not.
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*/
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public void setMirror(final boolean mirror) {
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synchronized (layoutLock) {
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this.mirror = mirror;
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}
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}
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/**
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* Set how the video will fill the allowed layout area.
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*/
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public void setScalingType(RendererCommon.ScalingType scalingType) {
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synchronized (layoutLock) {
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this.scalingType = scalingType;
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}
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}
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// VideoRenderer.Callbacks interface.
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@Override
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public void renderFrame(VideoRenderer.I420Frame frame) {
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synchronized (statisticsLock) {
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++framesReceived;
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}
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synchronized (handlerLock) {
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if (renderThreadHandler == null) {
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Logging.d(TAG, getResourceName()
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+ "Dropping frame - Not initialized or already released.");
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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synchronized (frameLock) {
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if (pendingFrame != null) {
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// Drop old frame.
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synchronized (statisticsLock) {
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++framesDropped;
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}
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VideoRenderer.renderFrameDone(pendingFrame);
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}
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pendingFrame = frame;
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updateFrameDimensionsAndReportEvents(frame);
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renderThreadHandler.post(renderFrameRunnable);
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}
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}
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}
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// Returns desired layout size given current measure specification and video aspect ratio.
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private Point getDesiredLayoutSize(int widthSpec, int heightSpec) {
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synchronized (layoutLock) {
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final int maxWidth = getDefaultSize(Integer.MAX_VALUE, widthSpec);
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final int maxHeight = getDefaultSize(Integer.MAX_VALUE, heightSpec);
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final Point size =
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RendererCommon.getDisplaySize(scalingType, frameAspectRatio(), maxWidth, maxHeight);
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if (MeasureSpec.getMode(widthSpec) == MeasureSpec.EXACTLY) {
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size.x = maxWidth;
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}
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if (MeasureSpec.getMode(heightSpec) == MeasureSpec.EXACTLY) {
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size.y = maxHeight;
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}
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return size;
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}
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}
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// View layout interface.
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@Override
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protected void onMeasure(int widthSpec, int heightSpec) {
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synchronized (layoutLock) {
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if (frameWidth == 0 || frameHeight == 0) {
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super.onMeasure(widthSpec, heightSpec);
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return;
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}
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desiredLayoutSize = getDesiredLayoutSize(widthSpec, heightSpec);
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if (desiredLayoutSize.x != getMeasuredWidth() || desiredLayoutSize.y != getMeasuredHeight()) {
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// Clear the surface asap before the layout change to avoid stretched video and other
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// render artifacs. Don't wait for it to finish because the IO thread should never be
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// blocked, so it's a best-effort attempt.
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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renderThreadHandler.postAtFrontOfQueue(makeBlackRunnable);
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}
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}
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}
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setMeasuredDimension(desiredLayoutSize.x, desiredLayoutSize.y);
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}
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}
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@Override
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protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
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synchronized (layoutLock) {
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layoutSize.x = right - left;
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layoutSize.y = bottom - top;
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}
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// Might have a pending frame waiting for a layout of correct size.
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runOnRenderThread(renderFrameRunnable);
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}
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// SurfaceHolder.Callback interface.
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@Override
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public void surfaceCreated(final SurfaceHolder holder) {
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Logging.d(TAG, getResourceName() + "Surface created.");
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synchronized (layoutLock) {
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isSurfaceCreated = true;
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}
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tryCreateEglSurface();
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}
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@Override
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public void surfaceDestroyed(SurfaceHolder holder) {
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Logging.d(TAG, getResourceName() + "Surface destroyed.");
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synchronized (layoutLock) {
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isSurfaceCreated = false;
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surfaceSize.x = 0;
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surfaceSize.y = 0;
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}
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runOnRenderThread(new Runnable() {
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@Override public void run() {
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eglBase.releaseSurface();
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}
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});
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}
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@Override
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public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
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Logging.d(TAG, getResourceName() + "Surface changed: " + width + "x" + height);
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synchronized (layoutLock) {
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surfaceSize.x = width;
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surfaceSize.y = height;
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}
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// Might have a pending frame waiting for a surface of correct size.
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runOnRenderThread(renderFrameRunnable);
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}
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/**
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* Private helper function to post tasks safely.
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*/
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private void runOnRenderThread(Runnable runnable) {
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synchronized (handlerLock) {
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if (renderThreadHandler != null) {
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renderThreadHandler.post(runnable);
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}
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}
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}
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private String getResourceName() {
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try {
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return getResources().getResourceEntryName(getId()) + ": ";
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} catch (NotFoundException e) {
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return "";
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}
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}
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private void makeBlack() {
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if (Thread.currentThread() != renderThread) {
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throw new IllegalStateException(getResourceName() + "Wrong thread.");
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}
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if (eglBase != null && eglBase.hasSurface()) {
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GLES20.glClearColor(0, 0, 0, 0);
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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eglBase.swapBuffers();
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}
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}
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/**
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* Requests new layout if necessary. Returns true if layout and surface size are consistent.
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*/
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private boolean checkConsistentLayout() {
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if (Thread.currentThread() != renderThread) {
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throw new IllegalStateException(getResourceName() + "Wrong thread.");
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}
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synchronized (layoutLock) {
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// Return false while we are in the middle of a layout change.
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return layoutSize.equals(desiredLayoutSize) && surfaceSize.equals(layoutSize);
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}
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}
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/**
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* Renders and releases |pendingFrame|.
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*/
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private void renderFrameOnRenderThread() {
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if (Thread.currentThread() != renderThread) {
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throw new IllegalStateException(getResourceName() + "Wrong thread.");
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}
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// Fetch and render |pendingFrame|.
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final VideoRenderer.I420Frame frame;
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synchronized (frameLock) {
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if (pendingFrame == null) {
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return;
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}
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frame = pendingFrame;
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pendingFrame = null;
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}
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if (eglBase == null || !eglBase.hasSurface()) {
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Logging.d(TAG, getResourceName() + "No surface to draw on");
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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if (!checkConsistentLayout()) {
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// Output intermediate black frames while the layout is updated.
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makeBlack();
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VideoRenderer.renderFrameDone(frame);
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return;
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}
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// After a surface size change, the EGLSurface might still have a buffer of the old size in the
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// pipeline. Querying the EGLSurface will show if the underlying buffer dimensions haven't yet
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// changed. Such a buffer will be rendered incorrectly, so flush it with a black frame.
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synchronized (layoutLock) {
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if (eglBase.surfaceWidth() != surfaceSize.x || eglBase.surfaceHeight() != surfaceSize.y) {
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makeBlack();
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}
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}
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final long startTimeNs = System.nanoTime();
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final float[] texMatrix;
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synchronized (layoutLock) {
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final float[] rotatedSamplingMatrix =
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RendererCommon.rotateTextureMatrix(frame.samplingMatrix, frame.rotationDegree);
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final float[] layoutMatrix = RendererCommon.getLayoutMatrix(
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mirror, frameAspectRatio(), (float) layoutSize.x / layoutSize.y);
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texMatrix = RendererCommon.multiplyMatrices(rotatedSamplingMatrix, layoutMatrix);
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}
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// TODO(magjed): glClear() shouldn't be necessary since every pixel is covered anyway, but it's
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// a workaround for bug 5147. Performance will be slightly worse.
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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if (frame.yuvFrame) {
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// Make sure YUV textures are allocated.
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if (yuvTextures == null) {
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yuvTextures = new int[3];
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for (int i = 0; i < 3; i++) {
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yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
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}
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}
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yuvUploader.uploadYuvData(
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yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
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drawer.drawYuv(yuvTextures, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
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} else {
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drawer.drawOes(frame.textureId, texMatrix, 0, 0, surfaceSize.x, surfaceSize.y);
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}
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eglBase.swapBuffers();
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VideoRenderer.renderFrameDone(frame);
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synchronized (statisticsLock) {
|
|
if (framesRendered == 0) {
|
|
firstFrameTimeNs = startTimeNs;
|
|
synchronized (layoutLock) {
|
|
Logging.d(TAG, getResourceName() + "Reporting first rendered frame.");
|
|
if (rendererEvents != null) {
|
|
rendererEvents.onFirstFrameRendered();
|
|
}
|
|
}
|
|
}
|
|
++framesRendered;
|
|
renderTimeNs += (System.nanoTime() - startTimeNs);
|
|
if (framesRendered % 300 == 0) {
|
|
logStatistics();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Return current frame aspect ratio, taking rotation into account.
|
|
private float frameAspectRatio() {
|
|
synchronized (layoutLock) {
|
|
if (frameWidth == 0 || frameHeight == 0) {
|
|
return 0.0f;
|
|
}
|
|
return (frameRotation % 180 == 0) ? (float) frameWidth / frameHeight
|
|
: (float) frameHeight / frameWidth;
|
|
}
|
|
}
|
|
|
|
// Update frame dimensions and report any changes to |rendererEvents|.
|
|
private void updateFrameDimensionsAndReportEvents(VideoRenderer.I420Frame frame) {
|
|
synchronized (layoutLock) {
|
|
if (frameWidth != frame.width || frameHeight != frame.height
|
|
|| frameRotation != frame.rotationDegree) {
|
|
Logging.d(TAG, getResourceName() + "Reporting frame resolution changed to "
|
|
+ frame.width + "x" + frame.height + " with rotation " + frame.rotationDegree);
|
|
if (rendererEvents != null) {
|
|
rendererEvents.onFrameResolutionChanged(frame.width, frame.height, frame.rotationDegree);
|
|
}
|
|
frameWidth = frame.width;
|
|
frameHeight = frame.height;
|
|
frameRotation = frame.rotationDegree;
|
|
post(new Runnable() {
|
|
@Override public void run() {
|
|
requestLayout();
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
private void logStatistics() {
|
|
synchronized (statisticsLock) {
|
|
Logging.d(TAG, getResourceName() + "Frames received: "
|
|
+ framesReceived + ". Dropped: " + framesDropped + ". Rendered: " + framesRendered);
|
|
if (framesReceived > 0 && framesRendered > 0) {
|
|
final long timeSinceFirstFrameNs = System.nanoTime() - firstFrameTimeNs;
|
|
Logging.d(TAG, getResourceName() + "Duration: " + (int) (timeSinceFirstFrameNs / 1e6) +
|
|
" ms. FPS: " + framesRendered * 1e9 / timeSinceFirstFrameNs);
|
|
Logging.d(TAG, getResourceName() + "Average render time: "
|
|
+ (int) (renderTimeNs / (1000 * framesRendered)) + " us.");
|
|
}
|
|
}
|
|
}
|
|
}
|