When the selected connection becomes not receiving and there are many connections, If we use a round-robin fashion to ping all connections, none of the connections will be in receiving state for sufficient long time to ensure switching connections promptly. Triggered check will help in this situation to some extent but it may still fail to switch promptly when there are a lot of connections. With this CL, if the selected connection is weak, once we find a writable connection on a network we start to ping it with a higher priority to keep it in receiving state. Plus, if the selected connection is weak, we choose a shorter ping interval (900ms) for all writable connections. BUG=b/32022719 Review-Url: https://codereview.webrtc.org/2369963004 Cr-Commit-Position: refs/heads/master@{#14991}
254 lines
7.7 KiB
C++
254 lines
7.7 KiB
C++
/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/firewallsocketserver.h"
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#include <algorithm>
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#include "webrtc/base/asyncsocket.h"
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#include "webrtc/base/checks.h"
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#include "webrtc/base/logging.h"
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namespace rtc {
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class FirewallSocket : public AsyncSocketAdapter {
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public:
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FirewallSocket(FirewallSocketServer* server, AsyncSocket* socket, int type)
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: AsyncSocketAdapter(socket), server_(server), type_(type) {
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}
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int Connect(const SocketAddress& addr) override {
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if (type_ == SOCK_STREAM) {
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if (!server_->Check(FP_TCP, GetLocalAddress(), addr)) {
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LOG(LS_VERBOSE) << "FirewallSocket outbound TCP connection from "
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<< GetLocalAddress().ToSensitiveString() << " to "
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<< addr.ToSensitiveString() << " denied";
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// TODO: Handle this asynchronously.
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SetError(EHOSTUNREACH);
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return SOCKET_ERROR;
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}
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}
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return AsyncSocketAdapter::Connect(addr);
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}
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int Send(const void* pv, size_t cb) override {
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return SendTo(pv, cb, GetRemoteAddress());
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}
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int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override {
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RTC_DCHECK(type_ == SOCK_DGRAM || type_ == SOCK_STREAM);
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FirewallProtocol protocol = (type_ == SOCK_DGRAM) ? FP_UDP : FP_TCP;
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if (!server_->Check(protocol, GetLocalAddress(), addr)) {
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LOG(LS_VERBOSE) << "FirewallSocket outbound packet with type " << type_
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<< " from " << GetLocalAddress().ToSensitiveString()
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<< " to " << addr.ToSensitiveString() << " dropped";
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return static_cast<int>(cb);
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}
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return AsyncSocketAdapter::SendTo(pv, cb, addr);
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}
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int Recv(void* pv, size_t cb, int64_t* timestamp) override {
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SocketAddress addr;
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return RecvFrom(pv, cb, &addr, timestamp);
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}
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int RecvFrom(void* pv,
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size_t cb,
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SocketAddress* paddr,
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int64_t* timestamp) override {
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if (type_ == SOCK_DGRAM) {
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while (true) {
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int res = AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp);
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if (res <= 0)
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return res;
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if (server_->Check(FP_UDP, *paddr, GetLocalAddress()))
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return res;
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LOG(LS_VERBOSE) << "FirewallSocket inbound UDP packet from "
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<< paddr->ToSensitiveString() << " to "
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<< GetLocalAddress().ToSensitiveString() << " dropped";
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}
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}
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return AsyncSocketAdapter::RecvFrom(pv, cb, paddr, timestamp);
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}
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int Listen(int backlog) override {
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if (!server_->tcp_listen_enabled()) {
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LOG(LS_VERBOSE) << "FirewallSocket listen attempt denied";
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return -1;
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}
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return AsyncSocketAdapter::Listen(backlog);
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}
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AsyncSocket* Accept(SocketAddress* paddr) override {
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SocketAddress addr;
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while (AsyncSocket* sock = AsyncSocketAdapter::Accept(&addr)) {
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if (server_->Check(FP_TCP, addr, GetLocalAddress())) {
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if (paddr)
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*paddr = addr;
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return sock;
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}
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sock->Close();
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delete sock;
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LOG(LS_VERBOSE) << "FirewallSocket inbound TCP connection from "
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<< addr.ToSensitiveString() << " to "
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<< GetLocalAddress().ToSensitiveString() << " denied";
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}
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return 0;
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}
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private:
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FirewallSocketServer* server_;
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int type_;
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};
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FirewallSocketServer::FirewallSocketServer(SocketServer* server,
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FirewallManager* manager,
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bool should_delete_server)
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: server_(server), manager_(manager),
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should_delete_server_(should_delete_server),
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udp_sockets_enabled_(true), tcp_sockets_enabled_(true),
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tcp_listen_enabled_(true) {
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if (manager_)
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manager_->AddServer(this);
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}
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FirewallSocketServer::~FirewallSocketServer() {
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if (manager_)
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manager_->RemoveServer(this);
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if (server_ && should_delete_server_) {
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delete server_;
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server_ = NULL;
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}
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}
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void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p,
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FirewallDirection d,
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const SocketAddress& addr) {
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SocketAddress any;
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if (d == FD_IN || d == FD_ANY) {
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AddRule(allow, p, any, addr);
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}
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if (d == FD_OUT || d == FD_ANY) {
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AddRule(allow, p, addr, any);
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}
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}
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void FirewallSocketServer::AddRule(bool allow, FirewallProtocol p,
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const SocketAddress& src,
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const SocketAddress& dst) {
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Rule r;
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r.allow = allow;
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r.p = p;
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r.src = src;
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r.dst = dst;
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CritScope scope(&crit_);
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rules_.push_back(r);
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}
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void FirewallSocketServer::ClearRules() {
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CritScope scope(&crit_);
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rules_.clear();
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}
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bool FirewallSocketServer::Check(FirewallProtocol p,
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const SocketAddress& src,
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const SocketAddress& dst) {
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CritScope scope(&crit_);
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for (size_t i = 0; i < rules_.size(); ++i) {
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const Rule& r = rules_[i];
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if ((r.p != p) && (r.p != FP_ANY))
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continue;
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if ((r.src.ipaddr() != src.ipaddr()) && !r.src.IsNil())
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continue;
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if ((r.src.port() != src.port()) && (r.src.port() != 0))
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continue;
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if ((r.dst.ipaddr() != dst.ipaddr()) && !r.dst.IsNil())
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continue;
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if ((r.dst.port() != dst.port()) && (r.dst.port() != 0))
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continue;
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return r.allow;
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}
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return true;
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}
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Socket* FirewallSocketServer::CreateSocket(int type) {
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return CreateSocket(AF_INET, type);
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}
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Socket* FirewallSocketServer::CreateSocket(int family, int type) {
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return WrapSocket(server_->CreateAsyncSocket(family, type), type);
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}
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AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int type) {
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return CreateAsyncSocket(AF_INET, type);
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}
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AsyncSocket* FirewallSocketServer::CreateAsyncSocket(int family, int type) {
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return WrapSocket(server_->CreateAsyncSocket(family, type), type);
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}
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void FirewallSocketServer::SetMessageQueue(MessageQueue* queue) {
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server_->SetMessageQueue(queue);
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}
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bool FirewallSocketServer::Wait(int cms, bool process_io) {
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return server_->Wait(cms, process_io);
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}
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void FirewallSocketServer::WakeUp() {
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return server_->WakeUp();
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}
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AsyncSocket* FirewallSocketServer::WrapSocket(AsyncSocket* sock, int type) {
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if (!sock ||
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(type == SOCK_STREAM && !tcp_sockets_enabled_) ||
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(type == SOCK_DGRAM && !udp_sockets_enabled_)) {
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LOG(LS_VERBOSE) << "FirewallSocketServer socket creation denied";
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delete sock;
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return NULL;
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}
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return new FirewallSocket(this, sock, type);
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}
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FirewallManager::FirewallManager() {
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}
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FirewallManager::~FirewallManager() {
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RTC_DCHECK(servers_.empty());
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}
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void FirewallManager::AddServer(FirewallSocketServer* server) {
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CritScope scope(&crit_);
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servers_.push_back(server);
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}
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void FirewallManager::RemoveServer(FirewallSocketServer* server) {
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CritScope scope(&crit_);
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servers_.erase(std::remove(servers_.begin(), servers_.end(), server),
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servers_.end());
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}
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void FirewallManager::AddRule(bool allow, FirewallProtocol p,
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FirewallDirection d, const SocketAddress& addr) {
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CritScope scope(&crit_);
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for (std::vector<FirewallSocketServer*>::const_iterator it =
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servers_.begin(); it != servers_.end(); ++it) {
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(*it)->AddRule(allow, p, d, addr);
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}
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}
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void FirewallManager::ClearRules() {
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CritScope scope(&crit_);
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for (std::vector<FirewallSocketServer*>::const_iterator it =
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servers_.begin(); it != servers_.end(); ++it) {
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(*it)->ClearRules();
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}
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}
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} // namespace rtc
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