NOTE: the new code is disabled by default in the WebRtcAudioManager to ensure that OpenSL ES is not accidentally activated in existing clients. There are still some unresolved issues to sort out before it can be utilized. Enables possibility to use OpenSL ES based audio in both directions for WebRTC. All unit tests and demo clients have been tested with the new implementation but the new support is behind a flag (see above). More testing is needed before it can be used in the field and additional support for hardware effects is still missing. BUG=webrtc:5925 R=tommi@webrtc.org Review URL: https://codereview.webrtc.org/2119633004 . Cr-Commit-Position: refs/heads/master@{#14290}
565 lines
16 KiB
C++
565 lines
16 KiB
C++
/*
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* Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
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#define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
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#include "webrtc/base/checks.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/thread_checker.h"
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#include "webrtc/modules/audio_device/android/audio_manager.h"
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#include "webrtc/modules/audio_device/audio_device_generic.h"
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namespace webrtc {
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// InputType/OutputType can be any class that implements the capturing/rendering
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// part of the AudioDeviceGeneric API.
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// Construction and destruction must be done on one and the same thread. Each
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// internal implementation of InputType and OutputType will RTC_DCHECK if that
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// is not the case. All implemented methods must also be called on the same
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// thread. See comments in each InputType/OutputType class for more info.
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// It is possible to call the two static methods (SetAndroidAudioDeviceObjects
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// and ClearAndroidAudioDeviceObjects) from a different thread but both will
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// RTC_CHECK that the calling thread is attached to a Java VM.
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template <class InputType, class OutputType>
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class AudioDeviceTemplate : public AudioDeviceGeneric {
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public:
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AudioDeviceTemplate(AudioDeviceModule::AudioLayer audio_layer,
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AudioManager* audio_manager)
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: audio_layer_(audio_layer),
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audio_manager_(audio_manager),
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output_(audio_manager_),
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input_(audio_manager_),
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initialized_(false) {
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LOG(INFO) << __FUNCTION__;
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RTC_CHECK(audio_manager);
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audio_manager_->SetActiveAudioLayer(audio_layer);
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}
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virtual ~AudioDeviceTemplate() { LOG(INFO) << __FUNCTION__; }
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int32_t ActiveAudioLayer(
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AudioDeviceModule::AudioLayer& audioLayer) const override {
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LOG(INFO) << __FUNCTION__;
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audioLayer = audio_layer_;
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return 0;
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}
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InitStatus Init() override {
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LOG(INFO) << __FUNCTION__;
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RTC_DCHECK(thread_checker_.CalledOnValidThread());
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RTC_DCHECK(!initialized_);
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if (!audio_manager_->Init()) {
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return InitStatus::OTHER_ERROR;
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}
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if (output_.Init() != 0) {
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audio_manager_->Close();
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return InitStatus::PLAYOUT_ERROR;
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}
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if (input_.Init() != 0) {
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output_.Terminate();
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audio_manager_->Close();
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return InitStatus::RECORDING_ERROR;
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}
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initialized_ = true;
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return InitStatus::OK;
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}
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int32_t Terminate() override {
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LOG(INFO) << __FUNCTION__;
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RTC_DCHECK(thread_checker_.CalledOnValidThread());
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int32_t err = input_.Terminate();
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err |= output_.Terminate();
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err |= !audio_manager_->Close();
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initialized_ = false;
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RTC_DCHECK_EQ(err, 0);
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return err;
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}
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bool Initialized() const override {
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LOG(INFO) << __FUNCTION__;
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RTC_DCHECK(thread_checker_.CalledOnValidThread());
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return initialized_;
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}
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int16_t PlayoutDevices() override {
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LOG(INFO) << __FUNCTION__;
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return 1;
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}
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int16_t RecordingDevices() override {
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LOG(INFO) << __FUNCTION__;
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return 1;
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}
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int32_t PlayoutDeviceName(
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uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t RecordingDeviceName(
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uint16_t index,
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char name[kAdmMaxDeviceNameSize],
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char guid[kAdmMaxGuidSize]) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetPlayoutDevice(uint16_t index) override {
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// OK to use but it has no effect currently since device selection is
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// done using Andoid APIs instead.
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LOG(INFO) << __FUNCTION__;
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return 0;
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}
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int32_t SetPlayoutDevice(
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AudioDeviceModule::WindowsDeviceType device) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetRecordingDevice(uint16_t index) override {
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// OK to use but it has no effect currently since device selection is
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// done using Andoid APIs instead.
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LOG(INFO) << __FUNCTION__;
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return 0;
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}
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int32_t SetRecordingDevice(
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AudioDeviceModule::WindowsDeviceType device) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t PlayoutIsAvailable(bool& available) override {
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LOG(INFO) << __FUNCTION__;
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available = true;
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return 0;
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}
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int32_t InitPlayout() override {
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LOG(INFO) << __FUNCTION__;
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return output_.InitPlayout();
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}
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bool PlayoutIsInitialized() const override {
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LOG(INFO) << __FUNCTION__;
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return output_.PlayoutIsInitialized();
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}
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int32_t RecordingIsAvailable(bool& available) override {
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LOG(INFO) << __FUNCTION__;
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available = true;
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return 0;
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}
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int32_t InitRecording() override {
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LOG(INFO) << __FUNCTION__;
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return input_.InitRecording();
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}
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bool RecordingIsInitialized() const override {
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LOG(INFO) << __FUNCTION__;
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return input_.RecordingIsInitialized();
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}
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int32_t StartPlayout() override {
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LOG(INFO) << __FUNCTION__;
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if (!audio_manager_->IsCommunicationModeEnabled()) {
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LOG(WARNING)
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<< "The application should use MODE_IN_COMMUNICATION audio mode!";
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}
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return output_.StartPlayout();
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}
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int32_t StopPlayout() override {
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// Avoid using audio manger (JNI/Java cost) if playout was inactive.
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if (!Playing())
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return 0;
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LOG(INFO) << __FUNCTION__;
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int32_t err = output_.StopPlayout();
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return err;
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}
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bool Playing() const override {
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LOG(INFO) << __FUNCTION__;
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return output_.Playing();
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}
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int32_t StartRecording() override {
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LOG(INFO) << __FUNCTION__;
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if (!audio_manager_->IsCommunicationModeEnabled()) {
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LOG(WARNING)
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<< "The application should use MODE_IN_COMMUNICATION audio mode!";
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}
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return input_.StartRecording();
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}
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int32_t StopRecording() override {
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// Avoid using audio manger (JNI/Java cost) if recording was inactive.
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LOG(INFO) << __FUNCTION__;
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if (!Recording())
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return 0;
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int32_t err = input_.StopRecording();
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return err;
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}
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bool Recording() const override {
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return input_.Recording() ;
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}
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int32_t SetAGC(bool enable) override {
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if (enable) {
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FATAL() << "Should never be called";
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}
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return -1;
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}
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bool AGC() const override {
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LOG(INFO) << __FUNCTION__;
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return false;
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}
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int32_t SetWaveOutVolume(
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uint16_t volumeLeft, uint16_t volumeRight) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t WaveOutVolume(
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uint16_t& volumeLeft, uint16_t& volumeRight) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t InitSpeaker() override {
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LOG(INFO) << __FUNCTION__;
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return 0;
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}
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bool SpeakerIsInitialized() const override {
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LOG(INFO) << __FUNCTION__;
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return true;
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}
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int32_t InitMicrophone() override {
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LOG(INFO) << __FUNCTION__;
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return 0;
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}
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bool MicrophoneIsInitialized() const override {
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LOG(INFO) << __FUNCTION__;
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return true;
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}
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int32_t SpeakerVolumeIsAvailable(bool& available) override {
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LOG(INFO) << __FUNCTION__;
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return output_.SpeakerVolumeIsAvailable(available);
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}
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int32_t SetSpeakerVolume(uint32_t volume) override {
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LOG(INFO) << __FUNCTION__;
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return output_.SetSpeakerVolume(volume);
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}
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int32_t SpeakerVolume(uint32_t& volume) const override {
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LOG(INFO) << __FUNCTION__;
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return output_.SpeakerVolume(volume);
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}
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int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override {
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LOG(INFO) << __FUNCTION__;
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return output_.MaxSpeakerVolume(maxVolume);
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}
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int32_t MinSpeakerVolume(uint32_t& minVolume) const override {
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LOG(INFO) << __FUNCTION__;
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return output_.MinSpeakerVolume(minVolume);
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}
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int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneVolumeIsAvailable(bool& available) override{
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available = false;
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetMicrophoneVolume(uint32_t volume) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneVolume(uint32_t& volume) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MinMicrophoneVolume(uint32_t& minVolume) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SpeakerMuteIsAvailable(bool& available) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetSpeakerMute(bool enable) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SpeakerMute(bool& enabled) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneMuteIsAvailable(bool& available) override {
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FATAL() << "Not implemented";
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return -1;
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}
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int32_t SetMicrophoneMute(bool enable) override {
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FATAL() << "Not implemented";
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return -1;
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}
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int32_t MicrophoneMute(bool& enabled) const override {
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FATAL() << "Not implemented";
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return -1;
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}
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int32_t MicrophoneBoostIsAvailable(bool& available) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetMicrophoneBoost(bool enable) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t MicrophoneBoost(bool& enabled) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t StereoPlayoutIsAvailable(bool& available) override {
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LOG(INFO) << __FUNCTION__;
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available = false;
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return 0;
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}
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// TODO(henrika): add support.
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int32_t SetStereoPlayout(bool enable) override {
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LOG(INFO) << __FUNCTION__;
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return -1;
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}
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// TODO(henrika): add support.
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int32_t StereoPlayout(bool& enabled) const override {
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enabled = false;
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t StereoRecordingIsAvailable(bool& available) override {
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LOG(INFO) << __FUNCTION__;
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available = false;
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return 0;
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}
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int32_t SetStereoRecording(bool enable) override {
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LOG(INFO) << __FUNCTION__;
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return -1;
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}
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int32_t StereoRecording(bool& enabled) const override {
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LOG(INFO) << __FUNCTION__;
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enabled = false;
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return 0;
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}
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int32_t SetPlayoutBuffer(
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const AudioDeviceModule::BufferType type, uint16_t sizeMS) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t PlayoutBuffer(
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AudioDeviceModule::BufferType& type, uint16_t& sizeMS) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t PlayoutDelay(uint16_t& delay_ms) const override {
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// Best guess we can do is to use half of the estimated total delay.
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delay_ms = audio_manager_->GetDelayEstimateInMilliseconds() / 2;
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RTC_DCHECK_GT(delay_ms, 0);
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return 0;
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}
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int32_t RecordingDelay(uint16_t& delay_ms) const override {
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// Best guess we can do is to use half of the estimated total delay.
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LOG(INFO) << __FUNCTION__;
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delay_ms = audio_manager_->GetDelayEstimateInMilliseconds() / 2;
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RTC_DCHECK_GT(delay_ms, 0);
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return 0;
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}
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int32_t CPULoad(uint16_t& load) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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bool PlayoutWarning() const override {
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return false;
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}
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bool PlayoutError() const override {
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return false;
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}
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bool RecordingWarning() const override {
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return false;
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}
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bool RecordingError() const override {
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return false;
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}
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void ClearPlayoutWarning() override { LOG(INFO) << __FUNCTION__; }
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void ClearPlayoutError() override { LOG(INFO) << __FUNCTION__; }
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void ClearRecordingWarning() override { LOG(INFO) << __FUNCTION__; }
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void ClearRecordingError() override { LOG(INFO) << __FUNCTION__; }
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void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) override {
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LOG(INFO) << __FUNCTION__;
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output_.AttachAudioBuffer(audioBuffer);
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input_.AttachAudioBuffer(audioBuffer);
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}
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// TODO(henrika): remove
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int32_t SetPlayoutSampleRate(const uint32_t samplesPerSec) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t SetLoudspeakerStatus(bool enable) override {
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FATAL() << "Should never be called";
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return -1;
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}
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int32_t GetLoudspeakerStatus(bool& enable) const override {
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FATAL() << "Should never be called";
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return -1;
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}
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// Returns true if the device both supports built in AEC and the device
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// is not blacklisted.
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// Currently, if OpenSL ES is used in both directions, this method will still
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// report the correct value and it has the correct effect. As an example:
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// a device supports built in AEC and this method returns true. Libjingle
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// will then disable the WebRTC based AEC and that will work for all devices
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// (mainly Nexus) even when OpenSL ES is used for input since our current
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// implementation will enable built-in AEC by default also for OpenSL ES.
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// The only "bad" thing that happens today is that when Libjingle calls
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// OpenSLESRecorder::EnableBuiltInAEC() it will not have any real effect and
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// a "Not Implemented" log will be filed. This non-perfect state will remain
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// until I have added full support for audio effects based on OpenSL ES APIs.
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bool BuiltInAECIsAvailable() const override {
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LOG(INFO) << __FUNCTION__;
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return audio_manager_->IsAcousticEchoCancelerSupported();
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}
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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int32_t EnableBuiltInAEC(bool enable) override {
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LOG(INFO) << __FUNCTION__ << "(" << enable << ")";
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RTC_CHECK(BuiltInAECIsAvailable()) << "HW AEC is not available";
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return input_.EnableBuiltInAEC(enable);
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}
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// Returns true if the device both supports built in AGC and the device
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// is not blacklisted.
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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// In addition, see comments for BuiltInAECIsAvailable().
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bool BuiltInAGCIsAvailable() const override {
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LOG(INFO) << __FUNCTION__;
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return audio_manager_->IsAutomaticGainControlSupported();
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}
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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int32_t EnableBuiltInAGC(bool enable) override {
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LOG(INFO) << __FUNCTION__ << "(" << enable << ")";
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RTC_CHECK(BuiltInAGCIsAvailable()) << "HW AGC is not available";
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return input_.EnableBuiltInAGC(enable);
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}
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// Returns true if the device both supports built in NS and the device
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// is not blacklisted.
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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// In addition, see comments for BuiltInAECIsAvailable().
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bool BuiltInNSIsAvailable() const override {
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LOG(INFO) << __FUNCTION__;
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return audio_manager_->IsNoiseSuppressorSupported();
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}
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// TODO(henrika): add implementation for OpenSL ES based audio as well.
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int32_t EnableBuiltInNS(bool enable) override {
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LOG(INFO) << __FUNCTION__ << "(" << enable << ")";
|
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RTC_CHECK(BuiltInNSIsAvailable()) << "HW NS is not available";
|
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return input_.EnableBuiltInNS(enable);
|
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}
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private:
|
|
rtc::ThreadChecker thread_checker_;
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// Local copy of the audio layer set during construction of the
|
|
// AudioDeviceModuleImpl instance. Read only value.
|
|
const AudioDeviceModule::AudioLayer audio_layer_;
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|
|
|
// Non-owning raw pointer to AudioManager instance given to use at
|
|
// construction. The real object is owned by AudioDeviceModuleImpl and the
|
|
// life time is the same as that of the AudioDeviceModuleImpl, hence there
|
|
// is no risk of reading a NULL pointer at any time in this class.
|
|
AudioManager* const audio_manager_;
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|
|
|
OutputType output_;
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|
|
|
InputType input_;
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|
|
|
bool initialized_;
|
|
};
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|
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} // namespace webrtc
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#endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_TEMPLATE_H_
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