zijiehe 8bc9326a0b DirectX capturer flickers on the second monitor
In DxgiOutputDuplicator, we need to convert between a monitor based coordinate
and a entire screen based coordinate. i.e. Copying an updated area from a
monitor (an output in DirectX API) to the entire screen frame (DesktopFrame).
But DxgiOutputDuplicator always assumes the coordinate is based on screen frame.
So we only need to convert a rectange in updated_region to monitor based
coordinate when copying data from texture_. But in last_frame_, the data are
always based on screen coordinate.

So fixes are both required in line 167 and line 180. In the previous one, we do
not need to convert the DesktopRect, which is already screen based, into screen
based coordinate. In the late one, we do not need to convert the DesktopRect at
all. So after these two changes, DxgiOutputDuplicator::TargetRect() function can
be removed.

Flickers of DirectX capturer can happen on any devices, but a virtual machine
can easily reproduce it. While on a regular high performance machine, it's
harder, but not totally impossible, to reproduce the issue.

BUG=314516

Review-Url: https://codereview.webrtc.org/2495143002
Cr-Commit-Position: refs/heads/master@{#15075}
2016-11-15 02:20:41 +00:00
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