webrtc_m130/webrtc/p2p/base/relayport.h
Honghai Zhang b9e7b4ad66 Add config to prune low-priority TURN ports for creating connections
When the flag prune_turn_ports is set, When a high-priority turn port becomes available, it will prune low-priority ones. The pruned port will not be used for creating connections locally and its candidates will not be sent over to the remove side (unless they have been sent before being pruned).

This effectively reduces the number of TURN candidates and connections created by TURN ports.

BUG=
R=deadbeef@webrtc.org, pthatcher@webrtc.org

Review URL: https://codereview.webrtc.org/2093623004 .

Committed: https://crrev.com/17aac053f585e892114974d2eb248e05ad37f973
Cr-Original-Commit-Position: refs/heads/master@{#13335}
Cr-Commit-Position: refs/heads/master@{#13354}
2016-07-01 03:52:16 +00:00

125 lines
4.2 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_RELAYPORT_H_
#define WEBRTC_P2P_BASE_RELAYPORT_H_
#include <deque>
#include <string>
#include <utility>
#include <vector>
#include "webrtc/p2p/base/port.h"
#include "webrtc/p2p/base/stunrequest.h"
namespace cricket {
class RelayEntry;
class RelayConnection;
// Communicates using an allocated port on the relay server. For each
// remote candidate that we try to send data to a RelayEntry instance
// is created. The RelayEntry will try to reach the remote destination
// by connecting to all available server addresses in a pre defined
// order with a small delay in between. When a connection is
// successful all other connection attempts are aborted.
class RelayPort : public Port {
public:
typedef std::pair<rtc::Socket::Option, int> OptionValue;
// RelayPort doesn't yet do anything fancy in the ctor.
static RelayPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password) {
return new RelayPort(thread, factory, network, ip, min_port, max_port,
username, password);
}
~RelayPort() override;
void AddServerAddress(const ProtocolAddress& addr);
void AddExternalAddress(const ProtocolAddress& addr);
const std::vector<OptionValue>& options() const { return options_; }
bool HasMagicCookie(const char* data, size_t size);
void PrepareAddress() override;
Connection* CreateConnection(const Candidate& address,
CandidateOrigin origin) override;
int SetOption(rtc::Socket::Option opt, int value) override;
int GetOption(rtc::Socket::Option opt, int* value) override;
int GetError() override;
bool SupportsProtocol(const std::string& protocol) const override {
// Relay port may create both TCP and UDP connections.
return true;
}
const ProtocolAddress * ServerAddress(size_t index) const;
bool IsReady() { return ready_; }
ProtocolType GetProtocol() const override {
// We shouldn't be using RelayPort, but we need to provide an
// implementation here.
return PROTO_UDP;
}
// Used for testing.
sigslot::signal1<const ProtocolAddress*> SignalConnectFailure;
sigslot::signal1<const ProtocolAddress*> SignalSoftTimeout;
protected:
RelayPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network*,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password);
bool Init();
void SetReady();
int SendTo(const void* data,
size_t size,
const rtc::SocketAddress& addr,
const rtc::PacketOptions& options,
bool payload) override;
// Dispatches the given packet to the port or connection as appropriate.
void OnReadPacket(const char* data, size_t size,
const rtc::SocketAddress& remote_addr,
ProtocolType proto,
const rtc::PacketTime& packet_time);
// The OnSentPacket callback is left empty here since they are handled by
// RelayEntry.
void OnSentPacket(rtc::AsyncPacketSocket* socket,
const rtc::SentPacket& sent_packet) override {}
private:
friend class RelayEntry;
std::deque<ProtocolAddress> server_addr_;
std::vector<ProtocolAddress> external_addr_;
bool ready_;
std::vector<RelayEntry*> entries_;
std::vector<OptionValue> options_;
int error_;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_RELAYPORT_H_