webrtc_m130/webrtc/p2p/base/stunport.h
Honghai Zhang b9e7b4ad66 Add config to prune low-priority TURN ports for creating connections
When the flag prune_turn_ports is set, When a high-priority turn port becomes available, it will prune low-priority ones. The pruned port will not be used for creating connections locally and its candidates will not be sent over to the remove side (unless they have been sent before being pruned).

This effectively reduces the number of TURN candidates and connections created by TURN ports.

BUG=
R=deadbeef@webrtc.org, pthatcher@webrtc.org

Review URL: https://codereview.webrtc.org/2093623004 .

Committed: https://crrev.com/17aac053f585e892114974d2eb248e05ad37f973
Cr-Original-Commit-Position: refs/heads/master@{#13335}
Cr-Commit-Position: refs/heads/master@{#13354}
2016-07-01 03:52:16 +00:00

316 lines
11 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_STUNPORT_H_
#define WEBRTC_P2P_BASE_STUNPORT_H_
#include <memory>
#include <string>
#include "webrtc/p2p/base/port.h"
#include "webrtc/p2p/base/stunrequest.h"
#include "webrtc/base/asyncpacketsocket.h"
// TODO(mallinath) - Rename stunport.cc|h to udpport.cc|h.
namespace rtc {
class AsyncResolver;
class SignalThread;
}
namespace cricket {
// Lifetime chosen for STUN ports on low-cost networks.
static const int INFINITE_LIFETIME = -1;
// Lifetime for STUN ports on high-cost networks: 2 minutes
static const int HIGH_COST_PORT_KEEPALIVE_LIFETIME = 2 * 60 * 1000;
// Communicates using the address on the outside of a NAT.
class UDPPort : public Port {
public:
static UDPPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
rtc::AsyncPacketSocket* socket,
const std::string& username,
const std::string& password,
const std::string& origin,
bool emit_local_for_anyaddress) {
UDPPort* port = new UDPPort(thread, factory, network, socket, username,
password, origin, emit_local_for_anyaddress);
if (!port->Init()) {
delete port;
port = NULL;
}
return port;
}
static UDPPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
const std::string& origin,
bool emit_local_for_anyaddress) {
UDPPort* port =
new UDPPort(thread, factory, network, ip, min_port, max_port, username,
password, origin, emit_local_for_anyaddress);
if (!port->Init()) {
delete port;
port = NULL;
}
return port;
}
virtual ~UDPPort();
rtc::SocketAddress GetLocalAddress() const {
return socket_->GetLocalAddress();
}
const ServerAddresses& server_addresses() const {
return server_addresses_;
}
void set_server_addresses(const ServerAddresses& addresses) {
server_addresses_ = addresses;
}
virtual void PrepareAddress();
virtual Connection* CreateConnection(const Candidate& address,
CandidateOrigin origin);
virtual int SetOption(rtc::Socket::Option opt, int value);
virtual int GetOption(rtc::Socket::Option opt, int* value);
virtual int GetError();
virtual bool HandleIncomingPacket(
rtc::AsyncPacketSocket* socket, const char* data, size_t size,
const rtc::SocketAddress& remote_addr,
const rtc::PacketTime& packet_time) {
// All packets given to UDP port will be consumed.
OnReadPacket(socket, data, size, remote_addr, packet_time);
return true;
}
virtual bool SupportsProtocol(const std::string& protocol) const {
return protocol == UDP_PROTOCOL_NAME;
}
virtual ProtocolType GetProtocol() const { return PROTO_UDP; }
void set_stun_keepalive_delay(int delay) {
stun_keepalive_delay_ = delay;
}
int stun_keepalive_delay() const {
return stun_keepalive_delay_;
}
// Visible for testing.
int stun_keepalive_lifetime() const { return stun_keepalive_lifetime_; }
void set_stun_keepalive_lifetime(int lifetime) {
stun_keepalive_lifetime_ = lifetime;
}
// Returns true if there is a pending request with type |msg_type|.
bool HasPendingRequest(int msg_type) {
return requests_.HasRequest(msg_type);
}
protected:
UDPPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
const std::string& origin,
bool emit_local_for_anyaddress);
UDPPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
rtc::AsyncPacketSocket* socket,
const std::string& username,
const std::string& password,
const std::string& origin,
bool emit_local_for_anyaddress);
bool Init();
virtual int SendTo(const void* data, size_t size,
const rtc::SocketAddress& addr,
const rtc::PacketOptions& options,
bool payload);
virtual void UpdateNetworkCost();
void OnLocalAddressReady(rtc::AsyncPacketSocket* socket,
const rtc::SocketAddress& address);
void OnReadPacket(rtc::AsyncPacketSocket* socket,
const char* data, size_t size,
const rtc::SocketAddress& remote_addr,
const rtc::PacketTime& packet_time);
void OnSentPacket(rtc::AsyncPacketSocket* socket,
const rtc::SentPacket& sent_packet);
void OnReadyToSend(rtc::AsyncPacketSocket* socket);
// This method will send STUN binding request if STUN server address is set.
void MaybePrepareStunCandidate();
void SendStunBindingRequests();
// Helper function which will set |addr|'s IP to the default local address if
// |addr| is the "any" address and |emit_local_for_anyaddress_| is true. When
// returning false, it indicates that the operation has failed and the
// address shouldn't be used by any candidate.
bool MaybeSetDefaultLocalAddress(rtc::SocketAddress* addr) const;
private:
// A helper class which can be called repeatedly to resolve multiple
// addresses, as opposed to rtc::AsyncResolverInterface, which can only
// resolve one address per instance.
class AddressResolver : public sigslot::has_slots<> {
public:
explicit AddressResolver(rtc::PacketSocketFactory* factory);
~AddressResolver();
void Resolve(const rtc::SocketAddress& address);
bool GetResolvedAddress(const rtc::SocketAddress& input,
int family,
rtc::SocketAddress* output) const;
// The signal is sent when resolving the specified address is finished. The
// first argument is the input address, the second argument is the error
// or 0 if it succeeded.
sigslot::signal2<const rtc::SocketAddress&, int> SignalDone;
private:
typedef std::map<rtc::SocketAddress,
rtc::AsyncResolverInterface*> ResolverMap;
void OnResolveResult(rtc::AsyncResolverInterface* resolver);
rtc::PacketSocketFactory* socket_factory_;
ResolverMap resolvers_;
};
// DNS resolution of the STUN server.
void ResolveStunAddress(const rtc::SocketAddress& stun_addr);
void OnResolveResult(const rtc::SocketAddress& input, int error);
void SendStunBindingRequest(const rtc::SocketAddress& stun_addr);
// Below methods handles binding request responses.
void OnStunBindingRequestSucceeded(
const rtc::SocketAddress& stun_server_addr,
const rtc::SocketAddress& stun_reflected_addr);
void OnStunBindingOrResolveRequestFailed(
const rtc::SocketAddress& stun_server_addr);
// Sends STUN requests to the server.
void OnSendPacket(const void* data, size_t size, StunRequest* req);
// TODO(mallinaht) - Move this up to cricket::Port when SignalAddressReady is
// changed to SignalPortReady.
void MaybeSetPortCompleteOrError();
bool HasCandidateWithAddress(const rtc::SocketAddress& addr) const;
// If this is a low-cost network, it will keep on sending STUN binding
// requests indefinitely to keep the NAT binding alive. Otherwise, stop
// sending STUN binding requests after HIGH_COST_PORT_KEEPALIVE_LIFETIME.
int GetStunKeepaliveLifetime() {
return (network_cost() >= rtc::kNetworkCostHigh)
? HIGH_COST_PORT_KEEPALIVE_LIFETIME
: INFINITE_LIFETIME;
}
ServerAddresses server_addresses_;
ServerAddresses bind_request_succeeded_servers_;
ServerAddresses bind_request_failed_servers_;
StunRequestManager requests_;
rtc::AsyncPacketSocket* socket_;
int error_;
std::unique_ptr<AddressResolver> resolver_;
bool ready_;
int stun_keepalive_delay_;
int stun_keepalive_lifetime_ = INFINITE_LIFETIME;
// This is true by default and false when
// PORTALLOCATOR_DISABLE_DEFAULT_LOCAL_CANDIDATE is specified.
bool emit_local_for_anyaddress_;
friend class StunBindingRequest;
};
class StunPort : public UDPPort {
public:
static StunPort* Create(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
const ServerAddresses& servers,
const std::string& origin) {
StunPort* port = new StunPort(thread, factory, network,
ip, min_port, max_port,
username, password, servers,
origin);
if (!port->Init()) {
delete port;
port = NULL;
}
return port;
}
virtual ~StunPort() {}
virtual void PrepareAddress() {
SendStunBindingRequests();
}
protected:
StunPort(rtc::Thread* thread,
rtc::PacketSocketFactory* factory,
rtc::Network* network,
const rtc::IPAddress& ip,
uint16_t min_port,
uint16_t max_port,
const std::string& username,
const std::string& password,
const ServerAddresses& servers,
const std::string& origin)
: UDPPort(thread,
factory,
network,
ip,
min_port,
max_port,
username,
password,
origin,
false) {
// UDPPort will set these to local udp, updating these to STUN.
set_type(STUN_PORT_TYPE);
set_server_addresses(servers);
}
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_STUNPORT_H_