This reverts commit bd2220a9c496ef2e8567b68d4be9435a110bdc34. Reason for revert: Broke external clients Original change's description: > Support more formats in RTCVideoFrame > > Implement Obj-C version of webrtc::VideoFrameBuffer and use that in > RTCVideoFrame. > > Bug: webrtc:7785 > Change-Id: I49f42bcf451dd6769b3a79a65fe7b400dce22677 > Reviewed-on: https://chromium-review.googlesource.com/536773 > Commit-Queue: Anders Carlsson <andersc@webrtc.org> > Reviewed-by: Magnus Jedvert <magjed@webrtc.org> > Cr-Commit-Position: refs/heads/master@{#18691} TBR=magjed@webrtc.org,andersc@webrtc.org Change-Id: Id765dd9543ed0613a6b2de108b268c3501025fcd No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: webrtc:7785 Reviewed-on: https://chromium-review.googlesource.com/542837 Reviewed-by: Anders Carlsson <andersc@webrtc.org> Commit-Queue: Anders Carlsson <andersc@webrtc.org> Cr-Commit-Position: refs/heads/master@{#18697}
154 lines
4.6 KiB
Plaintext
154 lines
4.6 KiB
Plaintext
/*
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* Copyright 2017 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#import "RTCI420TextureCache.h"
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#if TARGET_OS_IPHONE
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#import <OpenGLES/ES3/gl.h>
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#else
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#import <OpenGL/gl3.h>
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#endif
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#include <vector>
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// Two sets of 3 textures are used here, one for each of the Y, U and V planes. Having two sets
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// alleviates CPU blockage in the event that the GPU is asked to render to a texture that is already
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// in use.
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static const GLsizei kNumTextureSets = 2;
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static const GLsizei kNumTexturesPerSet = 3;
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static const GLsizei kNumTextures = kNumTexturesPerSet * kNumTextureSets;
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@implementation RTCI420TextureCache {
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BOOL _hasUnpackRowLength;
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GLint _currentTextureSet;
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// Handles for OpenGL constructs.
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GLuint _textures[kNumTextures];
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// Used to create a non-padded plane for GPU upload when we receive padded frames.
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std::vector<uint8_t> _planeBuffer;
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}
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- (GLuint)yTexture {
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return _textures[_currentTextureSet * kNumTexturesPerSet];
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}
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- (GLuint)uTexture {
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return _textures[_currentTextureSet * kNumTexturesPerSet + 1];
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}
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- (GLuint)vTexture {
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return _textures[_currentTextureSet * kNumTexturesPerSet + 2];
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}
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- (instancetype)initWithContext:(GlContextType *)context {
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if (self = [super init]) {
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#if TARGET_OS_IPHONE
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_hasUnpackRowLength = (context.API == kEAGLRenderingAPIOpenGLES3);
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#else
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_hasUnpackRowLength = YES;
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#endif
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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[self setupTextures];
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}
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return self;
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}
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- (void)dealloc {
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glDeleteTextures(kNumTextures, _textures);
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}
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- (void)setupTextures {
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glGenTextures(kNumTextures, _textures);
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// Set parameters for each of the textures we created.
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for (GLsizei i = 0; i < kNumTextures; i++) {
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glBindTexture(GL_TEXTURE_2D, _textures[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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- (void)uploadPlane:(const uint8_t *)plane
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texture:(GLuint)texture
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width:(size_t)width
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height:(size_t)height
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stride:(int32_t)stride {
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glBindTexture(GL_TEXTURE_2D, texture);
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const uint8_t *uploadPlane = plane;
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if ((size_t)stride != width) {
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if (_hasUnpackRowLength) {
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// GLES3 allows us to specify stride.
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glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uploadPlane);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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return;
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} else {
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// Make an unpadded copy and upload that instead. Quick profiling showed
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// that this is faster than uploading row by row using glTexSubImage2D.
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uint8_t *unpaddedPlane = _planeBuffer.data();
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for (size_t y = 0; y < height; ++y) {
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memcpy(unpaddedPlane + y * width, plane + y * stride, width);
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}
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uploadPlane = unpaddedPlane;
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}
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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RTC_PIXEL_FORMAT,
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static_cast<GLsizei>(width),
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static_cast<GLsizei>(height),
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0,
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RTC_PIXEL_FORMAT,
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GL_UNSIGNED_BYTE,
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uploadPlane);
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}
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- (void)uploadFrameToTextures:(RTCVideoFrame *)frame {
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_currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets;
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const int chromaWidth = (frame.width + 1) / 2;
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const int chromaHeight = (frame.height + 1) / 2;
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if (frame.strideY != frame.width ||
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frame.strideU != chromaWidth ||
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frame.strideV != chromaWidth) {
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_planeBuffer.resize(frame.width * frame.height);
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}
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[self uploadPlane:frame.dataY
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texture:self.yTexture
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width:frame.width
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height:frame.height
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stride:frame.strideY];
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[self uploadPlane:frame.dataU
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texture:self.uTexture
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width:chromaWidth
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height:chromaHeight
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stride:frame.strideU];
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[self uploadPlane:frame.dataV
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texture:self.vTexture
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width:chromaWidth
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height:chromaHeight
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stride:frame.strideV];
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}
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@end
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