This makes it possible to save log outputs from scenario tests to either files or memory. Bug: webrtc:9510 Change-Id: I883bd8240ab712d31d54118adf979041bd83481a Reviewed-on: https://webrtc-review.googlesource.com/c/116321 Commit-Queue: Sebastian Jansson <srte@webrtc.org> Reviewed-by: Per Kjellander <perkj@webrtc.org> Reviewed-by: Niels Moller <nisse@webrtc.org> Reviewed-by: Björn Terelius <terelius@webrtc.org> Cr-Commit-Position: refs/heads/master@{#26284}
217 lines
8.1 KiB
C++
217 lines
8.1 KiB
C++
/*
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* Copyright 2018 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef TEST_SCENARIO_SCENARIO_H_
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#define TEST_SCENARIO_SCENARIO_H_
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "absl/memory/memory.h"
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#include "rtc_base/constructor_magic.h"
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#include "rtc_base/fake_clock.h"
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#include "test/logging/log_writer.h"
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#include "test/scenario/audio_stream.h"
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#include "test/scenario/call_client.h"
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#include "test/scenario/column_printer.h"
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#include "test/scenario/network_node.h"
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#include "test/scenario/scenario_config.h"
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#include "test/scenario/simulated_time.h"
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#include "test/scenario/video_stream.h"
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namespace webrtc {
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namespace test {
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// RepeatedActivity is created by the Scenario class and can be used to stop a
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// running activity at runtime.
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class RepeatedActivity {
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public:
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void Stop();
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private:
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friend class Scenario;
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RepeatedActivity(TimeDelta interval, std::function<void(TimeDelta)> function);
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void Poll(Timestamp time);
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void SetStartTime(Timestamp time);
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Timestamp NextTime();
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TimeDelta interval_;
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std::function<void(TimeDelta)> function_;
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Timestamp last_update_ = Timestamp::MinusInfinity();
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};
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struct PendingActivity {
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TimeDelta after_duration;
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std::function<void()> function;
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};
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// Scenario is a class owning everything for a test scenario. It creates and
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// holds network nodes, call clients and media streams. It also provides methods
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// for changing behavior at runtime. Since it always keeps ownership of the
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// created components, it generally returns non-owning pointers. It maintains
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// the life of its objects until it is destroyed.
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// For methods accepting configuration structs, a modifier function interface is
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// generally provided. This allows simple partial overriding of the default
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// configuration.
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class Scenario {
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public:
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Scenario();
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explicit Scenario(std::string file_name);
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Scenario(std::string file_name, bool real_time);
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Scenario(std::unique_ptr<LogWriterFactoryInterface> log_writer_manager,
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bool real_time);
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RTC_DISALLOW_COPY_AND_ASSIGN(Scenario);
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~Scenario();
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SimulationNode* CreateSimulationNode(NetworkNodeConfig config);
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SimulationNode* CreateSimulationNode(
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std::function<void(NetworkNodeConfig*)> config_modifier);
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EmulatedNetworkNode* CreateNetworkNode(
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NetworkNodeConfig config,
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std::unique_ptr<NetworkBehaviorInterface> behavior);
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CallClient* CreateClient(std::string name, CallClientConfig config);
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CallClient* CreateClient(
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std::string name,
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std::function<void(CallClientConfig*)> config_modifier);
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CallClientPair* CreateRoutes(CallClient* first,
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std::vector<EmulatedNetworkNode*> send_link,
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CallClient* second,
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std::vector<EmulatedNetworkNode*> return_link);
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CallClientPair* CreateRoutes(CallClient* first,
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std::vector<EmulatedNetworkNode*> send_link,
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DataSize first_overhead,
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CallClient* second,
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std::vector<EmulatedNetworkNode*> return_link,
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DataSize second_overhead);
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void ChangeRoute(std::pair<CallClient*, CallClient*> clients,
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std::vector<EmulatedNetworkNode*> over_nodes);
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void ChangeRoute(std::pair<CallClient*, CallClient*> clients,
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std::vector<EmulatedNetworkNode*> over_nodes,
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DataSize overhead);
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SimulatedTimeClient* CreateSimulatedTimeClient(
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std::string name,
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SimulatedTimeClientConfig config,
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std::vector<PacketStreamConfig> stream_configs,
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std::vector<EmulatedNetworkNode*> send_link,
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std::vector<EmulatedNetworkNode*> return_link);
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VideoStreamPair* CreateVideoStream(
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std::pair<CallClient*, CallClient*> clients,
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std::function<void(VideoStreamConfig*)> config_modifier);
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VideoStreamPair* CreateVideoStream(
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std::pair<CallClient*, CallClient*> clients,
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VideoStreamConfig config);
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AudioStreamPair* CreateAudioStream(
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std::pair<CallClient*, CallClient*> clients,
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std::function<void(AudioStreamConfig*)> config_modifier);
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AudioStreamPair* CreateAudioStream(
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std::pair<CallClient*, CallClient*> clients,
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AudioStreamConfig config);
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CrossTrafficSource* CreateCrossTraffic(
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std::vector<EmulatedNetworkNode*> over_nodes,
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std::function<void(CrossTrafficConfig*)> config_modifier);
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CrossTrafficSource* CreateCrossTraffic(
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std::vector<EmulatedNetworkNode*> over_nodes,
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CrossTrafficConfig config);
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// Runs the provided function with a fixed interval.
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RepeatedActivity* Every(TimeDelta interval,
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std::function<void(TimeDelta)> function);
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RepeatedActivity* Every(TimeDelta interval, std::function<void()> function);
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// Runs the provided function after given duration has passed in a session.
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void At(TimeDelta offset, std::function<void()> function);
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// Sends a packet over the nodes and runs |action| when it has been delivered.
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void NetworkDelayedAction(std::vector<EmulatedNetworkNode*> over_nodes,
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size_t packet_size,
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std::function<void()> action);
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// Runs the scenario for the given time or until the exit function returns
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// true.
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void RunFor(TimeDelta duration);
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void RunUntil(TimeDelta max_duration);
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void RunUntil(TimeDelta max_duration,
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TimeDelta probe_interval,
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std::function<bool()> exit_function);
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void Start();
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void Stop();
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// Triggers sending of dummy packets over the given nodes.
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void TriggerPacketBurst(std::vector<EmulatedNetworkNode*> over_nodes,
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size_t num_packets,
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size_t packet_size);
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ColumnPrinter TimePrinter();
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StatesPrinter* CreatePrinter(std::string name,
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TimeDelta interval,
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std::vector<ColumnPrinter> printers);
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// Returns the current time.
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Timestamp Now();
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// Return the duration of the current session so far.
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TimeDelta Duration();
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std::unique_ptr<RtcEventLogOutput> GetLogWriter(std::string name) {
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if (!log_writer_factory_ || name.empty())
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return nullptr;
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return log_writer_factory_->Create(name);
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}
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std::unique_ptr<LogWriterFactoryInterface> GetLogWriterFactory(
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std::string name) {
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if (!log_writer_factory_ || name.empty())
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return nullptr;
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return absl::make_unique<LogWriterFactoryAddPrefix>(
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log_writer_factory_.get(), name);
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}
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private:
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NullReceiver null_receiver_;
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std::unique_ptr<LogWriterFactoryInterface> log_writer_factory_;
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const bool real_time_mode_;
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SimulatedClock sim_clock_;
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Clock* clock_;
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// Event logs use a global clock instance, this is used to override that
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// instance when not running in real time.
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rtc::FakeClock event_log_fake_clock_;
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std::vector<std::unique_ptr<CallClient>> clients_;
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std::vector<std::unique_ptr<CallClientPair>> client_pairs_;
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std::vector<std::unique_ptr<EmulatedNetworkNode>> network_nodes_;
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std::vector<std::unique_ptr<CrossTrafficSource>> cross_traffic_sources_;
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std::vector<std::unique_ptr<VideoStreamPair>> video_streams_;
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std::vector<std::unique_ptr<AudioStreamPair>> audio_streams_;
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std::vector<std::unique_ptr<SimulatedTimeClient>> simulated_time_clients_;
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std::vector<std::unique_ptr<RepeatedActivity>> repeated_activities_;
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std::vector<std::unique_ptr<ActionReceiver>> action_receivers_;
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std::vector<std::unique_ptr<PendingActivity>> pending_activities_;
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std::vector<std::unique_ptr<StatesPrinter>> printers_;
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int64_t next_route_id_ = 40000;
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rtc::scoped_refptr<AudioDecoderFactory> audio_decoder_factory_;
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rtc::scoped_refptr<AudioEncoderFactory> audio_encoder_factory_;
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Timestamp start_time_ = Timestamp::PlusInfinity();
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};
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} // namespace test
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} // namespace webrtc
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#endif // TEST_SCENARIO_SCENARIO_H_
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