magjed 1cb48232ac Android YuvConverter: Use OpenGL Framebuffer instead of EGL pixel buffer
This CL changes YuvConverter to use an OpenGL Framebuffer as rendering
target instead of an EGL pixel buffer surface. The purpose is to reduce
the number of EGL contexts and to be able to use YuvConverter from
EglRenderer without having to detach the EGL surface.

BUG=webrtc:6470

Review-Url: https://codereview.webrtc.org/2436653003
Cr-Commit-Position: refs/heads/master@{#14699}
2016-10-20 10:19:20 +00:00
..

This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.

To build the Java API and related tests, build with OS=android in $GYP_DEFINES.

To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.

To understand the implementation of the API, see the native code in jni/.