webrtc_m130/webrtc/base/asyncinvoker.h
kwiberg 4485ffb58d #include "webrtc/base/constructormagic.h" where appropriate
Any file that uses the RTC_DISALLOW_* macros should #include
"webrtc/base/constructormagic.h", but a shocking number of them don't.
This causes trouble when we try to wean files off of #including
scoped_ptr.h, since a bunch of files get their constructormagic macros
only from there.

Rather than fixing these errors one by one as they turn up, this CL
simply ensures that every file in the WebRTC tree that uses the
RTC_DISALLOW_* macros #includes "webrtc/base/constructormagic.h".

BUG=webrtc:5520

Review URL: https://codereview.webrtc.org/1917043005

Cr-Commit-Position: refs/heads/master@{#12509}
2016-04-26 15:14:48 +00:00

231 lines
8.9 KiB
C++

/*
* Copyright 2014 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_BASE_ASYNCINVOKER_H_
#define WEBRTC_BASE_ASYNCINVOKER_H_
#include "webrtc/base/asyncinvoker-inl.h"
#include "webrtc/base/bind.h"
#include "webrtc/base/constructormagic.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/scopedptrcollection.h"
#include "webrtc/base/thread.h"
namespace rtc {
// Invokes function objects (aka functors) asynchronously on a Thread, and
// owns the lifetime of calls (ie, when this object is destroyed, calls in
// flight are cancelled). AsyncInvoker can optionally execute a user-specified
// function when the asynchronous call is complete, or operates in
// fire-and-forget mode otherwise.
//
// AsyncInvoker does not own the thread it calls functors on.
//
// A note about async calls and object lifetimes: users should
// be mindful of object lifetimes when calling functions asynchronously and
// ensure objects used by the function _cannot_ be deleted between the
// invocation and execution of the functor. AsyncInvoker is designed to
// help: any calls in flight will be cancelled when the AsyncInvoker used to
// make the call is destructed, and any calls executing will be allowed to
// complete before AsyncInvoker destructs.
//
// The easiest way to ensure lifetimes are handled correctly is to create a
// class that owns the Thread and AsyncInvoker objects, and then call its
// methods asynchronously as needed.
//
// Example:
// class MyClass {
// public:
// void FireAsyncTaskWithResult(Thread* thread, int x) {
// // Specify a callback to get the result upon completion.
// invoker_.AsyncInvoke<int>(
// thread, Bind(&MyClass::AsyncTaskWithResult, this, x),
// &MyClass::OnTaskComplete, this);
// }
// void FireAnotherAsyncTask(Thread* thread) {
// // No callback specified means fire-and-forget.
// invoker_.AsyncInvoke<void>(
// thread, Bind(&MyClass::AnotherAsyncTask, this));
//
// private:
// int AsyncTaskWithResult(int x) {
// // Some long running process...
// return x * x;
// }
// void AnotherAsyncTask() {
// // Some other long running process...
// }
// void OnTaskComplete(int result) { result_ = result; }
//
// AsyncInvoker invoker_;
// int result_;
// };
class AsyncInvoker : public MessageHandler {
public:
AsyncInvoker();
~AsyncInvoker() override;
// Call |functor| asynchronously on |thread|, with no callback upon
// completion. Returns immediately.
template <class ReturnT, class FunctorT>
void AsyncInvoke(Thread* thread, const FunctorT& functor, uint32_t id = 0) {
scoped_refptr<AsyncClosure> closure(
new RefCountedObject<FireAndForgetAsyncClosure<FunctorT> >(functor));
DoInvoke(thread, closure, id);
}
// Call |functor| asynchronously on |thread| with |delay_ms|, with no callback
// upon completion. Returns immediately.
template <class ReturnT, class FunctorT>
void AsyncInvokeDelayed(Thread* thread,
const FunctorT& functor,
uint32_t delay_ms,
uint32_t id = 0) {
scoped_refptr<AsyncClosure> closure(
new RefCountedObject<FireAndForgetAsyncClosure<FunctorT> >(functor));
DoInvokeDelayed(thread, closure, delay_ms, id);
}
// Call |functor| asynchronously on |thread|, calling |callback| when done.
template <class ReturnT, class FunctorT, class HostT>
void AsyncInvoke(Thread* thread,
const FunctorT& functor,
void (HostT::*callback)(ReturnT),
HostT* callback_host,
uint32_t id = 0) {
scoped_refptr<AsyncClosure> closure(
new RefCountedObject<NotifyingAsyncClosure<ReturnT, FunctorT, HostT> >(
this, Thread::Current(), functor, callback, callback_host));
DoInvoke(thread, closure, id);
}
// Call |functor| asynchronously on |thread|, calling |callback| when done.
// Overloaded for void return.
template <class ReturnT, class FunctorT, class HostT>
void AsyncInvoke(Thread* thread,
const FunctorT& functor,
void (HostT::*callback)(),
HostT* callback_host,
uint32_t id = 0) {
scoped_refptr<AsyncClosure> closure(
new RefCountedObject<NotifyingAsyncClosure<void, FunctorT, HostT> >(
this, Thread::Current(), functor, callback, callback_host));
DoInvoke(thread, closure, id);
}
// Synchronously execute on |thread| all outstanding calls we own
// that are pending on |thread|, and wait for calls to complete
// before returning. Optionally filter by message id.
// The destructor will not wait for outstanding calls, so if that
// behavior is desired, call Flush() before destroying this object.
void Flush(Thread* thread, uint32_t id = MQID_ANY);
// Signaled when this object is destructed.
sigslot::signal0<> SignalInvokerDestroyed;
private:
void OnMessage(Message* msg) override;
void DoInvoke(Thread* thread,
const scoped_refptr<AsyncClosure>& closure,
uint32_t id);
void DoInvokeDelayed(Thread* thread,
const scoped_refptr<AsyncClosure>& closure,
uint32_t delay_ms,
uint32_t id);
bool destroying_;
RTC_DISALLOW_COPY_AND_ASSIGN(AsyncInvoker);
};
// Similar to AsyncInvoker, but guards against the Thread being destroyed while
// there are outstanding dangling pointers to it. It will connect to the current
// thread in the constructor, and will get notified when that thread is
// destroyed. After GuardedAsyncInvoker is constructed, it can be used from
// other threads to post functors to the thread it was constructed on. If that
// thread dies, any further calls to AsyncInvoke() will be safely ignored.
class GuardedAsyncInvoker : public sigslot::has_slots<> {
public:
GuardedAsyncInvoker();
~GuardedAsyncInvoker() override;
// Synchronously execute all outstanding calls we own, and wait for calls to
// complete before returning. Optionally filter by message id. The destructor
// will not wait for outstanding calls, so if that behavior is desired, call
// Flush() first. Returns false if the thread has died.
bool Flush(uint32_t id = MQID_ANY);
// Call |functor| asynchronously with no callback upon completion. Returns
// immediately. Returns false if the thread has died.
template <class ReturnT, class FunctorT>
bool AsyncInvoke(const FunctorT& functor, uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvoke<ReturnT, FunctorT>(thread_, functor, id);
return true;
}
// Call |functor| asynchronously with |delay_ms|, with no callback upon
// completion. Returns immediately. Returns false if the thread has died.
template <class ReturnT, class FunctorT>
bool AsyncInvokeDelayed(const FunctorT& functor,
uint32_t delay_ms,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvokeDelayed<ReturnT, FunctorT>(thread_, functor, delay_ms,
id);
return true;
}
// Call |functor| asynchronously, calling |callback| when done. Returns false
// if the thread has died.
template <class ReturnT, class FunctorT, class HostT>
bool AsyncInvoke(const FunctorT& functor,
void (HostT::*callback)(ReturnT),
HostT* callback_host,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(thread_, functor, callback,
callback_host, id);
return true;
}
// Call |functor| asynchronously calling |callback| when done. Overloaded for
// void return. Returns false if the thread has died.
template <class ReturnT, class FunctorT, class HostT>
bool AsyncInvoke(const FunctorT& functor,
void (HostT::*callback)(),
HostT* callback_host,
uint32_t id = 0) {
rtc::CritScope cs(&crit_);
if (thread_ == nullptr)
return false;
invoker_.AsyncInvoke<ReturnT, FunctorT, HostT>(thread_, functor, callback,
callback_host, id);
return true;
}
private:
// Callback when |thread_| is destroyed.
void ThreadDestroyed();
CriticalSection crit_;
Thread* thread_ GUARDED_BY(crit_);
AsyncInvoker invoker_ GUARDED_BY(crit_);
};
} // namespace rtc
#endif // WEBRTC_BASE_ASYNCINVOKER_H_