webrtc_m130/webrtc/libjingle/xmpp/pubsubstateclient.h
kwiberg 4485ffb58d #include "webrtc/base/constructormagic.h" where appropriate
Any file that uses the RTC_DISALLOW_* macros should #include
"webrtc/base/constructormagic.h", but a shocking number of them don't.
This causes trouble when we try to wean files off of #including
scoped_ptr.h, since a bunch of files get their constructormagic macros
only from there.

Rather than fixing these errors one by one as they turn up, this CL
simply ensures that every file in the WebRTC tree that uses the
RTC_DISALLOW_* macros #includes "webrtc/base/constructormagic.h".

BUG=webrtc:5520

Review URL: https://codereview.webrtc.org/1917043005

Cr-Commit-Position: refs/heads/master@{#12509}
2016-04-26 15:14:48 +00:00

272 lines
9.3 KiB
C++

/*
* Copyright 2011 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_LIBJINGLE_XMPP_PUBSUBSTATECLIENT_H_
#define WEBRTC_LIBJINGLE_XMPP_PUBSUBSTATECLIENT_H_
#include <map>
#include <string>
#include <vector>
#include "webrtc/libjingle/xmllite/qname.h"
#include "webrtc/libjingle/xmllite/xmlelement.h"
#include "webrtc/libjingle/xmpp/constants.h"
#include "webrtc/libjingle/xmpp/jid.h"
#include "webrtc/libjingle/xmpp/pubsubclient.h"
#include "webrtc/base/constructormagic.h"
#include "webrtc/base/scoped_ptr.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/sigslotrepeater.h"
namespace buzz {
// To handle retracts correctly, we need to remember certain details
// about an item. We could just cache the entire XML element, but
// that would take more memory and require re-parsing.
struct StateItemInfo {
std::string published_nick;
std::string publisher_nick;
};
// Represents a PubSub state change. Usually, the key is the nick,
// but not always. It's a per-state-type thing. Look below on how keys are
// computed.
template <typename C>
struct PubSubStateChange {
// The nick of the user changing the state.
std::string publisher_nick;
// The nick of the user whose state is changing.
std::string published_nick;
C old_state;
C new_state;
};
// Knows how to handle specific states and XML.
template <typename C>
class PubSubStateSerializer {
public:
virtual ~PubSubStateSerializer() {}
virtual XmlElement* Write(const QName& state_name, const C& state) = 0;
virtual void Parse(const XmlElement* state_elem, C* state_out) = 0;
};
// Knows how to create "keys" for states, which determines their
// uniqueness. Most states are per-nick, but block is
// per-blocker-and-blockee. This is independent of itemid, especially
// in the case of presenter state.
class PubSubStateKeySerializer {
public:
virtual ~PubSubStateKeySerializer() {}
virtual std::string GetKey(const std::string& publisher_nick,
const std::string& published_nick) = 0;
};
class PublishedNickKeySerializer : public PubSubStateKeySerializer {
public:
virtual std::string GetKey(const std::string& publisher_nick,
const std::string& published_nick);
};
class PublisherAndPublishedNicksKeySerializer
: public PubSubStateKeySerializer {
public:
virtual std::string GetKey(const std::string& publisher_nick,
const std::string& published_nick);
};
// Adapts PubSubClient to be specifically suited for pub sub call
// states. Signals state changes and keeps track of keys, which are
// normally nicks.
template <typename C>
class PubSubStateClient : public sigslot::has_slots<> {
public:
// Gets ownership of the serializers, but not the client.
PubSubStateClient(const std::string& publisher_nick,
PubSubClient* client,
const QName& state_name,
C default_state,
PubSubStateKeySerializer* key_serializer,
PubSubStateSerializer<C>* state_serializer)
: publisher_nick_(publisher_nick),
client_(client),
state_name_(state_name),
default_state_(default_state) {
key_serializer_.reset(key_serializer);
state_serializer_.reset(state_serializer);
client_->SignalItems.connect(
this, &PubSubStateClient<C>::OnItems);
client_->SignalPublishResult.connect(
this, &PubSubStateClient<C>::OnPublishResult);
client_->SignalPublishError.connect(
this, &PubSubStateClient<C>::OnPublishError);
client_->SignalRetractResult.connect(
this, &PubSubStateClient<C>::OnRetractResult);
client_->SignalRetractError.connect(
this, &PubSubStateClient<C>::OnRetractError);
}
virtual ~PubSubStateClient() {}
virtual void Publish(const std::string& published_nick,
const C& state,
std::string* task_id_out) {
std::string key = key_serializer_->GetKey(publisher_nick_, published_nick);
std::string itemid = state_name_.LocalPart() + ":" + key;
if (StatesEqual(state, default_state_)) {
client_->RetractItem(itemid, task_id_out);
} else {
XmlElement* state_elem = state_serializer_->Write(state_name_, state);
state_elem->AddAttr(QN_NICK, published_nick);
client_->PublishItem(itemid, state_elem, task_id_out);
}
}
sigslot::signal1<const PubSubStateChange<C>&> SignalStateChange;
// Signal (task_id, item). item is NULL for retract.
sigslot::signal2<const std::string&,
const XmlElement*> SignalPublishResult;
// Signal (task_id, item, error stanza). item is NULL for retract.
sigslot::signal3<const std::string&,
const XmlElement*,
const XmlElement*> SignalPublishError;
protected:
// return false if retracted item (no info or state given)
virtual bool ParseStateItem(const PubSubItem& item,
StateItemInfo* info_out,
C* state_out) {
const XmlElement* state_elem = item.elem->FirstNamed(state_name_);
if (state_elem == NULL) {
return false;
}
info_out->publisher_nick =
client_->GetPublisherNickFromPubSubItem(item.elem);
info_out->published_nick = state_elem->Attr(QN_NICK);
state_serializer_->Parse(state_elem, state_out);
return true;
}
virtual bool StatesEqual(const C& state1, const C& state2) {
return state1 == state2;
}
PubSubClient* client() { return client_; }
const QName& state_name() { return state_name_; }
private:
void OnItems(PubSubClient* pub_sub_client,
const std::vector<PubSubItem>& items) {
for (std::vector<PubSubItem>::const_iterator item = items.begin();
item != items.end(); ++item) {
OnItem(*item);
}
}
void OnItem(const PubSubItem& item) {
const std::string& itemid = item.itemid;
StateItemInfo info;
C new_state;
bool retracted = !ParseStateItem(item, &info, &new_state);
if (retracted) {
bool known_itemid =
(info_by_itemid_.find(itemid) != info_by_itemid_.end());
if (!known_itemid) {
// Nothing to retract, and nothing to publish.
// Probably a different state type.
return;
} else {
info = info_by_itemid_[itemid];
info_by_itemid_.erase(itemid);
new_state = default_state_;
}
} else {
// TODO: Assert new key matches the known key. It
// shouldn't change!
info_by_itemid_[itemid] = info;
}
std::string key = key_serializer_->GetKey(
info.publisher_nick, info.published_nick);
bool has_old_state = (state_by_key_.find(key) != state_by_key_.end());
C old_state = has_old_state ? state_by_key_[key] : default_state_;
if ((retracted && !has_old_state) || StatesEqual(new_state, old_state)) {
// Nothing change, so don't bother signalling.
return;
}
if (retracted || StatesEqual(new_state, default_state_)) {
// We treat a default state similar to a retract.
state_by_key_.erase(key);
} else {
state_by_key_[key] = new_state;
}
PubSubStateChange<C> change;
if (!retracted) {
// Retracts do not have publisher information.
change.publisher_nick = info.publisher_nick;
}
change.published_nick = info.published_nick;
change.old_state = old_state;
change.new_state = new_state;
SignalStateChange(change);
}
void OnPublishResult(PubSubClient* pub_sub_client,
const std::string& task_id,
const XmlElement* item) {
SignalPublishResult(task_id, item);
}
void OnPublishError(PubSubClient* pub_sub_client,
const std::string& task_id,
const buzz::XmlElement* item,
const buzz::XmlElement* stanza) {
SignalPublishError(task_id, item, stanza);
}
void OnRetractResult(PubSubClient* pub_sub_client,
const std::string& task_id) {
// There's no point in differentiating between publish and retract
// errors, so we simplify by making them both signal a publish
// result.
const XmlElement* item = NULL;
SignalPublishResult(task_id, item);
}
void OnRetractError(PubSubClient* pub_sub_client,
const std::string& task_id,
const buzz::XmlElement* stanza) {
// There's no point in differentiating between publish and retract
// errors, so we simplify by making them both signal a publish
// error.
const XmlElement* item = NULL;
SignalPublishError(task_id, item, stanza);
}
std::string publisher_nick_;
PubSubClient* client_;
const QName state_name_;
C default_state_;
rtc::scoped_ptr<PubSubStateKeySerializer> key_serializer_;
rtc::scoped_ptr<PubSubStateSerializer<C> > state_serializer_;
// key => state
std::map<std::string, C> state_by_key_;
// itemid => StateItemInfo
std::map<std::string, StateItemInfo> info_by_itemid_;
RTC_DISALLOW_COPY_AND_ASSIGN(PubSubStateClient);
};
} // namespace buzz
#endif // WEBRTC_LIBJINGLE_XMPP_PUBSUBSTATECLIENT_H_