webrtc_m130/webrtc/p2p/base/portallocator.h
deadbeef b60a8198f1 Fixing inconsistency with behavior of ClearGettingPorts.
I found that, depending on when it's called, ClearGettingPorts may or
may not signal CandidatesAllocationDone, and may or may not continue
to gather more ports/candidates.

I'm fixing this inconsistency by having it always signal
CandidatesAllocationDone (if needed), and always stop gathering until
the next network change event. This makes it equivalent to
StopGettingPorts, except that it allows gathering to be restarted if
a network change occurs.

I also found that P2PTransportChannel was signaling "gathering
complete" even when continual gathering was enabled. This wasn't caught
by the unit tests due to the inconsistency of ClearGettingPorts as
described above.

Review-Url: https://codereview.webrtc.org/2124283003
Cr-Commit-Position: refs/heads/master@{#13908}
2016-08-24 22:15:07 +00:00

405 lines
15 KiB
C++

/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_PORTALLOCATOR_H_
#define WEBRTC_P2P_BASE_PORTALLOCATOR_H_
#include <deque>
#include <memory>
#include <string>
#include <vector>
#include "webrtc/p2p/base/port.h"
#include "webrtc/p2p/base/portinterface.h"
#include "webrtc/base/helpers.h"
#include "webrtc/base/proxyinfo.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/thread.h"
namespace cricket {
// PortAllocator is responsible for allocating Port types for a given
// P2PSocket. It also handles port freeing.
//
// Clients can override this class to control port allocation, including
// what kinds of ports are allocated.
enum {
// Disable local UDP ports. This doesn't impact how we connect to relay
// servers.
PORTALLOCATOR_DISABLE_UDP = 0x01,
PORTALLOCATOR_DISABLE_STUN = 0x02,
PORTALLOCATOR_DISABLE_RELAY = 0x04,
// Disable local TCP ports. This doesn't impact how we connect to relay
// servers.
PORTALLOCATOR_DISABLE_TCP = 0x08,
PORTALLOCATOR_ENABLE_IPV6 = 0x40,
// TODO(pthatcher): Remove this once it's no longer used in:
// remoting/client/plugin/pepper_port_allocator.cc
// remoting/protocol/chromium_port_allocator.cc
// remoting/test/fake_port_allocator.cc
// It's a no-op and is no longer needed.
PORTALLOCATOR_ENABLE_SHARED_UFRAG = 0x80,
PORTALLOCATOR_ENABLE_SHARED_SOCKET = 0x100,
PORTALLOCATOR_ENABLE_STUN_RETRANSMIT_ATTRIBUTE = 0x200,
// When specified, we'll only allocate the STUN candidate for the public
// interface as seen by regular http traffic and the HOST candidate associated
// with the default local interface.
PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION = 0x400,
// When specified along with PORTALLOCATOR_DISABLE_ADAPTER_ENUMERATION, the
// default local candidate mentioned above will not be allocated. Only the
// STUN candidate will be.
PORTALLOCATOR_DISABLE_DEFAULT_LOCAL_CANDIDATE = 0x800,
// Disallow use of UDP when connecting to a relay server. Since proxy servers
// usually don't handle UDP, using UDP will leak the IP address.
PORTALLOCATOR_DISABLE_UDP_RELAY = 0x1000,
// When multiple networks exist, do not gather candidates on the ones with
// high cost. So if both Wi-Fi and cellular networks exist, gather only on the
// Wi-Fi network. If a network type is "unknown", it has a cost lower than
// cellular but higher than Wi-Fi/Ethernet. So if an unknown network exists,
// cellular networks will not be used to gather candidates and if a Wi-Fi
// network is present, "unknown" networks will not be usd to gather
// candidates. Doing so ensures that even if a cellular network type was not
// detected initially, it would not be used if a Wi-Fi network is present.
PORTALLOCATOR_DISABLE_COSTLY_NETWORKS = 0x2000,
};
const uint32_t kDefaultPortAllocatorFlags = 0;
const uint32_t kDefaultStepDelay = 1000; // 1 sec step delay.
// As per RFC 5245 Appendix B.1, STUN transactions need to be paced at certain
// internal. Less than 20ms is not acceptable. We choose 50ms as our default.
const uint32_t kMinimumStepDelay = 50;
// CF = CANDIDATE FILTER
enum {
CF_NONE = 0x0,
CF_HOST = 0x1,
CF_REFLEXIVE = 0x2,
CF_RELAY = 0x4,
CF_ALL = 0x7,
};
// TODO(deadbeef): Rename to TurnCredentials (and username to ufrag).
struct RelayCredentials {
RelayCredentials() {}
RelayCredentials(const std::string& username, const std::string& password)
: username(username), password(password) {}
bool operator==(const RelayCredentials& o) const {
return username == o.username && password == o.password;
}
bool operator!=(const RelayCredentials& o) const { return !(*this == o); }
std::string username;
std::string password;
};
typedef std::vector<ProtocolAddress> PortList;
// TODO(deadbeef): Rename to TurnServerConfig.
struct RelayServerConfig {
RelayServerConfig(RelayType type) : type(type) {}
RelayServerConfig(const std::string& address,
int port,
const std::string& username,
const std::string& password,
ProtocolType proto,
bool secure)
: type(RELAY_TURN), credentials(username, password) {
ports.push_back(
ProtocolAddress(rtc::SocketAddress(address, port), proto, secure));
}
bool operator==(const RelayServerConfig& o) const {
return type == o.type && ports == o.ports && credentials == o.credentials &&
priority == o.priority;
}
bool operator!=(const RelayServerConfig& o) const { return !(*this == o); }
RelayType type;
PortList ports;
RelayCredentials credentials;
int priority = 0;
};
class PortAllocatorSession : public sigslot::has_slots<> {
public:
// Content name passed in mostly for logging and debugging.
PortAllocatorSession(const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd,
uint32_t flags);
// Subclasses should clean up any ports created.
virtual ~PortAllocatorSession() {}
uint32_t flags() const { return flags_; }
void set_flags(uint32_t flags) { flags_ = flags; }
std::string content_name() const { return content_name_; }
int component() const { return component_; }
const std::string& ice_ufrag() const { return ice_ufrag_; }
const std::string& ice_pwd() const { return ice_pwd_; }
bool pooled() const { return ice_ufrag_.empty(); }
// Setting this filter should affect not only candidates gathered in the
// future, but candidates already gathered and ports already "ready",
// which would be returned by ReadyCandidates() and ReadyPorts().
//
// Default filter should be CF_ALL.
virtual void SetCandidateFilter(uint32_t filter) = 0;
// Starts gathering ports and ICE candidates.
virtual void StartGettingPorts() = 0;
// Completely stops gathering. Will not gather again unless StartGettingPorts
// is called again.
virtual void StopGettingPorts() = 0;
// Whether the session is actively getting ports.
virtual bool IsGettingPorts() = 0;
//
// NOTE: The group of methods below is only used for continual gathering.
//
// ClearGettingPorts should have the same immediate effect as
// StopGettingPorts, but if the implementation supports continual gathering,
// ClearGettingPorts allows additional ports/candidates to be gathered if the
// network conditions change.
virtual void ClearGettingPorts() = 0;
// Whether it is in the state where the existing gathering process is stopped,
// but new ones may be started (basically after calling ClearGettingPorts).
virtual bool IsCleared() const { return false; }
// Whether the session has completely stopped.
virtual bool IsStopped() const { return false; }
// Re-gathers candidates on networks that do not have any connections. More
// precisely, a network interface may have more than one IP addresses (e.g.,
// IPv4 and IPv6 addresses). Each address subnet will be used to create a
// network. Only if all networks of an interface have no connection, the
// implementation should start re-gathering on all networks of that interface.
virtual void RegatherOnFailedNetworks() {}
// Re-gathers candidates on all networks.
// TODO(honghaiz): Implement this in BasicPortAllocator.
virtual void RegatherOnAllNetworks() {}
// Another way of getting the information provided by the signals below.
//
// Ports and candidates are not guaranteed to be in the same order as the
// signals were emitted in.
virtual std::vector<PortInterface*> ReadyPorts() const = 0;
virtual std::vector<Candidate> ReadyCandidates() const = 0;
virtual bool CandidatesAllocationDone() const = 0;
// Marks all ports in the current session as "pruned" so that they may be
// destroyed if no connection is using them.
virtual void PruneAllPorts() {}
sigslot::signal2<PortAllocatorSession*, PortInterface*> SignalPortReady;
// Fires this signal when the network of the ports failed (either because the
// interface is down, or because there is no connection on the interface),
// or when TURN ports are pruned because a higher-priority TURN port becomes
// ready(pairable).
sigslot::signal2<PortAllocatorSession*, const std::vector<PortInterface*>&>
SignalPortsPruned;
sigslot::signal2<PortAllocatorSession*,
const std::vector<Candidate>&> SignalCandidatesReady;
// Candidates should be signaled to be removed when the port that generated
// the candidates is removed.
sigslot::signal2<PortAllocatorSession*, const std::vector<Candidate>&>
SignalCandidatesRemoved;
sigslot::signal1<PortAllocatorSession*> SignalCandidatesAllocationDone;
virtual uint32_t generation() { return generation_; }
virtual void set_generation(uint32_t generation) { generation_ = generation; }
sigslot::signal1<PortAllocatorSession*> SignalDestroyed;
protected:
// This method is called when a pooled session (which doesn't have these
// properties initially) is returned by PortAllocator::TakePooledSession,
// and the content name, component, and ICE ufrag/pwd are updated.
//
// A subclass may need to override this method to perform additional actions,
// such as applying the updated information to ports and candidates.
virtual void UpdateIceParametersInternal() {}
// TODO(deadbeef): Get rid of these when everyone switches to ice_ufrag and
// ice_pwd.
const std::string& username() const { return ice_ufrag_; }
const std::string& password() const { return ice_pwd_; }
private:
void SetIceParameters(const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd) {
content_name_ = content_name;
component_ = component;
ice_ufrag_ = ice_ufrag;
ice_pwd_ = ice_pwd;
UpdateIceParametersInternal();
}
uint32_t flags_;
uint32_t generation_;
std::string content_name_;
int component_;
std::string ice_ufrag_;
std::string ice_pwd_;
// SetIceParameters is an implementation detail which only PortAllocator
// should be able to call.
friend class PortAllocator;
};
// Every method of PortAllocator (including the destructor) must be called on
// the same thread, except for the constructor which may be called on any
// thread.
//
// This allows constructing a PortAllocator subclass on one thread and
// passing it into an object that uses it on a different thread.
class PortAllocator : public sigslot::has_slots<> {
public:
PortAllocator() :
flags_(kDefaultPortAllocatorFlags),
min_port_(0),
max_port_(0),
step_delay_(kDefaultStepDelay),
allow_tcp_listen_(true),
candidate_filter_(CF_ALL) {
}
virtual ~PortAllocator() {}
// This should be called on the PortAllocator's thread before the
// PortAllocator is used. Subclasses may override this if necessary.
virtual void Initialize() {}
// Set STUN and TURN servers to be used in future sessions, and set
// candidate pool size, as described in JSEP.
//
// If the servers are changing and the candidate pool size is nonzero,
// existing pooled sessions will be destroyed and new ones created.
//
// If the servers are not changing but the candidate pool size is,
// pooled sessions will be either created or destroyed as necessary.
void SetConfiguration(const ServerAddresses& stun_servers,
const std::vector<RelayServerConfig>& turn_servers,
int candidate_pool_size,
bool prune_turn_ports);
const ServerAddresses& stun_servers() const { return stun_servers_; }
const std::vector<RelayServerConfig>& turn_servers() const {
return turn_servers_;
}
int candidate_pool_size() const { return target_pooled_session_count_; }
// Sets the network types to ignore.
// Values are defined by the AdapterType enum.
// For instance, calling this with
// ADAPTER_TYPE_ETHERNET | ADAPTER_TYPE_LOOPBACK will ignore Ethernet and
// loopback interfaces.
virtual void SetNetworkIgnoreMask(int network_ignore_mask) = 0;
std::unique_ptr<PortAllocatorSession> CreateSession(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
// Get an available pooled session and set the transport information on it.
//
// Caller takes ownership of the returned session.
//
// If no pooled sessions are available, returns null.
std::unique_ptr<PortAllocatorSession> TakePooledSession(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd);
// Returns the next session that would be returned by TakePooledSession.
const PortAllocatorSession* GetPooledSession() const;
uint32_t flags() const { return flags_; }
void set_flags(uint32_t flags) { flags_ = flags; }
const std::string& user_agent() const { return agent_; }
const rtc::ProxyInfo& proxy() const { return proxy_; }
void set_proxy(const std::string& agent, const rtc::ProxyInfo& proxy) {
agent_ = agent;
proxy_ = proxy;
}
// Gets/Sets the port range to use when choosing client ports.
int min_port() const { return min_port_; }
int max_port() const { return max_port_; }
bool SetPortRange(int min_port, int max_port) {
if (min_port > max_port) {
return false;
}
min_port_ = min_port;
max_port_ = max_port;
return true;
}
uint32_t step_delay() const { return step_delay_; }
void set_step_delay(uint32_t delay) { step_delay_ = delay; }
bool allow_tcp_listen() const { return allow_tcp_listen_; }
void set_allow_tcp_listen(bool allow_tcp_listen) {
allow_tcp_listen_ = allow_tcp_listen;
}
uint32_t candidate_filter() { return candidate_filter_; }
void set_candidate_filter(uint32_t filter) {
candidate_filter_ = filter;
}
bool prune_turn_ports() const { return prune_turn_ports_; }
// Gets/Sets the Origin value used for WebRTC STUN requests.
const std::string& origin() const { return origin_; }
void set_origin(const std::string& origin) { origin_ = origin; }
protected:
virtual PortAllocatorSession* CreateSessionInternal(
const std::string& content_name,
int component,
const std::string& ice_ufrag,
const std::string& ice_pwd) = 0;
uint32_t flags_;
std::string agent_;
rtc::ProxyInfo proxy_;
int min_port_;
int max_port_;
uint32_t step_delay_;
bool allow_tcp_listen_;
uint32_t candidate_filter_;
std::string origin_;
private:
ServerAddresses stun_servers_;
std::vector<RelayServerConfig> turn_servers_;
// The last size passed into SetConfiguration.
int target_pooled_session_count_ = 0;
// This variable represents the total number of pooled sessions
// both owned by this class and taken by TakePooledSession.
int allocated_pooled_session_count_ = 0;
std::deque<std::unique_ptr<PortAllocatorSession>> pooled_sessions_;
bool prune_turn_ports_ = false;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_PORTALLOCATOR_H_