Reason for revert:
EGL 1.4 was not the cause of the deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
Original issue's description:
> Switch to using EGL 1.0 for rendering and HW codec.
>
> Using EGL 1.4 may cause texture rendering deadlock on some
> Android devices.
>
> R=jiayl@webrtc.org
>
> Committed: 887a19b9d2
BUG=webrtc:5702
TBR=jiayl@webrtc.org,glaznev@webrtc.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review URL: https://codereview.webrtc.org/1866653002
Cr-Commit-Position: refs/heads/master@{#12257}
This directory holds a Java implementation of the webrtc::PeerConnection API, as
well as the JNI glue C++ code that lets the Java implementation reuse the C++
implementation of the same API.
To build the Java API and related tests, build with OS=android in $GYP_DEFINES.
To use the Java API, start by looking at the public interface of
org.webrtc.PeerConnection{,Factory} and the org.webrtc.PeerConnectionTest.
To understand the implementation of the API, see the native code in jni/.