This CL separates the files under sdk/objc into logical directories, replacing the previous file layout under Framework/. A long term goal is to have some system set up to generate the files under sdk/objc/api (the PeerConnection API wrappers) from the C++ code. In the shorter term the goal is to abstract out shared concepts from these classes in order to make them as uniform as possible. The separation into base/, components/, and helpers/ are to differentiate between the base layer's common protocols, various utilities and the actual platform specific components. The old directory layout that resembled a framework's internal layout is not necessary, since it is generated by the framework target when building it. Bug: webrtc:9627 Change-Id: Ib084fd83f050ae980649ca99e841f4fb0580bd8f Reviewed-on: https://webrtc-review.googlesource.com/94142 Reviewed-by: Kári Helgason <kthelgason@webrtc.org> Reviewed-by: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Rasmus Brandt <brandtr@webrtc.org> Reviewed-by: Henrik Andreassson <henrika@webrtc.org> Commit-Queue: Anders Carlsson <andersc@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24493}
61 lines
2.0 KiB
Plaintext
61 lines
2.0 KiB
Plaintext
/*
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* Copyright 2015 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#if defined(WEBRTC_IOS)
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#import <Foundation/Foundation.h>
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#include <string.h>
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#import "sdk/objc/helpers/NSString+StdString.h"
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#include "rtc_base/checks.h"
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namespace webrtc {
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namespace test {
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// For iOS, resource files are added to the application bundle in the root
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// and not in separate folders as is the case for other platforms. This method
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// therefore removes any prepended folders and uses only the actual file name.
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std::string IOSResourcePath(std::string name, std::string extension) {
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@autoreleasepool {
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NSString* path = [NSString stringForStdString:name];
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NSString* fileName = path.lastPathComponent;
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NSString* fileType = [NSString stringForStdString:extension];
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// Get full pathname for the resource identified by the name and extension.
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NSString* pathString = [[NSBundle mainBundle] pathForResource:fileName
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ofType:fileType];
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return [NSString stdStringForString:pathString];
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}
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}
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std::string IOSRootPath() {
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@autoreleasepool {
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NSBundle* mainBundle = [NSBundle mainBundle];
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return [NSString stdStringForString:mainBundle.bundlePath] + "/";
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}
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}
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// For iOS, we don't have access to the output directory. Return the path to the
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// temporary directory instead. This is mostly used by tests that need to write
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// output files to disk.
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std::string IOSOutputPath() {
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@autoreleasepool {
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NSString* tempDir = NSTemporaryDirectory();
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if (tempDir == nil)
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tempDir = @"/tmp";
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return [NSString stdStringForString:tempDir];
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}
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}
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} // namespace test
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} // namespace webrtc
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#endif // defined(WEBRTC_IOS)
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